mirror of https://github.com/zeldaret/botw.git
42 lines
910 B
C++
42 lines
910 B
C++
#pragma once
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#include <basis/seadTypes.h>
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#include <heap/seadDisposer.h>
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#include <mc/seadCoreInfo.h>
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#include <prim/seadSafeString.h>
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#include "KingSystem/Utils/Types.h"
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namespace ksys {
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// FIXME
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class SaveMgr {
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SEAD_SINGLETON_DISPOSER(SaveMgr)
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SaveMgr();
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virtual ~SaveMgr();
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public:
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struct InitArg {
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sead::Heap* heap;
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u32 _8;
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u32 buf_size;
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u32 buf_alignment;
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u32 size2;
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u32 thread_priority;
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u32 _1c;
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sead::CoreIdMask thread_affinity;
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sead::SafeString save_common_str = "save_common";
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sead::SafeString save_act_str = "save_act";
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bool is_demo = false;
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sead::SafeString save_rid_demo_dir;
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void* _60 = nullptr;
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u32 _68 = 0;
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u32 _6c;
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};
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KSYS_CHECK_SIZE_NX150(InitArg, 0x70);
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void init(const InitArg& arg);
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void loadGameSaveData();
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};
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} // namespace ksys
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