botw/src/KingSystem/Map/mapAutoPlacement.cpp

347 lines
9.5 KiB
C++

#include "KingSystem/Map/mapAutoPlacement.h"
#include "KingSystem/ActorSystem/actActor.h"
#include "KingSystem/ActorSystem/actActorUtil.h"
#include "KingSystem/ActorSystem/actInfoData.h"
#include "KingSystem/ActorSystem/actPhysicsUserTag.h"
#include "KingSystem/Ecosystem/ecoSystem.h"
#include "KingSystem/Map/mapAutoPlacementFlowMgr.h"
#include "KingSystem/Map/mapAutoPlacementMgr.h"
#include "KingSystem/Physics/RigidBody/physRigidBody.h"
#include "KingSystem/Physics/System/physRayCast.h"
#include "KingSystem/Utils/Byaml/Byaml.h"
#include "KingSystem/World/worldWeatherMgr.h"
namespace ksys::map {
// TODO: this phys::RayCast derived class should be moved to phys::
struct Raycast : phys::RayCast {
Raycast();
~Raycast() override;
static Raycast* create(void*, u32);
void sub_7100FC55AC(u32);
void release();
};
AutoPlacement::AutoPlacement() = default;
AutoPlacement::~AutoPlacement() = default;
bool AutoPlacement::sub_710064CBFC(sead::Heap* heap, u8 flag, s32 num_spawn, s32 num_obj) {
mNearFlag = flag;
if (!mSpawnInfo.tryAllocBuffer(num_spawn, heap))
return false;
if (num_obj > 0 && !mObjectRefs.tryAllocBuffer(num_obj, heap))
return false;
return true;
}
u32 AutoPlacement::sub_710064CD80(u32 a, u32 b) {
auto calc = [](u32 x, u32 y, u32 a, u32 b) { return (1 - a + x < 3) & (1 - b + y < 3); };
return calc(_4, _5, a, b);
}
void ActorSpawnInfo::calcSpawnLocations() {
auto* mgr = act::InfoData::instance();
al::ByamlIter iter;
using namespace act::tags;
spawn_location.makeAllZero();
if (mgr == nullptr || !mgr->getActorIter(&iter, name.cstr()))
return;
if (mgr->hasTag(iter, CheckBirdSafetyArea))
spawn_location.set(SpawnLocation::CheckBirdSafetyArea);
if (mgr->hasTag(iter, IsSnowBall))
spawn_location.set(SpawnLocation::IsSnowBall);
if (mgr->hasTag(iter, CreateFromTrunkOrGlowStoneLocator))
spawn_location.set(SpawnLocation::TrunkOrGlowStoneLocator);
else if (mgr->hasTag(iter, 0x923A4962))
spawn_location.set(SpawnLocation::_4);
else if (mgr->hasTag(iter, CreateFromTrunkLocatorRandom))
spawn_location.set(SpawnLocation::TrunkLocatorRandom);
else if (mgr->hasTag(iter, 0x7881F260))
spawn_location.set(SpawnLocation::_10);
else if (mgr->hasTag(iter, CreateFromBranchLocatorRandom))
spawn_location.set(SpawnLocation::BranchLocatorRandom);
else if (mgr->hasTag(iter, CreateFromOnTreeLocator))
spawn_location.set(SpawnLocation::OnTreeLocator);
else if (mgr->hasTag(iter, CreateFromOnTreeLocatorRandom))
spawn_location.set(SpawnLocation::OnTreeLocatorRandom);
}
void AutoPlacement::setSpawnInfo(const sead::SafeString& name, s32 count) {
sub_710064CF60(false);
ActorSpawnInfo* info = &mSpawnInfo[0];
auto* flow = AutoPlacementFlowMgr::instance()->getFlow(name, mNearFlag == 0xff);
if (flow != nullptr) {
info->name = name;
info->flow = flow;
info->_19 = 0;
s32 value = std::min(count, 255);
info->_18 = value;
info->_1c = value * 30;
info->_1e = 0;
info->calcSpawnLocations();
_d = true;
_8 = 0;
} else {
_d = false;
}
}
void AutoPlacement::sub_710064DA54() {
sub_710064CF60(false);
_8 = 2;
}
eco::AreaItemType sPlacementItemTypesData[] = {
eco::AreaItemType::Enemy, eco::AreaItemType::Animal, eco::AreaItemType::Insect,
eco::AreaItemType::Fish, eco::AreaItemType::Bird, eco::AreaItemType::AutoPlacementMaterial,
};
sead::Buffer<eco::AreaItemType> sPlacementItemTypes{sPlacementItemTypesData};
// NON_MATCHING: stack
bool AutoPlacement::sub_710064E178(const sead::SafeString& name, u32 placement_type,
const sead::Vector3f& pos) {
if (mNearFlag == 0xFE)
return true;
auto* eco = eco::Ecosystem::instance();
if (eco == nullptr)
return false;
s32 area = eco->getFieldMapArea(pos.x, pos.z);
if (area < 0)
return false;
eco::AreaItemSet item_set;
eco->getAreaItems(area, sPlacementItemTypes[placement_type], &item_set);
for (int i = 0; i < item_set.count; ++i) {
const auto& item = item_set.items[i];
if (item.num > 0.0f && name == item.name)
return true;
}
return false;
}
// NON_MATCHING: blocked by raycast
bool PlacementThing::invoke() {
auto lock = sead::makeScopedLock(mCS);
if (AutoPlacementMgr::instance()->auto9())
return true;
if (mRaycast == nullptr || mState != State::Initialized)
return false;
mRaycast->enableLayer(phys::ContactLayer::EntityGround);
mRaycast->enableLayer(phys::ContactLayer::EntityGroundRough);
mRaycast->enableLayer(phys::ContactLayer::EntityGroundSmooth);
mRaycast->enableLayer(phys::ContactLayer::EntityAirWall);
mRaycast->enableLayer(phys::ContactLayer::EntityGroundObject);
mRaycast->enableLayer(phys::ContactLayer::EntityTree);
if (_8944) {
sead::Vector3f v1 = mVec1 + sead::Vector3f{0, 4, 30};
sead::Vector3f v2 = mVec1 - sead::Vector3f{0, 4, 30};
mRaycast->setStartAndEnd(v1, v2);
} else {
sead::Vector3f v1{mVec1.x, 2000.0f, mVec1.z};
sead::Vector3f v2{mVec1.x, -100.0f, mVec1.z};
mRaycast->setStartAndEnd(v1, v2);
mRaycast->setCallback(&mDelegate);
}
mState = State::LayersDone;
return true;
}
bool AutoPlacement::sub_7100650144(PlacementGroup* grp, bool check_exposure) {
if (grp->_1d == 0xFF)
return false;
if (grp->_20 == -1)
return false;
auto* object = mObjectRefs[grp->_20].obj;
if (object == nullptr)
return false;
if (object->shouldSkipSpawn()) {
return true;
}
if (object->getProc() == nullptr && object->getFlags0().isOn(Object::Flag0::_80))
return true;
if (grp->_1d != 2)
return false;
if (check_exposure && !world::WeatherMgr::isExposureZero())
return true;
return false;
}
bool AutoPlacement::sub_710064EF24(ActorSpawnInfo* info, const sead::Vector3f& pos) {
auto* mgr = AutoPlacementMgr::instance();
u32 placement_type = info->flow->placement_type;
if (mgr->auto0(pos, placement_type)) {
if (mNearFlag != 0xFF) {
return false;
}
if (info->name.findIndex("Enemy_Dragon") == -1) {
return false;
}
}
if ((mNearFlag != 0xFF && mgr->auto11(pos)) ||
(!sub_710064E178(info->name, placement_type, pos))) {
return false;
}
if (mNearFlag != 0xFE && mNearFlag != 0xFF) {
if (AutoPlacementMgr::instance()->auto2(info->name, pos))
return false;
}
return true;
}
void AutoPlacement::sub_710064F744(u8 a1, u8 a2) {
if (mNearFlag != 0xFF)
return;
if (mGroupIdx < 0)
return;
auto& grp = mGroups[mGroupIdx];
if (!grp._80) {
grp._1a = a1;
grp._1b = a2;
}
}
void AutoPlacement::incrementGroup() {
if (mGroupIdx < 0)
return;
mGroupIdx++;
}
s32 AutoPlacement::placeGroup(AutoPlacementFlowRes* res) {
if (mGroupIdx < 0) {
return -1;
}
mThing2.mRaycast = mThing1.mRaycast;
_6 = 0;
_b = 0xFF;
auto& grp = mGroups[mGroupIdx];
if (grp.b.isEmpty()) {
return -1;
}
_8868 = sead::SafeString::cEmptyString;
int tmp = 0;
res->start(this, grp.a, &tmp);
if (!_9)
return -1;
_9 = 0;
return mGroupIdx;
}
s32 AutoPlacement::sub_7100650908() {
if (mGroupIdx < 0) {
return -1;
}
return mGroups[mGroupIdx]._1c;
}
void AutoPlacement::stepAllRaycasts() {
mThing1.stepRaycast();
mThing2.stepRaycast();
mThing3.stepRaycast();
}
void PlacementThing::stepRaycast() {
auto lock = sead::makeScopedLock(mCS);
if (AutoPlacementMgr::instance()->auto9()) {
if (mRaycast != nullptr) {
mRaycast->release();
mRaycast = nullptr;
}
mState = State::Invalid;
_8880 = _8944;
return;
}
State next;
switch (mState) {
case State::Uninitialized:
mRaycast = Raycast::create(nullptr, 1);
next = mRaycast != nullptr ? State::Initialized : State::Invalid;
break;
case State::LayersDone:
mRaycast->sub_7100FC55AC(0);
next = State::RaycastDone;
break;
case State::PlacementDone:
if (mRaycast != nullptr) {
mRaycast->release();
next = State::Invalid;
mRaycast = nullptr;
} else {
next = State::Invalid;
}
break;
default:
return;
}
mState = next;
}
void AutoPlacement::sub_7100650C28(phys::RigidBody* rb) {
if (rb == nullptr)
return;
if (rb->getContactLayer() == phys::ContactLayer::EntityTree)
mNearFlag.setDirect(1);
auto* tag = sead::DynamicCast<act::PhysicsUserTag>(rb->getUserTag());
if (tag == nullptr)
return;
auto* actor = tag->getActor();
if (actor == nullptr)
return;
mNearFlag.set(act::hasTag(actor, act::tags::Tree) ||
act::hasTag(actor, act::tags::AutoPlacementForbidCreate));
_b.set(actor->getName() == "AirWallHorse");
}
const char* PlacementThing::getCurrentGroundMat() const {
if (mWaterQuery > 0.0f) {
return mMask2.getMaterialName();
} else {
return mMask1.getMaterialName();
}
}
const char* PlacementThing::getCurrentWaterSubMat() const {
if (mWaterQuery > 0.0f) {
return mMask2.getSubMaterialName();
} else {
return mMask1.getSubMaterialName();
}
}
} // namespace ksys::map