botw/src/KingSystem/Physics/RigidBody/physRigidBodySetParam.cpp

43 lines
1.2 KiB
C++

#include "KingSystem/Physics/RigidBody/physRigidBodySetParam.h"
#include "KingSystem/Physics/RigidBody/physRigidBodyParam.h"
namespace ksys::phys {
RigidBodySetParam::RigidBodySetParam()
: set_name(sead::SafeString::cEmptyString, "set_name", &obj),
type(sead::SafeString::cEmptyString, "type", &obj), num(1, "num", &obj),
setup_file_path(sead::SafeString::cEmptyString, "setup_file_path", &obj) {}
RigidBodySetParam::~RigidBodySetParam() {
rigid_bodies.freeBuffer();
}
bool RigidBodySetParam::parse(agl::utl::ResParameterList res_list, sead::Heap* heap) {
if (!res_list)
return false;
obj.applyResParameterObj(res_list.getResParameterObj(0));
if (*type == "from_shape_type")
type_val = Type::FromShapeType;
else
type_val = Type::Other;
const int num_bodies = *num;
if (num_bodies == 0 || res_list.getResParameterListNum() != num_bodies)
return false;
rigid_bodies.allocBufferAssert(num_bodies, heap);
for (int i = 0; i < num_bodies; ++i) {
rigid_bodies[i].parse(res_list.getResParameterList(i), heap);
}
return true;
}
int RigidBodySetParam::getNumRigidBodies() const {
return *num;
}
} // namespace ksys::phys