botw/src/KingSystem/Utils/Thread/MessageDispatcherBase.h

38 lines
1.4 KiB
C++

#pragma once
#include <prim/seadRuntimeTypeInfo.h>
namespace ksys {
class IMessageBrokerRegister;
class MessageReceiverEx;
struct MesTransceiverId;
struct MessageType;
class MessageDispatcherBase {
SEAD_RTTI_BASE(MessageDispatcherBase)
public:
MessageDispatcherBase();
virtual ~MessageDispatcherBase();
virtual void registerTransceiver(MessageReceiverEx& receiver) = 0;
virtual void deregisterTransceiver(MessageReceiverEx& receiver) = 0;
virtual bool sendMessage(const MesTransceiverId& src, const MesTransceiverId& dest,
const MessageType& type, void* user_data, bool ack) = 0;
virtual bool sendMessageOnProcessingThread(const MesTransceiverId& src,
const MesTransceiverId& dest,
const MessageType& type, void* user_data,
bool ack) = 0;
virtual bool sendMessage(const MesTransceiverId& src, IMessageBrokerRegister& reg,
const MessageType& type, void* user_data, bool ack) = 0;
virtual bool sendMessageOnProcessingThread(const MesTransceiverId& src,
IMessageBrokerRegister& reg, const MessageType& type,
void* user_data, bool ack) = 0;
virtual void update() = 0;
protected:
void setAsGlobalInstance();
};
} // namespace ksys