mirror of https://github.com/zeldaret/botw.git
953 lines
39 KiB
C++
953 lines
39 KiB
C++
#include "KingSystem/GameData/gdtTriggerParam.h"
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#include <algorithm>
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#include <mc/seadCoreInfo.h>
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#include "KingSystem/GameData/gdtFlagProxy.h"
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#include "KingSystem/Resource/resResourceGameData.h"
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#include "KingSystem/Utils/SafeDelete.h"
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namespace ksys::gdt {
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TriggerParam::TriggerParam() {
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for (auto& buffer : mFlagChangeRecords)
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buffer.constructDefault();
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for (auto& cs : mCriticalSections)
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cs.constructDefault();
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mBitFlags.constructDefault();
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mFlagChangeRecordIndices.fill(0);
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mNumBoolFlagsPerCategory.fill(0);
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}
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namespace {
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// TODO (low-priority): implement this without using <algorithm> to match the original code
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// The original code appears to perform a heapsort.
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[[gnu::noinline]] void sortFlagPtrArray(sead::PtrArray<FlagBase>& array) {
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std::sort(array.dataBegin(), array.dataEnd(),
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[](const FlagBase* a, const FlagBase* b) { return a->getHash() < b->getHash(); });
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}
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inline s32 getFlagIndex(const sead::PtrArray<FlagBase>& flags, u32 name_hash) {
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s32 a = 0;
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s32 b = flags.size() - 1;
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while (a < b) {
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const s32 m = (a + b) / 2;
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if (flags[m]->getHash() == name_hash)
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return m;
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if (flags[m]->getHash() < name_hash)
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a = m + 1;
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else
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b = m;
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}
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if (flags[a]->getHash() == name_hash)
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return a;
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return -1;
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}
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inline s32 getFlagIndex(const sead::PtrArray<sead::PtrArray<FlagBase>>& flags, u32 name_hash) {
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for (s32 i = 0; i < flags.size(); ++i) {
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const auto& array = *flags[i];
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if (array.size() > 0 && array[0]->getHash() == name_hash)
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return i;
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}
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return -1;
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}
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template <typename T>
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inline Flag<T>* getFlagByIndex(const sead::PtrArray<FlagBase>& flags, s32 index) {
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if (index < 0 || index >= flags.size())
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return nullptr;
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return static_cast<Flag<T>*>(flags[index]);
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}
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template <typename T>
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inline Flag<T>* getFlag(const sead::PtrArray<FlagBase>& flags, u32 name_hash) {
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return getFlagByIndex<T>(flags, getFlagIndex(flags, name_hash));
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}
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template <typename T>
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inline Flag<T>* getFlag(const sead::PtrArray<FlagBase>& flags, const sead::SafeString& name) {
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if (name.isEmpty())
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return nullptr;
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return getFlag<T>(flags, sead::HashCRC32::calcStringHash(name));
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}
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template <typename T, typename FlagValueType = T>
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inline bool getFlagValue(const sead::PtrArray<FlagBase>& array, T* out_value, s32 index,
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bool check_permissions) {
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static_assert(isValidFlagValueType<FlagValueType>());
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const auto* flag = getFlagByIndex<FlagValueType>(array, index);
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if (!flag)
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return false;
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if (check_permissions && !flag->getProperties().isProgramReadable())
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return false;
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if constexpr (std::is_same<T, const char*>())
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*out_value = flag->getValueRef().cstr();
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else
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*out_value = flag->getValue();
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return true;
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}
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template <typename T, typename FlagValueType = T>
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inline bool getFlagValue(const sead::PtrArray<sead::PtrArray<FlagBase>>& arrays, T* out_value,
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s32 array_index, s32 flag_index, bool check_permissions) {
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static_assert(isValidFlagValueType<FlagValueType>());
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if (array_index < 0 || array_index >= arrays.size())
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return false;
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const auto* array = arrays[array_index];
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if (!array)
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return false;
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const auto* flag = getFlagByIndex<FlagValueType>(*array, flag_index);
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if (!flag)
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return false;
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if (check_permissions && !flag->getProperties().isProgramReadable())
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return false;
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if constexpr (std::is_same<T, const char*>())
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*out_value = flag->getValueRef().cstr();
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else
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*out_value = flag->getValue();
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return true;
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}
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bool getFlagArraySize(const sead::PtrArray<sead::PtrArray<FlagBase>>& arrays, s32 index, s32* out) {
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if (index < 0 || index >= arrays.size())
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return false;
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*out = arrays[index]->size();
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return true;
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}
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template <typename T>
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inline void copyGameDataResBuffer(sead::Buffer<T>& source, sead::PtrArray<FlagBase>& dest,
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sead::Heap* heap) {
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if (source.size() == 0)
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return;
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if (!dest.isBufferReady())
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dest.allocBuffer(source.size(), heap);
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for (auto& flag : source)
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dest.pushBack(&flag);
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}
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template <typename T>
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inline void copyGameDataResBuffer(sead::PtrArray<sead::Buffer<T>>& source,
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sead::PtrArray<sead::PtrArray<FlagBase>>& dest,
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sead::Heap* heap) {
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const auto n = source.capacity();
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if (n < 1)
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return;
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if (!dest.isBufferReady())
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dest.allocBuffer(n, heap);
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for (s32 i = 0; i < n; ++i) {
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dest.pushBack(new (heap) sead::PtrArray<FlagBase>);
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const auto num_flags = source[i]->size();
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if (!dest[i]->isBufferReady())
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dest[i]->allocBuffer(num_flags, heap);
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for (s32 j = 0; j < num_flags; ++j)
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dest[i]->pushBack(std::addressof((*source[i])[j]));
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}
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}
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template <typename T>
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void makeFlagProxies(sead::PtrArray<FlagBase>& dest, const sead::PtrArray<FlagBase>& src, s32 count,
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sead::Heap* heap, bool permanent_flags_only) {
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for (s32 i = 0; i < count; ++i) {
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auto* flag = static_cast<Flag<T>*>(src[i]);
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if (!permanent_flags_only) {
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auto* proxy = new (heap) FlagProxy<T>;
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proxy->setFlag(flag);
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proxy->setValue(flag->getValue());
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proxy->setCategory(flag->getCategory());
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dest.pushBack(proxy);
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} else if (flag->isPermanent()) {
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auto* proxy = new (heap) FlagProxy<T>;
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proxy->setFlag(flag);
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proxy->setValue(flag->getValue());
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proxy->setCategory(flag->getCategory());
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dest.pushBack(proxy);
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}
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}
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}
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} // namespace
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void TriggerParam::copyFromGameDataRes(res::GameData* gdata, sead::Heap* heap) {
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if (!gdata)
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return;
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copyGameDataResBuffer(gdata->getBoolFlags(), mBoolFlags, heap);
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copyGameDataResBuffer(gdata->getS32Flags(), mS32Flags, heap);
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copyGameDataResBuffer(gdata->getF32Flags(), mF32Flags, heap);
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copyGameDataResBuffer(gdata->getStringFlags(), mStringFlags, heap);
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copyGameDataResBuffer(gdata->getString64Flags(), mString64Flags, heap);
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copyGameDataResBuffer(gdata->getString256Flags(), mString256Flags, heap);
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copyGameDataResBuffer(gdata->getVector2fFlags(), mVector2fFlags, heap);
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copyGameDataResBuffer(gdata->getVector3fFlags(), mVector3fFlags, heap);
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copyGameDataResBuffer(gdata->getVector4fFlags(), mVector4fFlags, heap);
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copyGameDataResBuffer(gdata->getBoolArrayFlags(), mBoolArrayFlags, heap);
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copyGameDataResBuffer(gdata->getS32ArrayFlags(), mS32ArrayFlags, heap);
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copyGameDataResBuffer(gdata->getF32ArrayFlags(), mF32ArrayFlags, heap);
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copyGameDataResBuffer(gdata->getStringArrayFlags(), mStringArrayFlags, heap);
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copyGameDataResBuffer(gdata->getString64ArrayFlags(), mString64ArrayFlags, heap);
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copyGameDataResBuffer(gdata->getString256ArrayFlags(), mString256ArrayFlags, heap);
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copyGameDataResBuffer(gdata->getVector2fArrayFlags(), mVector2fArrayFlags, heap);
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copyGameDataResBuffer(gdata->getVector3fArrayFlags(), mVector3fArrayFlags, heap);
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copyGameDataResBuffer(gdata->getVector4fArrayFlags(), mVector4fArrayFlags, heap);
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mResourceFlags = gdata->getField14();
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}
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void TriggerParam::init(sead::Heap* heap) {
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sortFlagPtrArray(mBoolFlags);
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sortFlagPtrArray(mS32Flags);
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sortFlagPtrArray(mF32Flags);
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sortFlagPtrArray(mStringFlags);
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sortFlagPtrArray(mString64Flags);
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sortFlagPtrArray(mString256Flags);
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sortFlagPtrArray(mVector2fFlags);
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sortFlagPtrArray(mVector3fFlags);
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sortFlagPtrArray(mVector4fFlags);
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allocCombinedFlagArrays(heap);
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updateBoolFlagCounts();
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mHeap = heap;
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}
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void TriggerParam::allocCombinedFlagArrays(sead::Heap* heap) {
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#define ALLOC_COMBINED_ARRAY_(FLAGS, FLAG_ARRAYS, DEST) \
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{ \
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s32 size = FLAGS.size(); \
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for (s32 i = 0; i < FLAG_ARRAYS.size(); ++i) \
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size += FLAG_ARRAYS[i]->size(); \
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\
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DEST.allocBuffer(size, heap); \
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}
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ALLOC_COMBINED_ARRAY_(mBoolFlags, mBoolArrayFlags, mCombinedBoolFlags);
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ALLOC_COMBINED_ARRAY_(mS32Flags, mS32ArrayFlags, mCombinedS32Flags);
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ALLOC_COMBINED_ARRAY_(mF32Flags, mF32ArrayFlags, mCombinedF32Flags);
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ALLOC_COMBINED_ARRAY_(mStringFlags, mStringArrayFlags, mCombinedStringFlags);
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ALLOC_COMBINED_ARRAY_(mString64Flags, mString64ArrayFlags, mCombinedString64Flags);
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ALLOC_COMBINED_ARRAY_(mString256Flags, mString256ArrayFlags, mCombinedString256Flags);
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ALLOC_COMBINED_ARRAY_(mVector2fFlags, mVector2fArrayFlags, mCombinedVector2fFlags);
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ALLOC_COMBINED_ARRAY_(mVector3fFlags, mVector3fArrayFlags, mCombinedVector3fFlags);
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ALLOC_COMBINED_ARRAY_(mVector4fFlags, mVector4fArrayFlags, mCombinedVector4fFlags);
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#undef ALLOC_COMBINED_ARRAY_
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}
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void TriggerParam::updateBoolFlagCounts() {
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for (s32 i = 0; i < mBoolFlags.size(); ++i) {
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const s32 category = mBoolFlags[i]->getCategory();
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if (category > 0)
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++mNumBoolFlagsPerCategory[category - 1];
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}
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for (s32 array_i = 0; array_i < mBoolArrayFlags.size(); ++array_i) {
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for (s32 i = 0; i < mBoolArrayFlags[array_i]->size(); ++i) {
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const s32 category = (*mBoolArrayFlags[array_i])[i]->getCategory();
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if (category > 0)
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++mNumBoolFlagsPerCategory[category - 1];
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}
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}
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}
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void TriggerParam::destroyHeap() {
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util::safeDeleteHeap(mHeap);
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}
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void TriggerParam::allocBools(s32 size, sead::Heap* heap) {
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mBoolFlags.allocBuffer(size, heap);
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}
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void TriggerParam::allocS32s(s32 size, sead::Heap* heap) {
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mS32Flags.allocBuffer(size, heap);
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}
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void TriggerParam::initResetData(sead::Heap* heap) {
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s32 num_reset_entries = 0;
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#define COUNT_FLAGS_(FLAGS) \
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do { \
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for (s32 i = 0; i < FLAGS.size(); ++i) { \
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if (FLAGS[i]->isResettable()) \
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++num_reset_entries; \
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} \
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} while (0)
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#define COUNT_FLAGS_ARRAY_(ARRAYS) \
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do { \
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for (s32 i = 0; i < ARRAYS.size(); ++i) { \
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if ((*ARRAYS[i])[0]->isResettable()) \
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++num_reset_entries; \
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} \
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} while (0)
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COUNT_FLAGS_(mBoolFlags);
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COUNT_FLAGS_(mS32Flags);
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COUNT_FLAGS_(mF32Flags);
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COUNT_FLAGS_(mStringFlags);
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COUNT_FLAGS_(mString64Flags);
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COUNT_FLAGS_(mString256Flags);
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COUNT_FLAGS_(mVector2fFlags);
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COUNT_FLAGS_(mVector3fFlags);
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COUNT_FLAGS_(mVector4fFlags);
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COUNT_FLAGS_ARRAY_(mBoolArrayFlags);
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COUNT_FLAGS_ARRAY_(mS32ArrayFlags);
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COUNT_FLAGS_ARRAY_(mF32ArrayFlags);
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COUNT_FLAGS_ARRAY_(mStringArrayFlags);
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COUNT_FLAGS_ARRAY_(mString64ArrayFlags);
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COUNT_FLAGS_ARRAY_(mString256ArrayFlags);
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COUNT_FLAGS_ARRAY_(mVector2fArrayFlags);
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COUNT_FLAGS_ARRAY_(mVector3fArrayFlags);
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COUNT_FLAGS_ARRAY_(mVector4fArrayFlags);
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#undef COUNT_FLAGS_
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#undef COUNT_FLAGS_ARRAY_
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if (num_reset_entries == 0)
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return;
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mResetEntries.allocBufferAssert(num_reset_entries, heap);
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s32 reset_entry_idx = 0;
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#define ADD_ENTRIES_(TYPE, FLAGS) \
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do { \
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for (s32 i = 0; i < FLAGS.size(); ++i) { \
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if (!FLAGS[i]->isResettable()) \
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continue; \
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mResetEntries[reset_entry_idx].type = TYPE; \
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mResetEntries[reset_entry_idx].index = i; \
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mResetEntries[reset_entry_idx].reset_type = FLAGS[i]->getProperties().getResetType(); \
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++reset_entry_idx; \
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if (reset_entry_idx == num_reset_entries) \
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return; \
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} \
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} while (0)
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#define ADD_ENTRIES_ARRAY_(TYPE, ARRAYS) \
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do { \
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for (s32 i = 0; i < ARRAYS.size(); ++i) { \
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if (!(*ARRAYS[i])[0]->isResettable()) \
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continue; \
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\
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mResetEntries[reset_entry_idx].type = TYPE; \
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\
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/* ??? */ \
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if constexpr (TYPE == FlagType::String256Array) \
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mResetEntries[reset_entry_idx].index = s16(i); \
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else \
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mResetEntries[reset_entry_idx].index = i; \
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\
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mResetEntries[reset_entry_idx].reset_type = \
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(*ARRAYS[i])[0]->getProperties().getResetType(); \
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\
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++reset_entry_idx; \
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if (reset_entry_idx == num_reset_entries) \
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return; \
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} \
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} while (0)
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ADD_ENTRIES_(FlagType::Bool, mBoolFlags);
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ADD_ENTRIES_(FlagType::S32, mS32Flags);
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ADD_ENTRIES_(FlagType::F32, mF32Flags);
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ADD_ENTRIES_(FlagType::String, mStringFlags);
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ADD_ENTRIES_(FlagType::String64, mString64Flags);
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ADD_ENTRIES_(FlagType::String256, mString256Flags);
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ADD_ENTRIES_(FlagType::Vector2f, mVector2fFlags);
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ADD_ENTRIES_(FlagType::Vector3f, mVector3fFlags);
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ADD_ENTRIES_(FlagType::Vector4f, mVector4fFlags);
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ADD_ENTRIES_ARRAY_(FlagType::BoolArray, mBoolArrayFlags);
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ADD_ENTRIES_ARRAY_(FlagType::S32Array, mS32ArrayFlags);
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ADD_ENTRIES_ARRAY_(FlagType::F32Array, mF32ArrayFlags);
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ADD_ENTRIES_ARRAY_(FlagType::StringArray, mStringArrayFlags);
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ADD_ENTRIES_ARRAY_(FlagType::String64Array, mString64ArrayFlags);
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ADD_ENTRIES_ARRAY_(FlagType::String256Array, mString256ArrayFlags);
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ADD_ENTRIES_ARRAY_(FlagType::Vector2fArray, mVector2fArrayFlags);
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ADD_ENTRIES_ARRAY_(FlagType::Vector3fArray, mVector3fArrayFlags);
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ADD_ENTRIES_ARRAY_(FlagType::Vector4fArray, mVector4fArrayFlags);
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#undef ADD_ENTRIES_
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#undef ADD_ENTRIES_ARRAY_
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}
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void TriggerParam::initRevivalRandomBools(sead::Heap* heap) {
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s32 count = 0;
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for (s32 i = 0; i < mBoolFlags.size(); ++i) {
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if (static_cast<FlagBool*>(mBoolFlags[i])->getRandomResetData())
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++count;
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}
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if (count == 0)
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return;
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mRevivalRandomBools.allocBuffer(count, heap);
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for (s32 i = 0; i < mBoolFlags.size(); ++i) {
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if (static_cast<FlagBool*>(mBoolFlags[i])->getRandomResetData())
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mRevivalRandomBools.pushBack(static_cast<FlagBool*>(mBoolFlags[i]));
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}
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}
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void TriggerParam::copyAllFlags(const TriggerParam& src, sead::Heap* heap, bool init_reset_data) {
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mResourceFlags = src.mResourceFlags;
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s32 num_flags = 0;
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#define COPY_(MEMBER, T) \
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do { \
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const auto size = src.MEMBER.size(); \
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if (size > 0) { \
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MEMBER.allocBuffer(size, heap); \
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makeFlagProxies<T>(MEMBER, src.MEMBER, size, heap, false); \
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num_flags += size; \
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} \
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} while (0)
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COPY_(mBoolFlags, bool);
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COPY_(mS32Flags, s32);
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COPY_(mF32Flags, f32);
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COPY_(mStringFlags, sead::FixedSafeString<32>);
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COPY_(mString64Flags, sead::FixedSafeString<64>);
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COPY_(mString256Flags, sead::FixedSafeString<256>);
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COPY_(mVector2fFlags, sead::Vector2f);
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COPY_(mVector3fFlags, sead::Vector3f);
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COPY_(mVector4fFlags, sead::Vector4f);
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#undef COPY_
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#define COPY_ARRAY_(MEMBER, T) \
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do { \
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const auto size = src.MEMBER.size(); \
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if (size > 0) { \
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MEMBER.allocBuffer(size, heap); \
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for (s32 i = 0; i < size; ++i) { \
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const auto array_size = src.MEMBER[i]->size(); \
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if (array_size > 0) { \
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MEMBER.pushBack(new (heap) sead::PtrArray<FlagBase>); \
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MEMBER[i]->allocBuffer(std::max(1, array_size), heap); \
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makeFlagProxies<T>(*MEMBER[i], *src.MEMBER[i], array_size, heap, false); \
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num_flags += size; \
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} \
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} \
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} \
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} while (0)
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COPY_ARRAY_(mBoolArrayFlags, bool);
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COPY_ARRAY_(mS32ArrayFlags, s32);
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COPY_ARRAY_(mF32ArrayFlags, f32);
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COPY_ARRAY_(mStringArrayFlags, sead::FixedSafeString<32>);
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COPY_ARRAY_(mString64ArrayFlags, sead::FixedSafeString<64>);
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COPY_ARRAY_(mString256ArrayFlags, sead::FixedSafeString<256>);
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COPY_ARRAY_(mVector2fArrayFlags, sead::Vector2f);
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COPY_ARRAY_(mVector3fArrayFlags, sead::Vector3f);
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COPY_ARRAY_(mVector4fArrayFlags, sead::Vector4f);
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#undef COPY_
|
|
#undef COPY_ARRAY_
|
|
|
|
if (init_reset_data) {
|
|
for (auto& array : mFlagChangeRecords)
|
|
array.ref().allocBufferAssert(num_flags, heap);
|
|
initResetData(heap);
|
|
initRevivalRandomBools(heap);
|
|
}
|
|
|
|
mHeap = heap;
|
|
}
|
|
|
|
void TriggerParam::copyPermanentFlags(const TriggerParam& src, sead::Heap* heap) {
|
|
#define COPY_(MEMBER, T) \
|
|
do { \
|
|
const auto size = src.MEMBER.size(); \
|
|
if (size > 0) { \
|
|
s32 num_permanent_flags = 0; \
|
|
for (s32 i = 0; i < size; ++i) { \
|
|
if (src.MEMBER[i]->isPermanent()) \
|
|
++num_permanent_flags; \
|
|
} \
|
|
MEMBER.allocBuffer(std::max(1, num_permanent_flags), heap); \
|
|
makeFlagProxies<T>(MEMBER, src.MEMBER, size, heap, true); \
|
|
} \
|
|
} while (0)
|
|
|
|
COPY_(mBoolFlags, bool);
|
|
COPY_(mS32Flags, s32);
|
|
COPY_(mF32Flags, f32);
|
|
COPY_(mStringFlags, sead::FixedSafeString<32>);
|
|
COPY_(mString64Flags, sead::FixedSafeString<64>);
|
|
COPY_(mString256Flags, sead::FixedSafeString<256>);
|
|
COPY_(mVector2fFlags, sead::Vector2f);
|
|
COPY_(mVector3fFlags, sead::Vector3f);
|
|
COPY_(mVector4fFlags, sead::Vector4f);
|
|
|
|
#undef COPY_
|
|
|
|
#define COPY_ARRAY_(MEMBER, T) \
|
|
do { \
|
|
const auto size = src.MEMBER.size(); \
|
|
if (size > 0) { \
|
|
MEMBER.allocBuffer(size, heap); \
|
|
for (s32 i = 0; i < size; ++i) { \
|
|
const auto array_size = src.MEMBER[i]->size(); \
|
|
if (array_size > 0) { \
|
|
auto* array = new (heap) sead::PtrArray<FlagBase>; \
|
|
MEMBER.pushBack(array); \
|
|
MEMBER[i]->allocBuffer(std::max(1, array_size), heap); \
|
|
makeFlagProxies<T>(*MEMBER[i], *src.MEMBER[i], array_size, heap, true); \
|
|
} \
|
|
} \
|
|
} \
|
|
} while (0)
|
|
|
|
COPY_ARRAY_(mBoolArrayFlags, bool);
|
|
COPY_ARRAY_(mS32ArrayFlags, s32);
|
|
COPY_ARRAY_(mF32ArrayFlags, f32);
|
|
COPY_ARRAY_(mStringArrayFlags, sead::FixedSafeString<32>);
|
|
COPY_ARRAY_(mString64ArrayFlags, sead::FixedSafeString<64>);
|
|
COPY_ARRAY_(mString256ArrayFlags, sead::FixedSafeString<256>);
|
|
COPY_ARRAY_(mVector2fArrayFlags, sead::Vector2f);
|
|
COPY_ARRAY_(mVector3fArrayFlags, sead::Vector3f);
|
|
COPY_ARRAY_(mVector4fArrayFlags, sead::Vector4f);
|
|
|
|
#undef COPY_
|
|
#undef COPY_ARRAY_
|
|
|
|
mHeap = heap;
|
|
}
|
|
|
|
FlagType TriggerParam::getFlagType(const sead::SafeString& name) const {
|
|
if (getBoolIdx(name) != -1)
|
|
return FlagType::Bool;
|
|
if (getBoolArrayIdx(name) != -1)
|
|
return FlagType::BoolArray;
|
|
|
|
if (getS32Idx(name) != -1)
|
|
return FlagType::S32;
|
|
if (getS32ArrayIdx(name) != -1)
|
|
return FlagType::S32Array;
|
|
|
|
if (getStrIdx(name) != -1)
|
|
return FlagType::String;
|
|
if (getStrArrayIdx(name) != -1)
|
|
return FlagType::StringArray;
|
|
|
|
if (getF32Idx(name) != -1)
|
|
return FlagType::F32;
|
|
if (getF32ArrayIdx(name) != -1)
|
|
return FlagType::F32Array;
|
|
|
|
if (getVec3fIdx(name) != -1)
|
|
return FlagType::Vector3f;
|
|
if (getVec3fArrayIdx(name) != -1)
|
|
return FlagType::Vector3fArray;
|
|
|
|
if (getStr64Idx(name) != -1)
|
|
return FlagType::String64;
|
|
|
|
if (getStr256ArrayIdx(name) != -1)
|
|
return FlagType::String256Array;
|
|
if (getStr256Idx(name) != -1)
|
|
return FlagType::String256;
|
|
|
|
if (getStr64ArrayIdx(name) != -1)
|
|
return FlagType::String64Array;
|
|
|
|
if (getVec2fIdx(name) != -1)
|
|
return FlagType::Vector2f;
|
|
if (getVec2fArrayIdx(name) != -1)
|
|
return FlagType::Vector2fArray;
|
|
|
|
if (getVec4fIdx(name) != -1)
|
|
return FlagType::Vector4f;
|
|
if (getVec4fArrayIdx(name) != -1)
|
|
return FlagType::Vector4fArray;
|
|
|
|
return FlagType::Invalid;
|
|
}
|
|
|
|
bool TriggerParam::getBool(bool* value, s32 index, bool check_permissions) const {
|
|
return getFlagValue(mBoolFlags, value, index, check_permissions);
|
|
}
|
|
|
|
bool TriggerParam::getS32(s32* value, s32 index, bool check_permissions) const {
|
|
return getFlagValue(mS32Flags, value, index, check_permissions);
|
|
}
|
|
|
|
bool TriggerParam::getF32(f32* value, s32 index, bool check_permissions) const {
|
|
return getFlagValue(mF32Flags, value, index, check_permissions);
|
|
}
|
|
|
|
bool TriggerParam::getStr(const char** value, s32 index, bool check_permissions) const {
|
|
return getFlagValue<const char*, sead::FixedSafeString<32>>(mStringFlags, value, index,
|
|
check_permissions);
|
|
}
|
|
|
|
bool TriggerParam::getStr64(const char** value, s32 index, bool check_permissions) const {
|
|
return getFlagValue<const char*, sead::FixedSafeString<64>>(mString64Flags, value, index,
|
|
check_permissions);
|
|
}
|
|
|
|
bool TriggerParam::getStr256(const char** value, s32 index, bool check_permissions) const {
|
|
return getFlagValue<const char*, sead::FixedSafeString<256>>(mString256Flags, value, index,
|
|
check_permissions);
|
|
}
|
|
|
|
bool TriggerParam::getVec2f(sead::Vector2f* value, s32 index, bool check_permissions) const {
|
|
return getFlagValue(mVector2fFlags, value, index, check_permissions);
|
|
}
|
|
|
|
bool TriggerParam::getVec3f(sead::Vector3f* value, s32 index, bool check_permissions) const {
|
|
return getFlagValue(mVector3fFlags, value, index, check_permissions);
|
|
}
|
|
|
|
bool TriggerParam::getVec4f(sead::Vector4f* value, s32 index, bool check_permissions) const {
|
|
return getFlagValue(mVector4fFlags, value, index, check_permissions);
|
|
}
|
|
|
|
bool TriggerParam::getBool(bool* value, const sead::SafeString& name,
|
|
bool check_permissions) const {
|
|
return getBool(value, getBoolIdx(name), check_permissions);
|
|
}
|
|
|
|
bool TriggerParam::getBool2(bool* value, const sead::SafeString& name,
|
|
bool check_permissions) const {
|
|
return getBool(value, getBoolIdx(name), check_permissions);
|
|
}
|
|
|
|
bool TriggerParam::getS32(s32* value, const sead::SafeString& name, bool check_permissions) const {
|
|
return getS32(value, getS32Idx(name), check_permissions);
|
|
}
|
|
|
|
bool TriggerParam::getF32(f32* value, const sead::SafeString& name, bool check_permissions) const {
|
|
return getF32(value, getF32Idx(name), check_permissions);
|
|
}
|
|
|
|
bool TriggerParam::getStr(const char** value, const sead::SafeString& name,
|
|
bool check_permissions) const {
|
|
return getStr(value, getStrIdx(name), check_permissions);
|
|
}
|
|
|
|
bool TriggerParam::getStr64(const char** value, const sead::SafeString& name,
|
|
bool check_permissions) const {
|
|
return getStr64(value, getStr64Idx(name), check_permissions);
|
|
}
|
|
|
|
bool TriggerParam::getStr256(const char** value, const sead::SafeString& name,
|
|
bool check_permissions) const {
|
|
return getStr256(value, getStr256Idx(name), check_permissions);
|
|
}
|
|
|
|
bool TriggerParam::getVec2f(sead::Vector2f* value, const sead::SafeString& name,
|
|
bool check_permissions) const {
|
|
return getVec2f(value, getVec2fIdx(name), check_permissions);
|
|
}
|
|
|
|
bool TriggerParam::getVec3f(sead::Vector3f* value, const sead::SafeString& name,
|
|
bool check_permissions) const {
|
|
return getVec3f(value, getVec3fIdx(name), check_permissions);
|
|
}
|
|
|
|
bool TriggerParam::getVec4f(sead::Vector4f* value, const sead::SafeString& name,
|
|
bool check_permissions) const {
|
|
return getVec4f(value, getVec4fIdx(name), check_permissions);
|
|
}
|
|
|
|
bool TriggerParam::getBool(bool* value, s32 array_index, s32 index, bool check_permissions) const {
|
|
return getFlagValue(mBoolArrayFlags, value, array_index, index, check_permissions);
|
|
}
|
|
|
|
bool TriggerParam::getS32(s32* value, s32 array_index, s32 index, bool check_permissions) const {
|
|
return getFlagValue(mS32ArrayFlags, value, array_index, index, check_permissions);
|
|
}
|
|
|
|
bool TriggerParam::getF32(f32* value, s32 array_index, s32 index, bool check_permissions) const {
|
|
return getFlagValue(mF32ArrayFlags, value, array_index, index, check_permissions);
|
|
}
|
|
|
|
bool TriggerParam::getStr(const char** value, s32 array_index, s32 index,
|
|
bool check_permissions) const {
|
|
return getFlagValue<const char*, sead::FixedSafeString<32>>(
|
|
mStringArrayFlags, value, array_index, index, check_permissions);
|
|
}
|
|
|
|
bool TriggerParam::getStr64(const char** value, s32 array_index, s32 index,
|
|
bool check_permissions) const {
|
|
return getFlagValue<const char*, sead::FixedSafeString<64>>(
|
|
mString64ArrayFlags, value, array_index, index, check_permissions);
|
|
}
|
|
|
|
bool TriggerParam::getStr256(const char** value, s32 array_index, s32 index,
|
|
bool check_permissions) const {
|
|
return getFlagValue<const char*, sead::FixedSafeString<256>>(
|
|
mString256ArrayFlags, value, array_index, index, check_permissions);
|
|
}
|
|
|
|
bool TriggerParam::getVec2f(sead::Vector2f* value, s32 array_index, s32 index,
|
|
bool check_permissions) const {
|
|
return getFlagValue(mVector2fArrayFlags, value, array_index, index, check_permissions);
|
|
}
|
|
|
|
bool TriggerParam::getVec3f(sead::Vector3f* value, s32 array_index, s32 index,
|
|
bool check_permissions) const {
|
|
return getFlagValue(mVector3fArrayFlags, value, array_index, index, check_permissions);
|
|
}
|
|
|
|
bool TriggerParam::getVec4f(sead::Vector4f* value, s32 array_index, s32 index,
|
|
bool check_permissions) const {
|
|
return getFlagValue(mVector4fArrayFlags, value, array_index, index, check_permissions);
|
|
}
|
|
|
|
bool TriggerParam::getBool(bool* value, const sead::SafeString& name, s32 index,
|
|
bool check_permissions) const {
|
|
return getBool(value, getBoolArrayIdx(name), index, check_permissions);
|
|
}
|
|
|
|
bool TriggerParam::getS32(s32* value, const sead::SafeString& name, s32 index,
|
|
bool check_permissions) const {
|
|
return getS32(value, getS32ArrayIdx(name), index, check_permissions);
|
|
}
|
|
|
|
bool TriggerParam::getF32(f32* value, const sead::SafeString& name, s32 index,
|
|
bool check_permissions) const {
|
|
return getF32(value, getF32ArrayIdx(name), index, check_permissions);
|
|
}
|
|
|
|
bool TriggerParam::getStr(const char** value, const sead::SafeString& name, s32 index,
|
|
bool check_permissions) const {
|
|
return getStr(value, getStrArrayIdx(name), index, check_permissions);
|
|
}
|
|
|
|
bool TriggerParam::getStr64(const char** value, const sead::SafeString& name, s32 index,
|
|
bool check_permissions) const {
|
|
return getStr64(value, getStr64ArrayIdx(name), index, check_permissions);
|
|
}
|
|
|
|
bool TriggerParam::getStr256(const char** value, const sead::SafeString& name, s32 index,
|
|
bool check_permissions) const {
|
|
return getStr256(value, getStr256ArrayIdx(name), index, check_permissions);
|
|
}
|
|
|
|
bool TriggerParam::getVec2f(sead::Vector2f* value, const sead::SafeString& name, s32 index,
|
|
bool check_permissions) const {
|
|
return getVec2f(value, getVec2fArrayIdx(name), index, check_permissions);
|
|
}
|
|
|
|
bool TriggerParam::getVec3f(sead::Vector3f* value, const sead::SafeString& name, s32 index,
|
|
bool check_permissions) const {
|
|
return getVec3f(value, getVec3fArrayIdx(name), index, check_permissions);
|
|
}
|
|
|
|
bool TriggerParam::getVec4f(sead::Vector4f* value, const sead::SafeString& name, s32 index,
|
|
bool check_permissions) const {
|
|
return getVec4f(value, getVec4fArrayIdx(name), index, check_permissions);
|
|
}
|
|
|
|
bool TriggerParam::getBoolArraySize(s32* size, s32 index) const {
|
|
return getFlagArraySize(mBoolArrayFlags, index, size);
|
|
}
|
|
|
|
bool TriggerParam::getS32ArraySize(s32* size, s32 index) const {
|
|
return getFlagArraySize(mS32ArrayFlags, index, size);
|
|
}
|
|
|
|
bool TriggerParam::getF32ArraySize(s32* size, s32 index) const {
|
|
return getFlagArraySize(mF32ArrayFlags, index, size);
|
|
}
|
|
|
|
bool TriggerParam::getStrArraySize(s32* size, s32 index) const {
|
|
return getFlagArraySize(mStringArrayFlags, index, size);
|
|
}
|
|
|
|
bool TriggerParam::getStr64ArraySize(s32* size, s32 index) const {
|
|
return getFlagArraySize(mString64ArrayFlags, index, size);
|
|
}
|
|
|
|
bool TriggerParam::getStr256ArraySize(s32* size, s32 index) const {
|
|
return getFlagArraySize(mString256ArrayFlags, index, size);
|
|
}
|
|
|
|
bool TriggerParam::getVec2fArraySize(s32* size, s32 index) const {
|
|
return getFlagArraySize(mVector2fArrayFlags, index, size);
|
|
}
|
|
|
|
bool TriggerParam::getVec3fArraySize(s32* size, s32 index) const {
|
|
return getFlagArraySize(mVector3fArrayFlags, index, size);
|
|
}
|
|
|
|
bool TriggerParam::getVec4fArraySize(s32* size, s32 index) const {
|
|
return getFlagArraySize(mVector4fArrayFlags, index, size);
|
|
}
|
|
|
|
bool TriggerParam::getBoolArraySizeByHash(s32* size, u32 name) const {
|
|
return getBoolArraySize(size, getBoolArrayIdx(name));
|
|
}
|
|
|
|
bool TriggerParam::getS32ArraySizeByHash(s32* size, u32 name) const {
|
|
return getS32ArraySize(size, getS32ArrayIdx(name));
|
|
}
|
|
|
|
bool TriggerParam::getF32ArraySizeByHash(s32* size, u32 name) const {
|
|
return getF32ArraySize(size, getF32ArrayIdx(name));
|
|
}
|
|
|
|
bool TriggerParam::getStrArraySizeByHash(s32* size, u32 name) const {
|
|
return getStrArraySize(size, getStrArrayIdx(name));
|
|
}
|
|
|
|
bool TriggerParam::getStr64ArraySizeByHash(s32* size, u32 name) const {
|
|
return getStr64ArraySize(size, getStr64ArrayIdx(name));
|
|
}
|
|
|
|
bool TriggerParam::getStr256ArraySizeByHash(s32* size, u32 name) const {
|
|
return getStr256ArraySize(size, getStr256ArrayIdx(name));
|
|
}
|
|
|
|
bool TriggerParam::getVec2fArraySizeByHash(s32* size, u32 name) const {
|
|
return getVec2fArraySize(size, getVec2fArrayIdx(name));
|
|
}
|
|
|
|
bool TriggerParam::getVec3fArraySizeByHash(s32* size, u32 name) const {
|
|
return getVec3fArraySize(size, getVec3fArrayIdx(name));
|
|
}
|
|
|
|
bool TriggerParam::getVec4fArraySizeByHash(s32* size, u32 name) const {
|
|
return getVec4fArraySize(size, getVec4fArrayIdx(name));
|
|
}
|
|
|
|
bool TriggerParam::getS32ArraySize(s32* size, const sead::SafeString& name) const {
|
|
return getS32ArraySize(size, getS32ArrayIdx(name));
|
|
}
|
|
|
|
bool TriggerParam::getStr64ArraySize(s32* size, const sead::SafeString& name) const {
|
|
return getStr64ArraySize(size, getStr64ArrayIdx(name));
|
|
}
|
|
|
|
bool TriggerParam::getVec3fArraySize(s32* size, const sead::SafeString& name) const {
|
|
return getVec3fArraySize(size, getVec3fArrayIdx(name));
|
|
}
|
|
|
|
bool TriggerParam::getMinValueForS32(s32* min, const sead::SafeString& name) const {
|
|
const auto* flag = getFlag<s32>(mS32Flags, name);
|
|
if (!flag)
|
|
return false;
|
|
*min = flag->getConfig().min_value;
|
|
return true;
|
|
}
|
|
|
|
bool TriggerParam::getMaxValueForS32(s32* max, const sead::SafeString& name) const {
|
|
const auto* flag = getFlag<s32>(mS32Flags, name);
|
|
if (!flag)
|
|
return false;
|
|
*max = flag->getConfig().max_value;
|
|
return true;
|
|
}
|
|
|
|
void TriggerParam::recordFlagChange(const FlagBase* flag, s32 idx, s16 sub_idx) {
|
|
const auto core = sead::CoreInfo::getCurrentCoreId();
|
|
const u32 platform_core_id = sead::CoreInfo::getPlatformCoreId(core);
|
|
|
|
auto& buffer = mFlagChangeRecords[platform_core_id].ref();
|
|
if (buffer.size() < 1)
|
|
return;
|
|
|
|
auto lock = sead::makeScopedLock(mCriticalSections[platform_core_id].ref());
|
|
|
|
buffer[mFlagChangeRecordIndices[platform_core_id]].type.mValue = u8(flag->getType());
|
|
buffer[mFlagChangeRecordIndices[platform_core_id]].index = idx;
|
|
buffer[mFlagChangeRecordIndices[platform_core_id]].sub_index = sub_idx;
|
|
++mFlagChangeRecordIndices[platform_core_id];
|
|
|
|
if (flag->getType() == FlagType::Bool)
|
|
mBitFlags.ref().set(BitFlag::_8);
|
|
}
|
|
|
|
s32 TriggerParam::getBoolIdx(u32 name) const {
|
|
return getFlagIndex(mBoolFlags, name);
|
|
}
|
|
|
|
s32 TriggerParam::getS32Idx(u32 name) const {
|
|
return getFlagIndex(mS32Flags, name);
|
|
}
|
|
|
|
s32 TriggerParam::getF32Idx(u32 name) const {
|
|
return getFlagIndex(mF32Flags, name);
|
|
}
|
|
|
|
s32 TriggerParam::getStrIdx(u32 name) const {
|
|
return getFlagIndex(mStringFlags, name);
|
|
}
|
|
|
|
s32 TriggerParam::getStr64Idx(u32 name) const {
|
|
return getFlagIndex(mString64Flags, name);
|
|
}
|
|
|
|
s32 TriggerParam::getStr256Idx(u32 name) const {
|
|
return getFlagIndex(mString256Flags, name);
|
|
}
|
|
|
|
s32 TriggerParam::getVec2fIdx(u32 name) const {
|
|
return getFlagIndex(mVector2fFlags, name);
|
|
}
|
|
|
|
s32 TriggerParam::getVec3fIdx(u32 name) const {
|
|
return getFlagIndex(mVector3fFlags, name);
|
|
}
|
|
|
|
s32 TriggerParam::getVec4fIdx(u32 name) const {
|
|
return getFlagIndex(mVector4fFlags, name);
|
|
}
|
|
|
|
s32 TriggerParam::getBoolArrayIdx(u32 name) const {
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return getFlagIndex(mBoolArrayFlags, name);
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}
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s32 TriggerParam::getS32ArrayIdx(u32 name) const {
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return getFlagIndex(mS32ArrayFlags, name);
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}
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s32 TriggerParam::getF32ArrayIdx(u32 name) const {
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return getFlagIndex(mF32ArrayFlags, name);
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}
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s32 TriggerParam::getStrArrayIdx(u32 name) const {
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return getFlagIndex(mStringArrayFlags, name);
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}
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s32 TriggerParam::getStr64ArrayIdx(u32 name) const {
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return getFlagIndex(mString64ArrayFlags, name);
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}
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s32 TriggerParam::getStr256ArrayIdx(u32 name) const {
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return getFlagIndex(mString256ArrayFlags, name);
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}
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s32 TriggerParam::getVec2fArrayIdx(u32 name) const {
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return getFlagIndex(mVector2fArrayFlags, name);
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}
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s32 TriggerParam::getVec3fArrayIdx(u32 name) const {
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return getFlagIndex(mVector3fArrayFlags, name);
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}
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s32 TriggerParam::getVec4fArrayIdx(u32 name) const {
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return getFlagIndex(mVector4fArrayFlags, name);
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}
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} // namespace ksys::gdt
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