mirror of https://github.com/zeldaret/botw.git
35 lines
971 B
C++
35 lines
971 B
C++
#pragma once
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#include <prim/seadSafeString.h>
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#include "Game/Actor/actWeapon.h"
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namespace uking::ui {
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class PouchItem;
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struct WeaponStats {
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int durability{};
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/// Attack power (for offensive weapons) or guard power (for shields).
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int power{};
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act::WeaponModifierInfo modifier{};
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/// Bow modifier value ("add value") or 0 for weapons that are not bows.
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int bow_add_value{};
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};
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bool isMasterSwordItem(const PouchItem& item);
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int getItemHitPointRecover(const sead::SafeString& name);
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void getWeaponStats(const PouchItem& item, WeaponStats* stats);
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int getWeaponInventoryLife(const sead::SafeString& name);
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bool isMasterSwordActorName(const sead::SafeString& name);
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// TODO: move this to another translation unit (TBD)
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int getItemGeneralLife(const char* name);
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// TODO: move this to yet another translation unit (TBD but not the same one as the above)
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void addItemForDebug(const sead::SafeString& name, int value);
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} // namespace uking::ui
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