botw/src/KingSystem/Resource/resResourceLifeCondition.h

46 lines
1.7 KiB
C++

#pragma once
#include <agl/Utils/aglParameter.h>
#include <agl/Utils/aglParameterObj.h>
#include <container/seadBuffer.h>
#include "KingSystem/Resource/resResource.h"
#include "KingSystem/Utils/ParamIO.h"
namespace ksys::res {
class LifeCondition : public ParamIO, public Resource {
SEAD_RTTI_OVERRIDE(LifeCondition, Resource)
public:
LifeCondition();
~LifeCondition() override = default;
bool needsParse() const override { return true; }
bool ParamIO_m0() override { return true; }
private:
void doCreate_(u8*, u32, sead::Heap*) override {}
void parseArray(const agl::utl::ResParameterObj* data, agl::utl::IParameterObj* obj,
sead::Buffer<agl::utl::Parameter<sead::SafeString>>* buffer,
const sead::SafeString& key, const sead::SafeString& desc, sead::Heap* heap);
bool parse_(u8* data, size_t size, sead::Heap* heap) override;
agl::utl::ParameterObj mInvalidWeathersObj;
agl::utl::ParameterObj mInvalidTimesObj;
agl::utl::ParameterObj mDisplayDistanceObj;
agl::utl::ParameterObj mDeleteWeathersObj;
agl::utl::ParameterObj mDeleteTimesObj;
agl::utl::ParameterObj mBoundingYObj;
agl::utl::ParameterObj mYLimitAlgorithmObj;
sead::Buffer<agl::utl::Parameter<sead::SafeString>> mInvalidWeathersBuffer;
sead::Buffer<agl::utl::Parameter<sead::SafeString>> mInvalidTimesBuffer;
agl::utl::Parameter<f32> mDisplayDistance;
agl::utl::Parameter<sead::SafeString> mBoundingY;
agl::utl::Parameter<sead::SafeString> mYLimitAlgorithm;
sead::Buffer<agl::utl::Parameter<sead::SafeString>> mDeleteWeathersBuffer;
sead::Buffer<agl::utl::Parameter<sead::SafeString>> mDeleteTimesBuffer;
};
} // namespace ksys::res