botw/src/KingSystem/Framework/frmWorkerSupportThreadMgr.h

62 lines
1.5 KiB
C++

#pragma once
#include <heap/seadDisposer.h>
#include <prim/seadSafeString.h>
#include <thread/seadMessageQueue.h>
#include "KingSystem/Utils/Thread/Task.h"
#include "KingSystem/Utils/Types.h"
namespace sead {
class DelegateThread;
class Thread;
} // namespace sead
namespace ksys::util {
class GameTaskThread;
class ManagedTask;
class ManagedTaskHandle;
class TaskMgr;
} // namespace ksys::util
namespace ksys::frm {
class WorkerSupportThreadMgr {
SEAD_SINGLETON_DISPOSER(WorkerSupportThreadMgr)
WorkerSupportThreadMgr() = default;
~WorkerSupportThreadMgr() = default;
public:
void init(sead::Heap* heap);
void submitRequest(int id, util::TaskDelegate* delegate);
void waitForTask(int id);
void pauseThreads();
void resumeThreads();
void destroyThreads();
private:
static constexpr int NumWorkers = 2;
static constexpr int NumTasks = 5;
struct Worker {
util::GameTaskThread* task_thread = nullptr;
sead::DelegateThread* thread;
util::ManagedTask* tasks[NumTasks];
util::TaskMgr* task_mgr = nullptr;
util::ManagedTaskHandle* task_handle;
sead::FixedSafeString<32> thread_name;
};
void initSleeperThreads();
void sleeperThreadFun(sead::Thread* thread, sead::MessageQueue::Element);
util::ManagedTask* getTask(int id);
Worker mWorkers[NumWorkers];
bool mThreadsPaused = false;
sead::Heap* mSleeperHeap;
};
KSYS_CHECK_SIZE_NX150(WorkerSupportThreadMgr, 0x130);
} // namespace ksys::frm