botw/src/KingSystem/Physics/System/physCharacterControllerPara...

249 lines
9.0 KiB
C++

#include "KingSystem/Physics/System/physCharacterControllerParam.h"
#include <basis/seadRawPrint.h>
#include "KingSystem/Physics/RigidBody/Shape/Box/physBoxShape.h"
#include "KingSystem/Physics/RigidBody/Shape/Capsule/physCapsuleShape.h"
#include "KingSystem/Physics/RigidBody/Shape/CharacterPrism/physCharacterPrismShape.h"
#include "KingSystem/Physics/RigidBody/Shape/Cylinder/physCylinderShape.h"
#include "KingSystem/Physics/RigidBody/Shape/List/physListShape.h"
#include "KingSystem/Physics/RigidBody/Shape/Polytope/physPolytopeShape.h"
#include "KingSystem/Physics/RigidBody/Shape/Sphere/physSphereShape.h"
#include "KingSystem/Physics/RigidBody/Shape/physShape.h"
#include "KingSystem/Physics/RigidBody/Shape/physShapeParamObj.h"
#include "KingSystem/Utils/SafeDelete.h"
namespace ksys::phys {
bool navMeshCharacterTypeFromText(NavMeshCharacterType& value, const sead::SafeString& text) {
for (auto type : NavMeshCharacterType()) {
if (sead::SafeString(type.text()) == text) {
value = type;
return true;
}
}
return false;
}
CharacterControllerParam::CharacterControllerParam()
: mass(100.0, "mass", &obj), volume(1.0, "volume", &obj), max_force(20.0, "max_force", &obj),
form_num(0, "form_num", &obj), layer({"EntityNPC"}, "layer", &obj),
groundhit({"HitAll"}, "groundhit", &obj), initial_state({"Default"}, "initial_state", &obj),
initial_form({"Standing"}, "initial_form", &obj), max_impulse(-1.0, "max_impulse", &obj),
contact_point_info(sead::SafeString::cEmptyString, "contact_point_info", &obj),
collision_info(sead::SafeString::cEmptyString, "collision_info", &obj),
use_nav_mesh_character(false, "use_nav_mesh_character", &obj),
nav_mesh_character_radius(0.0, "nav_mesh_character_radius", &obj),
nav_mesh_character_height(0.0, "nav_mesh_character_height", &obj),
nav_mesh_character_avoidance_priority(0, "nav_mesh_character_avoidance_priority", &obj),
nav_mesh_character_max_speed(0.0, "nav_mesh_character_max_speed", &obj),
nav_mesh_character_max_acceleration(0.0, "nav_mesh_character_max_acceleration", &obj),
nav_mesh_character_max_angular_velocity(0.0, "nav_mesh_character_max_angular_velocity", &obj),
nav_mesh_character_type(sead::SafeString::cEmptyString, "nav_mesh_character_type", &obj),
enable_water_effect(false, "enable_water_effect", &obj),
enable_force_fall_cliff_edge(false, "enable_force_fall_cliff_edge", &obj),
water_effective_height(1.0, "water_effective_height", &obj),
water_flow_effective_rate(0.0, "water_flow_effective_rate", &obj),
water_attn_effective_rate(0.0, "water_attn_effective_rate", &obj),
max_force_scale_NPC(100.0, "max_force_scale_NPC", &obj),
water_buoyancy_scale(1.0, "water_buoyancy_scale", &obj),
magne_mass_scaling_factor(1.0, "magne_mass_scaling_factor", &obj),
height_enable_hitting_wall(0.1, "height_enable_hitting_wall", &obj) {}
CharacterControllerParam::~CharacterControllerParam() {
forms.freeBuffer();
}
bool CharacterControllerParam::parse(agl::utl::ResParameterList res_list, sead::Heap* heap) {
if (!res_list || res_list.getResParameterObjNum() < 1)
return false;
obj.applyResParameterObj(res_list.getResParameterObj(0));
const int num_forms = *form_num;
if (num_forms < 0)
return false;
if (num_forms == 0)
return true;
forms.allocBufferAssert(num_forms, heap);
for (int i = 0; i < num_forms; ++i) {
if (!forms[i].parse(res_list.getResParameterList(i), heap))
return false;
addList(&forms[i], sead::FormatFixedSafeString<32>("Form_%d", i));
}
return true;
}
Shape* CharacterControllerParam::createShape(int form_idx, sead::Heap* heap) {
if (form_idx >= getNumForms() || form_idx < 0)
return nullptr;
return forms[form_idx].createShape(heap);
}
CharacterControllerParam::Form::Form()
: shape_num(0, "shape_num", &form_header_obj),
form_type(sead::SafeString::cEmptyString, "form_type", &form_header_obj) {
addObj(&form_header_obj, "FormHeader");
}
CharacterControllerParam::Form::~Form() {
shape_params.freeBuffer();
}
bool CharacterControllerParam::Form::parse(agl::utl::ResParameterList res_list, sead::Heap* heap) {
if (!res_list || res_list.getResParameterObjNum() < 2)
return false;
form_header_obj.applyResParameterObj(res_list.getResParameterObj(0));
const int num_shapes = *shape_num;
if (num_shapes < 1)
return true;
shape_params.allocBufferAssert(num_shapes, heap);
for (int i = 0; i < num_shapes; ++i) {
if (!shape_params[i].parse(res_list.getResParameterObj(i + 1), heap))
return false;
addObj(&shape_params[i], sead::FormatFixedSafeString<32>("ShapeParam_%d", i));
}
return true;
}
Shape* CharacterControllerParam::Form::createShape(sead::Heap* heap) const {
if (*shape_num == 1) {
switch (shape_params[0].getShapeType()) {
case ShapeType::Sphere: {
SphereShapeParam param;
shape_params[0].getSphere(&param);
return SphereShape::make(param, heap);
}
case ShapeType::Capsule: {
CapsuleShapeParam param;
shape_params[0].getCapsule(&param);
return CapsuleShape::make(param, heap);
}
case ShapeType::Box: {
BoxShapeParam param;
shape_params[0].getBox(&param);
return BoxShape::make(param, heap);
}
case ShapeType::Cylinder: {
CylinderShapeParam param;
shape_params[0].getCylinder(&param);
return CylinderShape::make(param, heap);
}
case ShapeType::Polytope: {
PolytopeShapeParam param;
shape_params[0].getPolytope(&param);
auto* shape = PolytopeShape::make(param, heap);
for (int i = 0, n = *shape_params[0].vertex_num; i < n; ++i) {
shape->setVertex(i, *shape_params[0].vertices[i]);
}
shape->updateHavokShape();
return shape;
}
case ShapeType::CharacterPrism: {
CharacterPrismShapeParam param;
shape_params[0].getCharacterPrism(&param);
return CharacterPrismShape::make(param, heap);
}
case ShapeType::List:
case ShapeType::BoxWater:
case ShapeType::CylinderWater:
case ShapeType::Unknown:
break;
}
SEAD_ASSERT_MSG(false, "unsupported shape type for CharacterController with one shape");
return nullptr;
}
ListShapeParam list_param;
list_param.num_shapes = static_cast<decltype(list_param.num_shapes)>(*shape_num);
auto* list_shape = ListShape::make(list_param, heap);
for (int i = 0; i < int(list_param.num_shapes); ++i) {
switch (shape_params[i].getShapeType()) {
case ShapeType::Sphere: {
SphereShapeParam param;
shape_params[i].getSphere(&param);
list_shape->replaceWithNewSphere(i, param, heap);
continue;
}
case ShapeType::Capsule: {
CapsuleShapeParam param;
shape_params[i].getCapsule(&param);
list_shape->replaceWithNewCapsule(i, param, heap);
continue;
}
case ShapeType::Box: {
BoxShapeParam param;
shape_params[i].getBox(&param);
list_shape->replaceWithNewBox(i, param, heap);
continue;
}
case ShapeType::Cylinder: {
CylinderShapeParam param;
shape_params[i].getCylinder(&param);
list_shape->replaceWithNewCylinder(i, param, heap);
continue;
}
case ShapeType::Polytope: {
PolytopeShapeParam param;
shape_params[i].getPolytope(&param);
auto* shape =
static_cast<PolytopeShape*>(list_shape->replaceWithNewPolytope(i, param, heap));
for (int vertex = 0, n = *shape_params[i].vertex_num; vertex < n; ++vertex) {
shape->setVertex(vertex, *shape_params[i].vertices[vertex]);
}
shape->updateHavokShape();
continue;
}
case ShapeType::CharacterPrism: {
CharacterPrismShapeParam param;
shape_params[i].getCharacterPrism(&param);
list_shape->replaceWithNewCharacterPrism(i, param, heap);
continue;
}
case ShapeType::List:
case ShapeType::BoxWater:
case ShapeType::CylinderWater:
case ShapeType::Unknown:
break;
}
SEAD_ASSERT_MSG(false, "unsupported child shape type for CharacterController");
util::safeDelete(list_shape);
return nullptr;
}
list_shape->updateHavokShape();
return list_shape;
}
int CharacterControllerParam::findFormIdx(const sead::SafeString& form_type) const {
for (int i = 0, n = forms.size(); i < n; ++i) {
if (form_type == *forms[i].form_type)
return i;
}
return -1;
}
} // namespace ksys::phys