botw/src/KingSystem/Resource/Actor/resResourceASResource.cpp

376 lines
16 KiB
C++

#include "KingSystem/Resource/Actor/resResourceASResource.h"
#include <limits>
#include <prim/seadSafeString.h>
#include "KingSystem/Resource/Actor/resResourceAS.h"
namespace ksys::as {
class Element;
}
namespace ksys::res {
namespace {
struct ASElementFactory {
const char* name;
ASResource* (*make_res)(int type_index, const ASResource::ParseArgs& args);
// FIXME: signature
as::Element* (*make)();
/// Arbitrary value that is passed to the Element class
int value;
};
sead::SafeString sStr_default = "default";
template <typename T>
ASResource* resFactoryImpl_(int type_index, const ASResource::ParseArgs& arg) {
return new (arg.heap) T(type_index, arg.index);
}
// FIXME: make functions
sead::SafeArray<ASElementFactory, 107> sFactories{{
/* 000 */ {"AbsTemperatureBlender", resFactoryImpl_<ASBlenderResource>, nullptr, 24},
/* 001 */ {"AbsTemperatureSelector", resFactoryImpl_<ASSelectorResource>, nullptr, 24},
/* 002 */ {"ArmorSelector", resFactoryImpl_<ASSelectorResource>, nullptr, 57},
/* 003 */ {"ArrowSelector", resFactoryImpl_<ASSelectorResource>, nullptr, 60},
/* 004 */ {"AttentionSelector", resFactoryImpl_<ASSelectorResource>, nullptr, 48},
/* 005 */ {"BoneBlender", resFactoryImpl_<ASBlenderResource>, nullptr, 28},
/* 006 */ {"BoneVisibilityAsset", resFactoryImpl_<ASAssetExResource>, nullptr, -1},
/* 007 */ {"BoolSelector", resFactoryImpl_<ASSelectorResource>, nullptr, 66},
/* 008 */ {"ButtonSelector", resFactoryImpl_<ASSelectorResource>, nullptr, 46},
/* 009 */ {"ChargeSelector", resFactoryImpl_<ASSelectorResource>, nullptr, 42},
/* 010 */ {"ClearMatAnmAsset", resFactoryImpl_<ASResource>, nullptr, -1},
/* 011 */ {"ComboSelector", resFactoryImpl_<ASSelectorResource>, nullptr, 43},
/* 012 */ {"DiffAngleYBlender", resFactoryImpl_<ASBlenderResource>, nullptr, 26},
/* 013 */ {"DiffAngleYSelector", resFactoryImpl_<ASSelectorResource>, nullptr, 26},
/* 014 */ {"DirectionAngleBlender", resFactoryImpl_<ASBlenderResource>, nullptr, 9},
/* 015 */ {"DirectionAngleSelector", resFactoryImpl_<ASSelectorResource>, nullptr, 9},
/* 016 */ {"DistanceBlender", resFactoryImpl_<ASBlenderResource>, nullptr, 16},
/* 017 */ {"DistanceSelector", resFactoryImpl_<ASSelectorResource>, nullptr, 16},
/* 018 */ {"DungeonClearSelector", resFactoryImpl_<ASSelectorResource>, nullptr, 64},
/* 019 */ {"DungeonNumberSelector", resFactoryImpl_<ASSelectorResource>, nullptr, 41},
/* 020 */ {"EmotionSelector", resFactoryImpl_<ASSelectorResource>, nullptr, 55},
/* 021 */ {"EventFlagSelector", resFactoryImpl_<ASSelectorResource>, nullptr, 65},
/* 022 */ {"EyeSelector", resFactoryImpl_<ASSelectorResource>, nullptr, 37},
/* 023 */ {"EyebrowSelector", resFactoryImpl_<ASSelectorResource>, nullptr, 38},
/* 024 */ {"FaceEmotionSelector", resFactoryImpl_<ASSelectorResource>, nullptr, 56},
/* 025 */ {"FootBLLifeSelector", resFactoryImpl_<ASSelectorResource>, nullptr, 34},
/* 026 */ {"FootBRLifeSelector", resFactoryImpl_<ASSelectorResource>, nullptr, 33},
/* 027 */ {"FootFLLifeSelector", resFactoryImpl_<ASSelectorResource>, nullptr, 32},
/* 028 */ {"FootFRLifeSelector", resFactoryImpl_<ASSelectorResource>, nullptr, 31},
/* 029 */ {"ForwardBentBlender", resFactoryImpl_<ASBlenderResource>, nullptr, 18},
/* 030 */ {"ForwardBentSelector", resFactoryImpl_<ASSelectorResource>, nullptr, 18},
/* 031 */ {"GearSelector", resFactoryImpl_<ASSelectorResource>, nullptr, 64},
/* 032 */ {"GenerationSelector", resFactoryImpl_<ASSelectorResource>, nullptr, 35},
/* 033 */ {"GrabTypeSelector", resFactoryImpl_<ASSelectorResource>, nullptr, 49},
/* 034 */ {"GroundNormalBlender", resFactoryImpl_<ASBlenderResource>, nullptr, 21},
/* 035 */ {"GroundNormalSelector", resFactoryImpl_<ASSelectorResource>, nullptr, 21},
/* 036 */ {"GroundNormalSideBlender", resFactoryImpl_<ASBlenderResource>, nullptr, 22},
/* 037 */ {"GroundNormalSideSelector", resFactoryImpl_<ASSelectorResource>, nullptr, 22},
/* 038 */ {"MaskSelector", resFactoryImpl_<ASSelectorResource>, nullptr, 58},
/* 039 */ {"MatVisibilityAsset", resFactoryImpl_<ASAssetExResource>, nullptr, -1},
/* 040 */ {"MouthSelector", resFactoryImpl_<ASSelectorResource>, nullptr, 36},
/* 041 */ {"NoAnmAsset", resFactoryImpl_<ASResource>, nullptr, -1},
/* 042 */ {"NoLoopStickAngleBlender", resFactoryImpl_<ASBlenderResource>, nullptr, 7},
/* 043 */ {"NoLoopStickAngleSelector", resFactoryImpl_<ASSelectorResource>, nullptr, 7},
/* 044 */ {"NodePosSelector", resFactoryImpl_<ASSelectorResource>, nullptr, 63},
/* 045 */ {"PersonalitySelector", resFactoryImpl_<ASSelectorResource>, nullptr, 50},
/* 046 */ {"PostureSelector", resFactoryImpl_<ASSelectorResource>, nullptr, 59},
/* 047 */ {"PreASSelector", resFactoryImpl_<ASSelectorResource>, nullptr, 51},
/* 048 */ {"PreExclusionRandomSelector", resFactoryImpl_<ASSelectorResource>, nullptr, 30},
/* 049 */ {"RandomSelector", resFactoryImpl_<ASSelectorResource>, nullptr, 30},
/* 050 */ {"RideSelector", resFactoryImpl_<ASSelectorResource>, nullptr, 61},
/* 051 */ {"RightStickAngleBlender", resFactoryImpl_<ASBlenderResource>, nullptr, 8},
/* 052 */ {"RightStickAngleSelector", resFactoryImpl_<ASSelectorResource>, nullptr, 8},
/* 053 */ {"RightStickValueBlender", resFactoryImpl_<ASBlenderResource>, nullptr, 3},
/* 054 */ {"RightStickValueSelector", resFactoryImpl_<ASSelectorResource>, nullptr, 3},
/* 055 */ {"RightStickXBlender", resFactoryImpl_<ASBlenderResource>, nullptr, 4},
/* 056 */ {"RightStickXSelector", resFactoryImpl_<ASSelectorResource>, nullptr, 4},
/* 057 */ {"RightStickYBlender", resFactoryImpl_<ASBlenderResource>, nullptr, 5},
/* 058 */ {"RightStickYSelector", resFactoryImpl_<ASSelectorResource>, nullptr, 5},
/* 059 */ {"SelfHeightSelector", resFactoryImpl_<ASSelectorResource>, nullptr, 39},
/* 060 */ {"SelfWeightSelector", resFactoryImpl_<ASSelectorResource>, nullptr, 40},
/* 061 */
{"SequencePlayContainer", resFactoryImpl_<ASSequencePlayContainerResource>, nullptr, -1},
/* 062 */ {"ShaderParamAsset", resFactoryImpl_<ASAssetExResource>, nullptr, -1},
/* 063 */ {"ShaderParamColorAsset", resFactoryImpl_<ASAssetExResource>, nullptr, -1},
/* 064 */ {"ShaderParamTexSRTAsset", resFactoryImpl_<ASAssetExResource>, nullptr, -1},
/* 065 */ {"SizeBlender", resFactoryImpl_<ASBlenderResource>, nullptr, 17},
/* 066 */ {"SizeSelector", resFactoryImpl_<ASSelectorResource>, nullptr, 17},
/* 067 */ {"SkeltalAsset", resFactoryImpl_<ASSkeltalAssetResource>, nullptr, -1},
/* 068 */ {"SpeedBlender", resFactoryImpl_<ASBlenderResource>, nullptr, 19},
/* 069 */ {"SpeedSelector", resFactoryImpl_<ASSelectorResource>, nullptr, 19},
/* 070 */ {"StickAngleBlender", resFactoryImpl_<ASBlenderResource>, nullptr, 6},
/* 071 */ {"StickAngleSelector", resFactoryImpl_<ASSelectorResource>, nullptr, 6},
/* 072 */ {"StickValueBlender", resFactoryImpl_<ASBlenderResource>, nullptr, 0},
/* 073 */ {"StickValueSelector", resFactoryImpl_<ASSelectorResource>, nullptr, 0},
/* 074 */ {"StickXBlender", resFactoryImpl_<ASBlenderResource>, nullptr, 1},
/* 075 */ {"StickXSelector", resFactoryImpl_<ASSelectorResource>, nullptr, 1},
/* 076 */ {"StickYBlender", resFactoryImpl_<ASBlenderResource>, nullptr, 2},
/* 077 */ {"StickYSelector", resFactoryImpl_<ASSelectorResource>, nullptr, 2},
/* 078 */ {"StressBlender", resFactoryImpl_<ASBlenderResource>, nullptr, 14},
/* 079 */ {"StressSelector", resFactoryImpl_<ASSelectorResource>, nullptr, 14},
/* 080 */ {"SyncPlayContainer", resFactoryImpl_<ASResourceWithChildren>, nullptr, -1},
/* 081 */ {"TemperatureBlender", resFactoryImpl_<ASBlenderResource>, nullptr, 23},
/* 082 */ {"TemperatureSelector", resFactoryImpl_<ASSelectorResource>, nullptr, 23},
/* 083 */ {"TexturePatternAsset", resFactoryImpl_<ASAssetExResource>, nullptr, -1},
/* 084 */ {"TimeSelector", resFactoryImpl_<ASSelectorResource>, nullptr, 52},
/* 085 */ {"TiredBlender", resFactoryImpl_<ASBlenderResource>, nullptr, 13},
/* 086 */ {"TiredSelector", resFactoryImpl_<ASSelectorResource>, nullptr, 13},
/* 087 */ {"UseItemSelector", resFactoryImpl_<ASSelectorResource>, nullptr, 62},
/* 088 */ {"UserAngle2Blender", resFactoryImpl_<ASBlenderResource>, nullptr, 12},
/* 089 */ {"UserAngle2Selector", resFactoryImpl_<ASSelectorResource>, nullptr, 12},
/* 090 */ {"UserAngleBlender", resFactoryImpl_<ASBlenderResource>, nullptr, 11},
/* 091 */ {"UserAngleSelector", resFactoryImpl_<ASSelectorResource>, nullptr, 11},
/* 092 */ {"UserSpeedBlender", resFactoryImpl_<ASBlenderResource>, nullptr, 10},
/* 093 */ {"UserSpeedSelector", resFactoryImpl_<ASSelectorResource>, nullptr, 10},
/* 094 */ {"VariationSelector", resFactoryImpl_<ASSelectorResource>, nullptr, 47},
/* 095 */ {"WallAngleBlender", resFactoryImpl_<ASBlenderResource>, nullptr, 15},
/* 096 */ {"WallAngleSelector", resFactoryImpl_<ASSelectorResource>, nullptr, 15},
/* 097 */ {"WeaponDetailSelector", resFactoryImpl_<ASSelectorResource>, nullptr, 45},
/* 098 */ {"WeaponSelector", resFactoryImpl_<ASSelectorResource>, nullptr, 44},
/* 099 */ {"WeatherSelector", resFactoryImpl_<ASSelectorResource>, nullptr, 53},
/* 100 */ {"WeightBlender", resFactoryImpl_<ASBlenderResource>, nullptr, 25},
/* 101 */ {"WeightSelector", resFactoryImpl_<ASSelectorResource>, nullptr, 25},
/* 102 */ {"WindVelocityBlender", resFactoryImpl_<ASBlenderResource>, nullptr, 27},
/* 103 */ {"YSpeedBlender", resFactoryImpl_<ASBlenderResource>, nullptr, 20},
/* 104 */ {"YSpeedSelector", resFactoryImpl_<ASSelectorResource>, nullptr, 20},
/* 105 */ {"ZEx00ExposureBlender", resFactoryImpl_<ASBlenderResource>, nullptr, 29},
/* 106 */ {"ZEx00ExposureSelector", resFactoryImpl_<ASSelectorResource>, nullptr, 29},
}};
} // namespace
bool ASResource::parse(const ASResource::ParseArgs& args) {
if (!doParse(args))
return false;
ASExtensions::ParseArgs parse_args{};
parse_args.heap = args.heap;
parse_args.list = &mList;
parse_args.res_list = args.list;
return mExtensions.parse(parse_args);
}
int ASResource::findStringIndex(const sead::SafeString& value) const {
auto* parser = sead::DynamicCast<ASStringArrayParser>(
mExtensions.getParser(ASParamParser::Type::StringArray));
if (!parser)
return -1;
const u32 size = parser->getValues().size();
if (size == 0)
return -1;
for (u32 i = 0; i < size; ++i) {
if (value == *parser->getValues()[i].value)
return i;
}
const int default_idx = int(size - 1);
if (default_idx < 0)
return -1;
if (getDefaultStr() == *parser->getValues()[default_idx].value)
return default_idx;
return -1;
}
int ASResource::findIntIndex(int value) const {
auto* parser =
sead::DynamicCast<ASIntArrayParser>(mExtensions.getParser(ASParamParser::Type::IntArray));
if (parser) {
const u32 size = parser->getValues().size();
if (size == 0)
return -1;
for (u32 i = 0; i < size; ++i) {
if (*parser->getValues()[i].value == value)
return i;
}
const int default_idx = int(size - 1);
if (default_idx >= 0 &&
*parser->getValues()[default_idx].value == std::numeric_limits<int>::min()) {
return default_idx;
}
}
return -1;
}
const sead::SafeString& ASResource::getDefaultStr() {
return sStr_default;
}
ASResourceWithChildren::~ASResourceWithChildren() {
mChildren.freeBuffer();
}
// NON_MATCHING: getParameterData (redundant uxtw which leads to localised regalloc diffs)
bool ASResourceWithChildren::doParse(const ASResource::ParseArgs& args) {
const auto Children = agl::utl::getResParameterObj(args.list, "Children");
if (!Children)
return true;
const auto size = Children.getNum();
if (size == 0)
return true;
if (!mChildren.tryAllocBuffer(size, args.heap))
return false;
for (int i = 0, n = mChildren.size(); i < n; ++i)
mChildren(i) = nullptr;
for (auto it = mChildren.begin(), end = mChildren.end(); it != end; ++it) {
const auto idx = *Children.getParameterData<int>(it.getIndex());
*it = args.as->getElementResources()[idx];
}
return true;
}
int ASResourceWithChildren::callOnChildren_(MemberFunction fn) {
int ret = 0;
for (int i = 0; i < mChildren.size(); ++i)
ret += (mChildren[i]->*fn)();
return ret;
}
bool ASSequencePlayContainerResource::doParse(const ASResource::ParseArgs& args) {
if (!ASResourceWithChildren::doParse(args))
return false;
mSequenceLoop.init(false, "SequenceLoop", "シーケンスループ", &mObj);
mList.addObj(&mObj, "Parameters");
return true;
}
int ASSequencePlayContainerResource::callOnChildren_(ASResourceWithChildren::MemberFunction fn) {
int ret = 0;
for (int i = 0; i < mChildren.size(); ++i) {
int value = (mChildren[i]->*fn)();
if (u32(ret) <= u32(value))
ret = value;
}
return ret;
}
int ASSequencePlayContainerResource::m7() {
auto* parser = sead::DynamicCast<ASFloatArrayParser>(
mExtensions.getParser(ASParamParser::Type::FloatArray));
if (!parser)
return 0;
for (int i = 0, n = parser->getValues().size(); i < n; ++i) {
if (*parser->getValues()[i].value < 1.0)
return 1;
}
return 0;
}
float ASSequencePlayContainerResource::getValue(int index) const {
auto* parser = sead::DynamicCast<ASFloatArrayParser>(
mExtensions.getParser(ASParamParser::Type::FloatArray));
if (!parser || parser->getValues().size() <= index)
return 1.0;
return *parser->getValues()[index].value;
}
bool ASSelectorResource::doParse(const ASResource::ParseArgs& args) {
if (!ASResourceWithChildren::doParse(args))
return false;
mNoSync.init(false, "NoSync", "非同期", &mObj);
mJudgeOnce.init(true, "JudgeOnce", "初期化時のみ判定", &mObj);
mList.addObj(&mObj, "Parameters");
return true;
}
int ASSelectorResource::callOnChildren_(ASResourceWithChildren::MemberFunction fn) {
int ret = 0;
for (int i = 0; i < mChildren.size(); ++i) {
int value = (mChildren[i]->*fn)();
if (u32(ret) <= u32(value))
ret = value;
}
return ret;
}
bool ASBlenderResource::doParse(const ASResource::ParseArgs& args) {
if (!ASResourceWithChildren::doParse(args))
return false;
mNoSync.init(false, "NoSync", "非同期", &mObj);
mJudgeOnce.init(false, "JudgeOnce", "初期化時のみ判定", &mObj);
mInputLimit.init(-1.0, "InputLimit", "入力変化制限", &mObj);
mList.addObj(&mObj, "Parameters");
return true;
}
int ASBlenderResource::callOnChildren_(ASResourceWithChildren::MemberFunction fn) {
if (mChildren.size() == 0)
return 0;
const u32 first = (mChildren[0]->*fn)();
u32 max = first;
u32 previous = first;
for (int i = 1; i < mChildren.size(); ++i) {
const u32 current = (mChildren[i]->*fn)();
if (max <= previous + current)
max = previous + current;
previous = current;
}
if (max <= first + previous)
max = first + previous;
return max;
}
bool ASAssetResource::doParse(const ASResource::ParseArgs& args) {
mFileName.init("", "FileName", "ファイル名", &mObj);
mList.addObj(&mObj, "Parameters");
return true;
}
bool ASSkeltalAssetResource::doParse(const ASResource::ParseArgs& args) {
ASAssetResource::doParse(args);
mMorph.init(5.0, "Morph", "補間", "Min=0.f,Max=20.f", &mObj);
mResetMorph.init(5.0, "ResetMorph", "リセット時補間", "Min=0.f,Max=20.f", &mObj);
mInitAnmDriven.init(false, "InitAnmDriven", "初期アニメドリブン", "", &mObj);
return true;
}
ASResource* ASResource::make(const ASResource::ParseArgs& args) {
const auto Parameters = agl::utl::getResParameterObj(args.list, "Parameters");
const auto TypeIndex = agl::utl::getResParameter(Parameters, "TypeIndex");
if (!TypeIndex.ptr())
return nullptr;
const auto type_index = *TypeIndex.getData<int>();
if (u32(type_index) >= u32(sFactories.size()))
return nullptr;
return sFactories[type_index].make_res(type_index, args);
}
} // namespace ksys::res