botw/src/Game/AI/Query/queryCheckPlayerState.h

22 lines
472 B
C++

#pragma once
#include "KingSystem/ActorSystem/actAiQuery.h"
namespace uking::query {
class CheckPlayerState : public ksys::act::ai::Query {
SEAD_RTTI_OVERRIDE(CheckPlayerState, Query)
public:
explicit CheckPlayerState(const InitArg& arg);
~CheckPlayerState() override;
int doQuery() override;
void loadParams() override;
void loadParams(const evfl::QueryArg& arg) override;
protected:
int* mPlayerState{};
};
} // namespace uking::query