botw/src/Game/AI/Action/actionEventAppearCheckPoint...

24 lines
606 B
C++

#pragma once
#include "KingSystem/ActorSystem/actAiAction.h"
namespace uking::action {
class EventAppearCheckPointNum : public ksys::act::ai::Action {
SEAD_RTTI_OVERRIDE(EventAppearCheckPointNum, ksys::act::ai::Action)
public:
explicit EventAppearCheckPointNum(const InitArg& arg);
~EventAppearCheckPointNum() override;
bool init_(sead::Heap* heap) override;
void loadParams_() override;
protected:
// dynamic_param at offset 0x20
int* mIconType_d{};
// dynamic_param at offset 0x28
sead::SafeString mGameDataIntTargetCounter_d{};
};
} // namespace uking::action