mirror of https://github.com/zeldaret/botw.git
510 lines
16 KiB
C++
510 lines
16 KiB
C++
#pragma once
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#include <container/seadBuffer.h>
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#include <container/seadListImpl.h>
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#include <math/seadBoundBox.h>
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#include <math/seadMatrix.h>
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#include <math/seadVector.h>
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#include <prim/seadSafeString.h>
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#include <prim/seadTypedBitFlag.h>
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#include <thread/seadAtomic.h>
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#include <xlink2/xlink2.h>
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#include "KingSystem/ActorSystem/actActorEditorNode.h"
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#include "KingSystem/ActorSystem/actBaseProc.h"
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#include "KingSystem/ActorSystem/actBaseProcJobHandler.h"
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#include "KingSystem/ActorSystem/actBaseProcLink.h"
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#include "KingSystem/ActorSystem/actPhysicsConstraints.h"
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#include "KingSystem/ActorSystem/actPhysicsUserTag.h"
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#include "KingSystem/Map/mapMubinIter.h"
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#include "KingSystem/Utils/AtomicLongBitFlag.h"
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#include "KingSystem/Utils/Thread/ActorMessageTransceiver.h"
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#include "KingSystem/ActorSystem/AS/ASList.h"
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namespace gsys {
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class Model;
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} // namespace gsys
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namespace ksys {
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namespace map {
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class Object;
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} // namespace map
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namespace mii {
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class HylianInfo;
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class UMii;
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} // namespace mii
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namespace phys {
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class StaticCompoundRigidBodyGroup;
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class InstanceSet;
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class Reaction;
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class RigidBody;
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class CharacterController;
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} // namespace phys
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namespace res {
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class Handle;
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} // namespace res
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namespace xlink {
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class XLink;
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} // namespace xlink
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namespace act {
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namespace ai {
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class RootAi;
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}
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class LifeRecoverInfo;
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class Actor;
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class ActorCreator;
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class ActorParam;
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class Attention;
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class Awareness;
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class BaseProcLink;
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class BoneControl;
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class Chemical;
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class ImpulseBaseProcLink;
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class ModelBindInfo;
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class Schedule;
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// FIXME: move this to a separate file and rename
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class UMiiModelLink {
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public:
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explicit UMiiModelLink(Actor* actor) : mActor(actor) {}
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virtual void m0() {}
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virtual void m1() {}
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virtual void m2() {}
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virtual void m3() {}
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private:
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Actor* mActor = nullptr;
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};
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KSYS_CHECK_SIZE_NX150(UMiiModelLink, 0x10);
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struct ActorUniqueName {
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sead::BufferedSafeString* unique_name;
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sead::FixedSafeString<16> change_attention_type;
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};
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KSYS_CHECK_SIZE_NX150(ActorUniqueName, 0x30);
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class Actor : public BaseProc, public ActorMessageTransceiver::IHandler {
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public:
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enum class StasisFlag {
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_1 = 1,
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_2 = 2,
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_4 = 4,
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};
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enum class ActorFlag {
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_18 = 0x18,
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_25 = 0x25,
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_29 = 0x29,
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_2b = 0x2b,
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_2e = 0x2e,
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_39 = 0x39,
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};
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enum class ActorFlag2 {
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InstEvent = 0x8,
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_20 = 0x20,
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NoDistanceCheck = 0x80,
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Alive = 0x4000000,
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};
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enum class DeleteType {
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_1 = 1,
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_2 = 2,
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_3 = 3,
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};
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explicit Actor(const CreateArg& arg);
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~Actor() override;
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SEAD_RTTI_OVERRIDE(Actor, BaseProc)
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public:
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const sead::SafeString& getProfile() const;
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const char* getUniqueName() const;
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ai::RootAi* getRootAi() const { return mRootAi; }
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const ActorParam* getParam() const { return mActorParam; }
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map::Object* getMapObject() const { return mMapObject; }
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const map::MubinIter& getMapObjIter() const { return mMapObjIter; }
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as::ASList* getASList() const { return mASList; }
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const sead::Matrix34f& getMtx() const { return mMtx; }
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const sead::Vector3f& getVelocity() const { return mVelocity; }
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const sead::Vector3f& getAngVelocity() const { return mAngVelocity; }
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const sead::Vector3f& getScale() const { return mScale; }
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phys::RigidBody* getMainBody() const { return mMainBody; }
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phys::RigidBody* getTgtBody() const { return mTgtBody; }
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const MesTransceiverId* getMesTransceiverId() const { return mMsgTransceiver.getId(); }
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void sendMessage(const MesTransceiverId& dest, const MessageType& type, void* user_data,
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bool ack);
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f32 getDeleteDistance() const {
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return sead::Mathf::sqrt(sead::Mathf::clampMin(mDeleteDistanceSq, 0.0f));
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}
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void setDeleteDistance(f32 distance) { mDeleteDistanceSq = sead::Mathf::square(distance); }
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phys::CharacterController* getCharacterController();
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void clearFlag(ActorFlag flag);
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bool checkFlag(ActorFlag flag) const;
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void setFlag(ActorFlag flag);
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void setFlag(ActorFlag flag, bool on);
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bool deleteEx(DeleteType type, DeleteReason reason, bool* ok = nullptr);
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void setProperties(int x, const sead::Matrix34f& mtx, const sead::Vector3f& vel,
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const sead::Vector3f& ang_vel, const sead::Vector3f& scale,
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bool is_life_infinite, int i, int life) const;
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// FIXME: figure out return types, parameters and names
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virtual s32 getMaxLife();
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virtual void m31();
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virtual void m32();
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virtual void m33();
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virtual void m34();
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virtual void m35();
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virtual void m36();
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virtual void getGuardableAngle();
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virtual void m38();
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virtual void m39();
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virtual void m40();
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virtual void m41();
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virtual void m42();
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virtual void m43();
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virtual void m44();
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virtual void m45();
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virtual void m46();
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virtual void m47();
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virtual void m48();
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virtual void m49();
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virtual void m50();
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virtual void m51();
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virtual void m52();
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virtual void m53();
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virtual void killWithDropsAndEffects();
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virtual void m55();
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virtual void m56();
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virtual void m57();
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virtual void onPreFadeOutDelete();
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virtual void onFadeOutSleep();
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virtual void m60();
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virtual void m61();
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virtual bool shouldUnload();
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virtual void m63();
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virtual void initMaybe();
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virtual void updateLodStuff();
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virtual void m66();
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virtual void m67();
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virtual void m68();
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virtual void calcMaybe();
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virtual void m70();
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virtual void updatePositionMaybe();
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virtual void m72();
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virtual void m73();
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virtual void m74();
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virtual void m75();
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virtual void m76();
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virtual void m77();
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virtual void afterModelMatrixUpdate();
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virtual void m79();
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virtual bool m80();
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virtual void m81();
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virtual int getCalcTiming();
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virtual void m83();
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virtual void updateMtxFromPhysics();
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virtual void setMtx();
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virtual void m86();
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virtual s32* getLife();
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virtual void m88();
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virtual void m89();
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virtual void m90();
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virtual void m91();
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virtual void m92();
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virtual void m93();
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virtual void m94();
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virtual void m95();
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virtual void m96();
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virtual void getChemicalStuff();
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virtual void getWeapons();
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virtual void getArmors();
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virtual void m100();
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virtual void m101();
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virtual int getExtraHeapSize();
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virtual void m103();
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int handleMessage(const Message& message) override;
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void handleAck(const MessageAck& ack) override;
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virtual void m106();
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virtual void m107();
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virtual void m108();
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virtual void m109();
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virtual void m110();
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virtual void m111();
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virtual void m112();
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virtual void m113();
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virtual void m114();
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virtual void m115();
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virtual void m116();
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virtual void m117();
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virtual void m118();
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virtual void m119();
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virtual void m120();
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virtual void m121();
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virtual void m122();
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virtual void m123();
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virtual void onPlacementObjReset();
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virtual void getAtk();
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virtual void m126();
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virtual void getDamageMgr();
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virtual void m128();
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virtual void m129();
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virtual void getPlayerRideInfo();
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virtual void getHorseOptionsMaybe();
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virtual void m132();
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virtual void getMotorcyclePriorityStuffMaybe();
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virtual void getDropData();
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virtual void m135();
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virtual LifeRecoverInfo* getLifeRecoverInfo();
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virtual void m137();
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virtual void m138();
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virtual void m139();
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virtual void m140();
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virtual void m141();
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virtual void m142();
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virtual void m143();
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virtual void m144();
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virtual void m145();
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virtual void m146();
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virtual void m147();
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sead::Atomic<bool>& get68f() { return _68f; }
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float get6f0() const { return _6f0; }
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void emitBasicSigOn();
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void emitBasicSigOff();
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bool checkBasicSig() const;
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void nullsub_4649(); // Some kind of logging which has been excluded from the build?
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sead::TypedBitFlag<ActorFlag2>& getActorFlags2() { return mActorFlags2; }
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const sead::TypedBitFlag<ActorFlag2>& getActorFlags2() const { return mActorFlags2; }
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void onAiEnter(const char* name, const char* context);
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static constexpr size_t getCreatorListNodeOffset() {
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return offsetof(Actor, mCreatorActorListNode);
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}
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protected:
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friend class ActorCreator;
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struct Unk1 {
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Actor* actor;
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u32 _4;
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};
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struct Unk2 {
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s16 _0 = -1;
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s16 _2 = -1;
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};
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// FIXME: rename
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void job0_1();
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void job0_2();
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void job1_1();
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void job1_2();
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void job2_1();
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void job2_2();
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void job4();
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/* 0x190 */ sead::Atomic<phys::RigidBody*> mMainBody = nullptr;
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/* 0x198 */ sead::Atomic<phys::RigidBody*> mTgtBody = nullptr;
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/* 0x1a0 */ void* _1a0 = nullptr;
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/* 0x1a8 */ void* _1a8 = nullptr;
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/* 0x1b0 */ Unk1 mUnk1;
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/* 0x1c0 */ u32 _1c0 = 3;
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/* 0x1c8 */ BaseProcJobHandlerDualT<Actor> mJob0{this, &Actor::job0_1, &Actor::job0_2};
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/* 0x238 */ BaseProcJobHandlerDualT<Actor> mJob1{this, &Actor::job1_1, &Actor::job1_2};
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/* 0x2a8 */ BaseProcJobHandlerDualT<Actor> mJob2{this, &Actor::job2_1, &Actor::job2_2};
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/* 0x318 */ BaseProcJobHandlerT<Actor> mJob4{this, &Actor::job4};
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/* 0x368 */ sead::ListNode mActiveActorListNode;
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/* 0x378 */ sead::ListNode mActorsThatLostPlacementObjListNode;
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/* 0x388 */ sead::ListNode mVillagerListNode;
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/* 0x398 */ sead::Matrix34f mMtx = sead::Matrix34f::ident;
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/* 0x3c8 */ sead::Matrix34f* mPhysicsMtx = nullptr;
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/* 0x3d0 */ sead::Matrix34f mHomeMtx = sead::Matrix34f::ident;
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/* 0x400 */ sead::Vector3f mVelocity{0, 0, 0};
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/* 0x40c */ sead::Vector3f mAngVelocity{0, 0, 0};
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/* 0x418 */ sead::Vector3f mScale{1, 1, 1};
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/* 0x424 */ float mDispDistanceSq;
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/* 0x428 */ float mDeleteDistanceSq = -1.0;
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/* 0x42c */ float mLoadDistance = -1.0;
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/* 0x430 */ sead::Vector3f mPreviousPos{0, 0, 0};
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/* 0x43c */ sead::Vector3f mPreviousPos2{0, 0, 0};
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/* 0x448 */ sead::Vector3f _448{0, 0, 0};
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/* 0x454 */ sead::Vector3f _454{0, 0, 0};
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/* 0x460 */ sead::Vector3f _460{0, 0, 0};
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/* 0x46c */ sead::Vector3f _46c{0, 0, 0};
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/* 0x478 */ sead::Vector3f _478;
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/* 0x484 */ sead::Vector3f mPreviousPos3{0, 0, 0};
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/* 0x490 */ float _490 = 0.0;
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/* 0x494 */ float _494 = 0.0;
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/* 0x498 */ Unk2 _498;
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/* 0x49c */ Unk2 _49c;
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/* 0x4a0 */ s16 _4a0 = -1;
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/* 0x4a2 */ s16 _4a2 = -1;
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/* 0x4a4 */ s16 _4a4 = -1;
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/* 0x4a6 */ s16 _4a6 = -1;
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/* 0x4a8 */ s16 _4a8 = -1;
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/* 0x4aa */ s16 _4aa = -1;
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/* 0x4ac */ s16 _4ac = -1;
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/* 0x4ae */ s16 _4ae = -1;
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/* 0x4b0 */ s16 _4b0 = -1;
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/* 0x4b2 */ s16 _4b2 = -1;
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/* 0x4b4 */ sead::Vector3f _4b4{0, 0, 0};
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/* 0x4c0 */ sead::Vector3f mEnterCalcPos{0, 0, 0};
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/* 0x4d0 */ ModelBindInfo* mModelBindInfo = nullptr;
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/* 0x4d8 */ void* _4d8 = nullptr;
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/* 0x4e0 */ gsys::Model* mModel = nullptr;
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/* 0x4e8 */ float _4e8 = 1.0;
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/* 0x4ec */ float mStartModelOpacity = 0.0;
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/* 0x4f0 */ float _4f0 = 1.0;
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/* 0x4f4 */ float _4f4 = 0.0;
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/* 0x4f8 */ float _4f8 = 0.0;
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/* 0x4fc */ float _4fc = 0.0;
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/* 0x500 */ sead::BoundBox3f mAabb{sead::Vector3f::zero, sead::Vector3f::zero};
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/* 0x518 */ sead::TypedBitFlag<ActorFlag2> mActorFlags2{};
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/* 0x51c */ sead::TypedBitFlag<ActorFlag2> mActorFlags2Prev{};
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/* 0x520 */ util::AtomicLongBitFlag<64, ActorFlag> mActorFlags{};
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/* 0x528 */ PhysicsUserTag mPhysicsUserTag{this};
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/* 0x540 */ sead::Atomic<bool> _540 = false;
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/* 0x548 */ void* _548 = nullptr;
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/* 0x550 */ Awareness* mAwareness = nullptr;
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/* 0x558 */ ai::RootAi* mRootAi = nullptr;
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/* 0x560 */ as::ASList* mASList = nullptr;
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/* 0x568 */ xlink::XLink* mXLink = nullptr;
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/* 0x570 */ ActorParam* mActorParam = nullptr;
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/* 0x578 */ phys::InstanceSet* mPhysics = nullptr;
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/* 0x580 */ PhysicsConstraints mConstraints;
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/* 0x598 */ void* _598 = nullptr;
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/* 0x5a0 */ BoneControl* mBoneControl = nullptr;
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/* 0x5a8 */ phys::StaticCompoundRigidBodyGroup* mFieldBodyGroup = nullptr;
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/* 0x5b0 */ void* _5b0 = nullptr;
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/* 0x5b8 */ sead::Heap* mDualHeap = nullptr; // TODO: rename
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/* 0x5c0 */ sead::Heap* mDualHeap2 = nullptr; // TODO: rename
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/* 0x5c8 */ sead::Heap* mHeap = nullptr; // TODO: rename
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/* 0x5d0 */ ActorUniqueName* mUniqueName = nullptr;
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/* 0x5d8 */ Attention* mAttention = nullptr;
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/* 0x5e0 */ ActorMessageTransceiver mMsgTransceiver{*this, this};
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/* 0x638 */ Schedule* mSchedule = nullptr;
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/* 0x640 */ u32 mHashId = 0;
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/* 0x648 */ map::MubinIter mMapObjIter;
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/* 0x658 */ xlink2::Handle _658;
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/* 0x668 */ xlink2::Handle _668;
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/* 0x678 */ res::Handle* mModelResMaybe = nullptr;
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/* 0x680 */ u8 _680 = 0;
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/* 0x681 */ u8 _681 = 0;
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/* 0x682 */ u8 _682 = 0;
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/* 0x683 */ u8 _683 = 0;
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/* 0x684 */ u8 mSkipJobPushTimer = 0;
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/* 0x685 */ sead::BitFlag8 mSpecialJobTypesMaskOverride;
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/* 0x686 */ s8 _686 = -1;
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/* 0x687 */ sead::Atomic<bool> _687 = false;
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/* 0x688 */ sead::Atomic<bool> mLifeInfiniteMaybe = false;
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/* 0x689 */ sead::Atomic<bool> _689 = false;
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/* 0x68a */ sead::Atomic<bool> _68a = false;
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/* 0x68b */ sead::Atomic<bool> mNoFadeInCreate = false;
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/* 0x68c */ sead::Atomic<bool> _68c = false;
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/* 0x68d */ sead::Atomic<bool> _68d = false;
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/* 0x68e */ sead::Atomic<bool> _68e = false;
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/* 0x68f */ sead::Atomic<bool> _68f = false;
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/* 0x690 */ bool _690 = false;
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/* 0x691 */ bool _691 = false;
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/* 0x694 */ sead::Atomic<int> mFadeOutDeleteType = 0;
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/* 0x698 */ sead::Atomic<u32> mFadeOutSleepFlags;
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/* 0x6a0 */ void* _6a0 = nullptr;
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/* 0x6a8 */ Chemical* mChemical = nullptr;
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/* 0x6b0 */ phys::Reaction* mReaction = nullptr;
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/* 0x6b8 */ void* _6b8 = nullptr;
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/* 0x6c0 */ UMiiModelLink mUMiiModelLink{this};
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/* 0x6d0 */ float _6d0 = 0.0;
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/* 0x6d8 */ void* _6d8 = nullptr;
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/* 0x6e0 */ float _6e0 = 0.0;
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/* 0x6e4 */ float _6e4 = 0.0;
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/* 0x6e8 */ float _6e8 = -1.0;
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/* 0x6ec */ int _6ec = 0;
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/* 0x6f0 */ float _6f0 = -1.0;
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/* 0x6f4 */ float _6f4 = 0.0;
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/* 0x6f8 */ float _6f8 = 0.0;
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/* 0x6fc */ int _6fc = 0;
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/* 0x700 */ int _700 = 0;
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/* 0x708 */ ImpulseBaseProcLink* mImpulseBaseProcLink = nullptr;
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/* 0x710 */ sead::TypedBitFlag<StasisFlag> mStasisFlags; // TODO: probably need to rename this
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/* 0x714 */ float mLodLoadDistanceMultiplier = 1.0;
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/* 0x718 */ float _718 = 0.0;
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/* 0x71c */ sead::BitFlag32 mSignals;
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/* 0x720 */ sead::BitFlag32 _720;
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/* 0x728 */ void* _728 = nullptr;
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/* 0x730 */ u16 _730 = 0;
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/* 0x732 */ sead::BitFlag16 mDrawDistanceFlags;
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/* 0x738 */ BaseProcLink _738;
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/* 0x748 */ BaseProcLink mCreateArgBaseProcLink;
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/* 0x758 */ void* _758 = nullptr;
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/* 0x760 */ xlink2::Handle _760;
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/* 0x770 */ xlink2::Handle _770;
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/* 0x780 */ xlink2::Handle mSwordBlurHandle;
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/* 0x790 */ xlink2::Handle _790;
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/* 0x7a0 */ sead::Vector3f _7a0 = sead::Vector3f::zero;
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/* 0x7b0 */ ActorCreator* mCreator{};
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/* 0x7b8 */ sead::ListNode mCreatorActorListNode;
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/* 0x7c8 */ map::Object* mMapObject{};
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/* 0x7d0 */ void* _7d0 = nullptr;
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/* 0x7d8 */ bool _7d8 = false;
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/* 0x7e0 */ ActorEditorNode mActorEditorNode;
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/* 0x810 */ sead::Buffer<void*> mUMiiBones; // FIXME: type
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/* 0x820 */ mii::UMii* mUMii = nullptr;
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/* 0x828 */ mii::HylianInfo* mUMiiHylianInfo = nullptr;
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/* 0x830 */ float _830 = 1.0;
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/* 0x834 */ int _834 = 0;
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/* 0x838 */ int _838 = 0;
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private:
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enum class HandleMessageResult {
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_0,
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_1,
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_2,
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};
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HandleMessageResult doHandleMessage_(const Message& message);
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|
};
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KSYS_CHECK_SIZE_NX150(Actor, 0x840);
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BaseProcLink& getDummyBaseProcLink();
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} // namespace act
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} // namespace ksys
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