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#pragma once
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#include <prim/seadSafeString.h>
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class GameConfig {
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public:
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static GameConfig* getInstance() { return sInstancePtr; }
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char _0[0x3dd];
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bool _3dd;
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char _3de[0x3b];
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bool _419;
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sead::SafeString mPatrolFeatures;
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private:
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static GameConfig* sInstancePtr;
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};
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