botw/lib/hkStubs/Havok/Common/Base/Math/Vector/hkFourTransposedPointsf.h

17 lines
320 B
C++

#pragma once
#include <Havok/Common/Base/hkBase.h>
class hkFourTransposedPointsf {
public:
HK_DECLARE_CLASS_ALLOCATOR(hkFourTransposedPointsf)
HK_DECLARE_REFLECTION()
hkFourTransposedPointsf() {
for (auto& vertex : m_vertices)
vertex.setZero();
}
hkVector4f m_vertices[3];
};