mirror of https://github.com/zeldaret/botw.git
32 lines
713 B
C++
32 lines
713 B
C++
#pragma once
|
|
|
|
#include <Havok/Common/Base/hkBase.h>
|
|
#include <Havok/Physics2012/Collide/Shape/hkpShapeBase.h>
|
|
|
|
class hkpCdBody;
|
|
struct hkpShapeRayCastCollectorOutput;
|
|
|
|
class hkpRayHitCollector {
|
|
public:
|
|
inline hkpRayHitCollector();
|
|
|
|
virtual void addRayHit(const hkpCdBody& cdBody,
|
|
const hkpShapeRayCastCollectorOutput& hitInfo) = 0;
|
|
|
|
inline void reset();
|
|
|
|
virtual ~hkpRayHitCollector() = default;
|
|
|
|
static int shapeKeysFromCdBody(hkpShapeKey* buf, int maxKeys, const hkpCdBody& body);
|
|
|
|
hkReal m_earlyOutHitFraction;
|
|
};
|
|
|
|
inline hkpRayHitCollector::hkpRayHitCollector() {
|
|
reset();
|
|
}
|
|
|
|
inline void hkpRayHitCollector::reset() {
|
|
m_earlyOutHitFraction = 1.f;
|
|
}
|