botw/lib/hkStubs/Havok/Physics2012/Collide/Query/hkpRayHitCollector.h

32 lines
713 B
C++

#pragma once
#include <Havok/Common/Base/hkBase.h>
#include <Havok/Physics2012/Collide/Shape/hkpShapeBase.h>
class hkpCdBody;
struct hkpShapeRayCastCollectorOutput;
class hkpRayHitCollector {
public:
inline hkpRayHitCollector();
virtual void addRayHit(const hkpCdBody& cdBody,
const hkpShapeRayCastCollectorOutput& hitInfo) = 0;
inline void reset();
virtual ~hkpRayHitCollector() = default;
static int shapeKeysFromCdBody(hkpShapeKey* buf, int maxKeys, const hkpCdBody& body);
hkReal m_earlyOutHitFraction;
};
inline hkpRayHitCollector::hkpRayHitCollector() {
reset();
}
inline void hkpRayHitCollector::reset() {
m_earlyOutHitFraction = 1.f;
}