mirror of https://github.com/zeldaret/botw.git
173 lines
5.9 KiB
C++
173 lines
5.9 KiB
C++
#include "KingSystem/Event/evtResourceTimeline.h"
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#include <evfl/ResEventFlowFile.h>
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#include <evfl/ResTimeline.h>
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#include <evfl/TimelineObj.h>
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#include "KingSystem/Event/evtActorBindings.h"
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#include "KingSystem/Event/evtEventResource.h"
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#include "KingSystem/Resource/Event/resEventFlowBinder.h"
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#include "KingSystem/Resource/Event/resResourceEventFlow.h"
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#include "KingSystem/Resource/resLoadRequest.h"
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#include "KingSystem/Utils/Byaml/Byaml.h"
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namespace ksys::evt {
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ResourceTimeline::ResourceTimeline() {
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mLoadFailed = false;
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}
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ResourceTimeline::~ResourceTimeline() {
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for (int i = 0; i < mTimelines.size(); ++i)
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mTimelines[i].handle.requestUnload2();
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mTimelines.freeBuffer();
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}
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void ResourceTimeline::loadEventFlow(sead::Heap* heap, const al::ByamlIter& event_info,
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res::Handle* pack_handle) {
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al::ByamlIter sub_timelines;
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int num_sub_timelines = 0;
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if (event_info.tryGetIterByKey(&sub_timelines, "sub_timelines"))
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num_sub_timelines = sub_timelines.getSize();
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res::LoadRequest request;
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request.mRequester = "ResourceTimeline";
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request.mPackHandle = pack_handle;
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request._22 = true;
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mTimelines.allocBufferAssert(1 + num_sub_timelines, heap);
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for (int i = 0; i < mTimelines.size(); ++i)
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mTimelines[i].loaded = false;
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// Load the main flowchart.
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sead::FormatFixedSafeString<128> path("EventFlow/%s.bfevtm", mName.cstr());
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mTimelines[0].handle.requestLoad(path, &request);
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// Load any subfiles.
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for (int i = 0; i < num_sub_timelines; ++i) {
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al::ByamlIter sub_entry;
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sub_timelines.tryGetIterByIndex(&sub_entry, i);
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const char* sub_timeline_name;
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sub_entry.tryGetStringByKey(&sub_timeline_name, "name");
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sead::FormatFixedSafeString<128> sub_path("EventFlow/%s.bfevtm", sub_timeline_name);
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mTimelines[i + 1].handle.requestLoad(sub_path, &request);
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}
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}
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bool ResourceTimeline::finishLoad() {
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bool ready = true;
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for (int i = 0; i < mTimelines.size(); ++i) {
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auto& timeline = mTimelines[i];
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if (timeline.loaded)
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continue;
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if (timeline.handle.isReadyOrNeedsParse())
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timeline.handle.parseResource(nullptr);
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if (timeline.handle.isSuccess()) {
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auto* evfl_res = sead::DynamicCast<res::EventTimeline>(timeline.handle.getResource());
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if (evfl_res) {
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timeline.res_event_flow_file = evfl_res->getRes();
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timeline.res_timeline = timeline.res_event_flow_file->timelines.Get()->Get();
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timeline.loaded = true;
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}
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} else if (timeline.handle.checkLoadStatus()) {
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timeline.loaded = true;
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mLoadFailed = true;
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}
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if (!timeline.loaded)
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ready = false;
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}
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return ready;
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}
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long bindActorActions(evfl::TimelineObj& obj, res::EventFlowActionBinder binder) {
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auto* res_timeline = obj.GetTimeline();
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ore::Array<const evfl::ResActor> actors{res_timeline->actors.Get(), res_timeline->num_actors};
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for (int actor_idx = 0; actor_idx < actors.size(); ++actor_idx) {
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ore::Array<const evfl::ResAction> actions{actors[actor_idx].actions.Get(),
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actors[actor_idx].num_actions};
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for (int i = 0; i < actions.size(); ++i)
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obj.GetActBinder().RegisterAction(actor_idx, &actions[i]);
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}
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u8 ok;
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u8 failed;
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auto binder_ = binder;
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ok = false;
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failed = false;
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auto& evfl_bindings = obj.GetActBinder().GetBindings();
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for (auto b = evfl_bindings.begin(); b != evfl_bindings.end(); ++b) {
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if (!b->IsUsed() || !b->IsInitialized())
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continue;
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const auto* actor = b->GetActor();
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for (auto a = b->GetActions().begin(); a != b->GetActions().end(); ++a) {
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binder_.bind(a, a->res_action, actor, static_cast<ActorBinding*>(b->GetUserData()));
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(a->handler ? ok : failed) = true;
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}
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}
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return int(ok) | (int(failed) << 8);
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}
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// NON_MATCHING: minor reordering for the buildTimeline loop
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bool ResourceTimeline::setUpBindings(ActorBindings* bindings, sead::Heap* heap) {
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sead::Buffer<evfl::TimelineObj> timeline_objs;
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timeline_objs.allocBufferAssert(mTimelines.size(), heap);
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[&] {
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for (int i = 0; i < mTimelines.size(); ++i)
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buildTimeline(&timeline_objs[i], i, heap);
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}();
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// Bind actors. (For an explanation of why binding is done twice, see ResourceFlowchart.)
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const auto bind_actors = [&] {
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for (int i = 0; i < mTimelines.size(); ++i) {
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auto& obj = timeline_objs[i];
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res::EventFlowActorBinder binder(bindings, heap);
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bool ok = false;
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bool failed = false;
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auto& evfl_bindings = obj.GetActBinder().GetBindings();
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for (auto it = evfl_bindings.begin(); it != evfl_bindings.end(); ++it) {
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if (it->IsUsed() && !it->IsInitialized()) {
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binder.bind(it, it->GetActor());
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(it->IsInitialized() ? ok : failed) = true;
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}
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}
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}
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};
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bind_actors();
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bindings->allocBindings(heap);
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bind_actors();
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// Bind actions.
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for (int i = 0; i < mTimelines.size(); ++i)
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bindActorActions(timeline_objs[i], res::EventFlowActionBinder(bindings, heap));
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bindings->allocBindingsActions(heap);
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for (int i = 0; i < mTimelines.size(); ++i)
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bindActorActions(timeline_objs[i], res::EventFlowActionBinder(bindings, heap));
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for (int i = 0; i < mTimelines.size(); ++i)
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timeline_objs[i].GetActBinder().UnbindAll();
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timeline_objs.freeBuffer();
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return true;
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}
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bool ResourceTimeline::buildTimeline(evfl::TimelineObj* obj, int idx, sead::Heap* heap) {
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auto& timeline = mTimelines[idx];
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evfl::TimelineObj::Builder builder(timeline.res_timeline);
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return builder.Build(obj, makeEvflAllocateArg(heap));
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}
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} // namespace ksys::evt
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