botw/src/KingSystem/Map/mapAutoPlacementMgr.h

42 lines
1.0 KiB
C++

#pragma once
#include <heap/seadDisposer.h>
#include <math/seadVector.h>
#include <prim/seadDelegate.h>
#include <prim/seadSafeString.h>
#include "KingSystem/Utils/Types.h"
namespace ksys::act {
class Actor;
} // namespace ksys::act
namespace ksys::map {
class AutoPlacementMgr {
SEAD_SINGLETON_DISPOSER(AutoPlacementMgr)
public:
AutoPlacementMgr();
virtual ~AutoPlacementMgr();
bool sub_7100659E40(act::Actor* actor, const sead::SafeString& actor_name, int count,
bool is_box);
void sub_7100659F94(act::Actor* actor);
// 0x0000007100654e44
bool threadFn();
// 0x0000007100656030
bool auto9();
// 0x0000007100656d24
bool auto2(const sead::SafeString& name, const sead::Vector3f& pos);
// 0x0000007100659188
bool auto0(const sead::Vector3f& pos, u32 placement_type);
// 0x0000007100659350
bool auto11(const sead::Vector3f& pos);
sead::DelegateR<AutoPlacementMgr, bool> mDelegate;
};
// KSYS_CHECK_SIZE_NX150(AutoPlacementMgr, 0x189E38);
} // namespace ksys::map