botw/src/KingSystem/ActorSystem/actBaseProcMgr.h

291 lines
9.8 KiB
C++

#pragma once
#include <agl/Utils/aglAtomicPtrArray.h>
#include <container/seadBuffer.h>
#include <container/seadOffsetList.h>
#include <container/seadPtrArray.h>
#include <container/seadSafeArray.h>
#include <heap/seadDisposer.h>
#include <prim/seadBitFlag.h>
#include <prim/seadScopedLock.h>
#include <prim/seadSizedEnum.h>
#include <prim/seadStorageFor.h>
#include <prim/seadTypedBitFlag.h>
#include <thread/seadAtomic.h>
#include <thread/seadCriticalSection.h>
#include "KingSystem/ActorSystem/actBaseProc.h"
#include "KingSystem/ActorSystem/actBaseProcJob.h"
#include "KingSystem/ActorSystem/actBaseProcMap.h"
#include "KingSystem/Utils/Container/StrTreeMap.h"
#include "KingSystem/Utils/Thread/Task.h"
#include "KingSystem/Utils/Types.h"
namespace sead {
class FixedSizeJQ;
class WorkerMgr;
} // namespace sead
namespace ksys::act {
class ActorParam;
class BaseProcCreateTaskData;
class BaseProcDeleter;
class BaseProcInitializer;
struct BaseProcInitializerArgs;
class BaseProcJobLists;
class BaseProcJobQue;
struct BaseProcCreateRequest {
u32 task_lane_id;
BaseProcCreateTaskData* task_data;
util::TaskRemoveCallback* task_remove_callback;
};
class BaseProcMgr {
SEAD_SINGLETON_DISPOSER(BaseProcMgr)
BaseProcMgr();
public:
enum class Status : u8 {
Idle = 0,
_1 = 1,
ProcessingActorJobs = 2,
ProcessingPreDeleteList = 3,
ProcessingUpdateStateList = 4,
};
enum class Mode : u8 {
_0 = 0,
};
enum class ProcFilter {
Sleeping = 1 << 0,
DeletedOrDeleting = 1 << 1,
Initializing = 1 << 2,
SkipAccessCheck = 1 << 3,
_10 = 1 << 4,
Deleting = 1 << 5,
Uninitialized = 1 << 6,
};
using ProcFilters = sead::TypedBitFlag<ProcFilter>;
using ExtraJobLinkArray = agl::utl::FixedPtrArray<BaseProcJobLink, 512>;
/// Wrapper to simplify BaseProc iteration.
class ProcIteratorContext {
public:
ProcIteratorContext(BaseProcMgr& mgr, ProcFilters filters)
: mMgr(mgr), mCS(mgr.lockProcMap()), mFilters(filters) {}
~ProcIteratorContext() { mMgr.unlockProcMap(); }
BaseProc* next() { return mProc = mMgr.getNextProc(mCS, mProc, mFilters); }
private:
BaseProcMgr& mMgr;
sead::CriticalSection* mCS{};
ProcFilters mFilters{};
BaseProc* mProc{};
};
static u32 getConstant0() { return sConstant0; }
static u32 getConstant1() { return sConstant1; }
static u32 getConstant2() { return sConstant2; }
static u32 getConstant4() { return sConstant4; }
virtual ~BaseProcMgr();
void init(sead::Heap* heap, s32 num_job_types, u32 main_thread_id, u32 havok_thread_id1,
u32 havok_thread_id2, const BaseProcInitializerArgs& initializer_args);
// region BaseProc management
void generateProcId(u32* id);
void registerProc(BaseProc& proc);
void unregisterProc(BaseProc& proc);
void addToPreDeleteList(BaseProc& proc);
/// @return whether the flag was not set prior to this call and is now set.
bool setProcFlag(BaseProc& proc, BaseProc::StateFlags flag);
/// @return whether the flag was not set prior to this call and is now set.
bool setProcFlag(BaseProc& proc, u32 flag_bit);
void eraseFromPreDeleteList(BaseProc& proc);
void eraseFromUpdateStateList(BaseProc& proc);
void processPreDeleteList();
// endregion
bool requestPreDelete(BaseProc& proc);
void requestUnloadActorParam(ActorParam* param);
// region Job processing
void pushJob(BaseProc& proc, JobType type);
void pushJobs(BaseProc& proc);
void eraseJob(BaseProc& proc, JobType type);
void eraseJobs(BaseProc& proc);
void processExtraJobsDirectly(JobType type, s32 prio, bool);
ExtraJobLinkArray& getExtraJobs();
void swapExtraJobArray();
void queueExtraJobPush(BaseProcJobLink* job_link);
void moveExtraJobsToOtherBuffer(JobType type);
bool hasExtraJobLink(BaseProcJobLink* job_link, s32 idx);
void clearExtraJobArrays();
void pushJobQueues(sead::WorkerMgr* mgr, JobType type, bool x);
bool pushExtraJobsEx(sead::FixedSizeJQ* jq, JobType type, u8 priority, bool x, bool y);
bool pushExtraJobsForCurrentTypeAndPrio(sead::FixedSizeJQ* jq, ExtraJobLinkArray* array);
bool pushPreCalcJobs(sead::FixedSizeJQ* jq, JobType type, u8 prio, bool x, bool y);
void setJobType(JobType type);
void setActorJobTypeAndPrio(JobType type, s32 prio, bool);
void goIdle();
void calc();
void clearMode();
sead::CriticalSection* lockProcMap();
void unlockProcMap();
void deleteAllProcs();
bool hasFinishedDeletingAllProcs();
void jobInvoked(BaseProcJobLink* link, s32 required_calc_rounds);
// endregion
// region Special job types
bool isSpecialJobType(JobType type) const;
void addSpecialJobTypes(u16 mask);
void removeSpecialJobTypes(u16 mask);
// endregion
/// Returns true if and only if the calling thread is the game thread or a Havok thread.
bool isHighPriorityThread() const;
/// Returns true if and only if it is safe to access the specified BaseProc.
bool isAccessingProcSafe(BaseProc* proc, BaseProc* other) const;
// region BaseProc creation
bool requestCreateProc(const BaseProcCreateRequest& req);
BaseProc* createProc(const BaseProcCreateRequest& req);
// endregion
// region BaseProc iteration
BaseProc* getNextProc(sead::CriticalSection* cs, BaseProc* current_proc, ProcFilters filters);
/// Get the first BaseProc with the specified name (subject to filters).
BaseProc* getProc(const sead::SafeString& name, ProcFilters filters);
/// Get the first BaseProc with the specified ID (subject to filters).
BaseProc* getProc(const u32& id, ProcFilters filters);
/// Execute a callback for every process (subject to filters).
void forEachProc(sead::IDelegate1<BaseProc*>& callback, ProcFilters filters);
/// Execute a callback for every process with the specified name (subject to filters).
void forEachProc(const sead::SafeString& proc_name, sead::IDelegate1<BaseProc*>& callback,
ProcFilters filters);
ProcIteratorContext getProcs(ProcFilter filters) { return {*this, filters}; }
bool checkFilters(BaseProc* proc, ProcFilters filters) const;
// endregion
// region Actor initializer control
bool areInitializerThreadsIdle() const;
void waitForInitializerQueueToEmpty();
void cancelInitializerTasks();
void blockInitializerTasks();
void restartInitializerThreads();
void pauseInitializerThreads();
void resumeInitializerThreads();
void unblockInitDeleteTasks();
void pauseInitializerMainThread();
void resumeInitializerMainThread();
bool isAnyInitializerThreadActive() const;
int getInitializerQueueSize() const;
int getInitializerQueueSizeEx(int x = -1) const;
void removeInitializerTasksIf(sead::IDelegate1R<util::Task*, bool>& predicate);
void setActorGenerationEnabled(bool enabled);
// endregion
auto getUnk3() const { return mUnk3; }
void incrementUnk3();
void decrementUnk3();
void writeResidentActorsCsv(const sead::SafeString& file_path);
auto& getProcUpdateStateListCS() { return mProcUpdateStateListCS; }
void incrementPendingDeletions() { mNumPendingDeletions.increment(); }
void decrementPendingDeletions() { mNumPendingDeletions.decrement(); }
Status getStatus() const { return mStatus; }
JobType getJobType() const { return mJobType; }
u32 getNumJobTypes() const { return mJobLists.size(); }
BaseProcJobLists& getJobLists(JobType type) { return mJobLists[u32(type)]; }
bool isPushingJobs() const { return mIsPushingJobs; }
static u32 sConstant0;
static u32 sConstant1;
static u32 sConstant2;
static u32 sConstant4;
private:
void doAddToUpdateStateList_(BaseProc& proc);
bool checkJobPushState() const;
static sead::BufferedSafeString* sResidentActorListStr;
Status mStatus = Status::Idle;
sead::SizedEnum<JobType, u8> mJobType = JobType::Invalid;
u8 mCurrentlyProcessingPrio = 8;
u8 mCounter = 0;
sead::CriticalSection mProcMapCS;
sead::OffsetList<BaseProc> mProcPreDeleteList;
sead::Buffer<BaseProcJobLists> mJobLists;
BaseProcMap mProcMap;
sead::OffsetList<BaseProc> mProcUpdateStateList;
sead::CriticalSection mProcUpdateStateListCS;
sead::CriticalSection mProcPreDeleteListCS;
BaseProcMapNode* mLastProcMapNode = nullptr;
BaseProcJobQue* mProcJobQue = nullptr;
sead::Atomic<u32> mCreatedProcCounter = 0;
sead::Atomic<u32> mNumPendingDeletions = 0;
BaseProcInitializer* mProcInitializer = nullptr;
BaseProcDeleter* mProcDeleter = nullptr;
bool mIsPushingJobs = false;
sead::Atomic<bool> mPushActorJobType3InsteadOf6 = false;
bool mEnableExtraJobPush = false;
Mode mMode = Mode::_0;
bool mUnk2 = false;
bool mIsInitialisingQuestMgrMaybe = false;
s8 mCurrentExtraJobArrayIdx = 0;
u8 mUnk3 = 0;
sead::BitFlag16 mSpecialJobTypesMask = 0;
u32 mMainThreadId = 0;
u32 mHavokThreadId1 = 0;
u32 mHavokThreadId2 = 0;
u32 mUnk4 = 0;
sead::StorageFor<sead::SafeArray<ExtraJobLinkArray, 2>> mExtraJobLinkArrays{
sead::ZeroInitializeTag{}};
};
KSYS_CHECK_SIZE_NX150(BaseProcMgr, 0x21a0);
constexpr auto operator|(BaseProcMgr::ProcFilter a, BaseProcMgr::ProcFilter b) {
return BaseProcMgr::ProcFilter(u32(a) | u32(b));
}
inline bool BaseProcMgr::setProcFlag(BaseProc& proc, BaseProc::StateFlags flag) {
auto lock = sead::makeScopedLock(mProcUpdateStateListCS);
doAddToUpdateStateList_(proc);
return proc.mStateFlags.set(flag);
}
inline bool BaseProcMgr::setProcFlag(BaseProc& proc, u32 flag_bit) {
auto lock = sead::makeScopedLock(mProcUpdateStateListCS);
doAddToUpdateStateList_(proc);
return proc.mStateFlags.getStorage().setBitOn(flag_bit);
}
} // namespace ksys::act