mirror of https://github.com/zeldaret/botw.git
62 lines
1.5 KiB
C++
62 lines
1.5 KiB
C++
#pragma once
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#include <heap/seadDisposer.h>
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#include <prim/seadSafeString.h>
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#include <thread/seadMessageQueue.h>
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#include "KingSystem/Utils/Thread/Task.h"
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#include "KingSystem/Utils/Types.h"
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namespace sead {
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class DelegateThread;
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class Thread;
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} // namespace sead
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namespace ksys::util {
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class GameTaskThread;
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class ManagedTask;
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class ManagedTaskHandle;
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class TaskMgr;
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} // namespace ksys::util
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namespace ksys::frm {
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class WorkerSupportThreadMgr {
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SEAD_SINGLETON_DISPOSER(WorkerSupportThreadMgr)
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WorkerSupportThreadMgr() = default;
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~WorkerSupportThreadMgr() = default;
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public:
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void init(sead::Heap* heap);
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void submitRequest(int id, util::TaskDelegate* delegate);
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void waitForTask(int id);
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void pauseThreads();
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void resumeThreads();
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void destroyThreads();
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private:
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static constexpr int NumWorkers = 2;
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static constexpr int NumTasks = 5;
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struct Worker {
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util::GameTaskThread* task_thread = nullptr;
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sead::DelegateThread* thread;
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util::ManagedTask* tasks[NumTasks];
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util::TaskMgr* task_mgr = nullptr;
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util::ManagedTaskHandle* task_handle;
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sead::FixedSafeString<32> thread_name;
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};
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void initSleeperThreads();
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void sleeperThreadFun(sead::Thread* thread, sead::MessageQueue::Element);
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util::ManagedTask* getTask(int id);
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Worker mWorkers[NumWorkers];
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bool mThreadsPaused = false;
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sead::Heap* mSleeperHeap;
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};
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KSYS_CHECK_SIZE_NX150(WorkerSupportThreadMgr, 0x130);
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} // namespace ksys::frm
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