botw/src/KingSystem/Framework/GameConfig.h

18 lines
297 B
C++

#pragma once
#include <prim/seadSafeString.h>
class GameConfig {
public:
static GameConfig* getInstance() { return sInstancePtr; }
char _0[0x3dd];
bool _3dd;
char _3de[0x3b];
bool _419;
sead::SafeString mPatrolFeatures;
private:
static GameConfig* sInstancePtr;
};