botw/src/KingSystem/ActorSystem/actBaseProcDeleter.h

53 lines
1.3 KiB
C++

#pragma once
#include <container/seadBuffer.h>
#include <prim/seadDelegate.h>
#include "KingSystem/Utils/Thread/Task.h"
#include "KingSystem/Utils/Types.h"
namespace ksys::util {
class TaskMgr;
class TaskQueue;
} // namespace ksys::util
namespace ksys::act {
class ActorParam;
class BaseProc;
class BaseProcDeleter {
public:
struct InitArg {
sead::Heap* heap;
util::TaskQueue* task_queue;
int task_queue_size;
};
BaseProcDeleter();
virtual ~BaseProcDeleter();
void init(const InitArg& arg);
bool requestPreDelete(BaseProc* proc);
void requestUnloadActorParam(ActorParam* param);
void unblockTasks();
private:
enum class TaskLane : u8 {
UnloadActorParam = 3,
PreDelete = 4,
};
bool doPreDelete(void* proc);
bool doUnloadParam(void* actor_param);
util::TaskMgr* mTaskMgr{};
util::TaskQueue* mTaskQueue{};
sead::Buffer<void*> mBuffer;
util::TaskDelegateT<BaseProcDeleter> mPreDeleteDelegate{this, &BaseProcDeleter::doPreDelete};
util::TaskDelegateT<BaseProcDeleter> mUnloadActorParamDelegate{this,
&BaseProcDeleter::doUnloadParam};
};
KSYS_CHECK_SIZE_NX150(BaseProcDeleter, 0x68);
} // namespace ksys::act