botw/lib/hkStubs/Havok/Physics2012/Collide/Shape/Query/hkpShapeRayCastInput.h

18 lines
424 B
C++

#pragma once
#include <Havok/Common/Base/hkBase.h>
class hkpCollidable;
class hkpRayShapeCollectionFilter;
struct hkpShapeRayCastInput {
HK_DECLARE_CLASS_ALLOCATOR(hkpShapeRayCastInput)
hkVector4 m_from;
hkVector4 m_to;
hkUint32 m_filterInfo = 0;
const hkpRayShapeCollectionFilter* m_rayShapeCollectionFilter = nullptr;
const hkpCollidable* m_collidable = nullptr;
hkUlong m_userData = 0;
};