botw/lib/hkStubs/Havok/Common/Base/Math/Quaternion/hkQuaternionf.h

44 lines
1.2 KiB
C++

#pragma once
#include <Havok/Common/Base/Math/Vector/hkVector4f.h>
using hkQuaternionfParameter = const class hkQuaternionf&;
class hkQuaternionf {
public:
hkQuaternionf() {} // NOLINT(modernize-use-equals-default)
HK_FORCE_INLINE hkQuaternionf(const hkQuaternionf&) = default;
HK_FORCE_INLINE hkQuaternionf(hkFloat32 ix, hkFloat32 iy, hkFloat32 iz, hkFloat32 r);
HK_FORCE_INLINE void set(hkFloat32 ix, hkFloat32 iy, hkFloat32 iz, hkFloat32 r);
HK_FORCE_INLINE hkQuaternionf& operator=(const hkQuaternionf& q);
HK_FORCE_INLINE const hkFloat32& operator()(int i) const;
template <int I>
HK_FORCE_INLINE hkSimdFloat32 getComponent() const;
hkVector4f m_vec;
};
inline hkQuaternionf::hkQuaternionf(hkFloat32 ix, hkFloat32 iy, hkFloat32 iz, hkFloat32 r) {
set(ix, iy, iz, r);
}
inline void hkQuaternionf::set(hkFloat32 ix, hkFloat32 iy, hkFloat32 iz, hkFloat32 r) {
m_vec.set(ix, iy, iz, r);
}
inline hkQuaternionf& hkQuaternionf::operator=(const hkQuaternionf& q) {
m_vec = q.m_vec;
return *this;
}
inline const hkFloat32& hkQuaternionf::operator()(int i) const {
return m_vec(i);
}
template <int I>
inline hkSimdFloat32 hkQuaternionf::getComponent() const {
return m_vec.getComponent<I>();
}