mirror of https://github.com/zeldaret/botw.git
106 lines
3.3 KiB
C++
106 lines
3.3 KiB
C++
#include "KingSystem/Physics/System/physShapeParam.h"
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namespace ksys::phys {
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ShapeParam::ShapeParam()
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: shape_type(sead::SafeString::cEmptyString, "shape_type", this), radius(1.0, "radius", this),
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convex_radius(0.05, "convex_radius", this),
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translate_0(sead::Vector3f::zero, "translate_0", this),
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translate_1(sead::Vector3f::zero, "translate_1", this),
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rotate(sead::Vector3f::zero, "rotate", this), vertex_num(0, "vertex_num", this),
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material(sead::SafeString::cEmptyString, "material", this),
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sub_material(sead::SafeString::cEmptyString, "sub_material", this),
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wall_code({"None"}, "wall_code", this), floor_code({"None"}, "floor_code", this),
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item_code_disable_stick(false, "item_code_disable_stick", this) {}
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ShapeParam::~ShapeParam() {
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vertices.freeBuffer();
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}
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bool ShapeParam::parse(const agl::utl::ResParameterObj& res_obj, sead::Heap* heap) {
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vertices.freeBuffer();
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applyResParameterObj(res_obj, nullptr);
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const int num_vertices = vertex_num.ref();
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if (num_vertices > 0) {
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vertices.allocBufferAssert(num_vertices, heap);
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for (int i = 0; i < num_vertices; ++i) {
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sead::FormatFixedSafeString<32> name("vertex_%d", i);
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vertices[i].init(sead::Vector3f::zero, name, "頂点", this);
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}
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applyResParameterObj(res_obj, nullptr);
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}
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return true;
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}
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ShapeParam::Shape ShapeParam::getShape() const {
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if (*shape_type == "sphere")
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return Shape::Sphere;
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if (*shape_type == "capsule")
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return Shape::Capsule;
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if (*shape_type == "cylinder")
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return Shape::Cylinder;
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if (*shape_type == "box")
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return Shape::Box;
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if (*shape_type == "polytope")
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return Shape::Polytope;
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if (*shape_type == "character_prism")
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return Shape::CharacterPrism;
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return Shape::Unknown;
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}
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void ShapeParam::getCommon(CommonShapeParam* param) const {
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param->material = materialFromText(*material);
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param->sub_material = sub_material->cstr();
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param->floor_code = floorCodeFromText(*floor_code);
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param->wall_code = wallCodeFromText(*wall_code);
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param->item_code_disable_stick = *item_code_disable_stick;
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}
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void ShapeParam::getSphere(SphereParam* param) const {
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param->radius = *radius;
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param->translate = *translate_0;
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getCommon(¶m->common);
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}
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void ShapeParam::getCapsule(CapsuleParam* param) const {
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param->radius = *radius;
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param->translate_0 = *translate_0;
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param->translate_1 = *translate_1;
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getCommon(¶m->common);
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}
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void ShapeParam::getCylinder(CylinderParam* param) const {
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param->radius = *radius;
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param->convex_radius = *convex_radius;
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param->translate_0 = *translate_0;
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param->translate_1 = *translate_1;
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getCommon(¶m->common);
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}
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void ShapeParam::getBox(BoxParam* param) const {
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param->translate_0 = *translate_0;
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param->translate_1 = *translate_1;
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param->rotate = *rotate;
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param->convex_radius = *convex_radius;
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getCommon(¶m->common);
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}
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void ShapeParam::getPolytope(PolytopeParam* param) const {
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param->vertex_num = *vertex_num;
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getCommon(¶m->common);
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}
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void ShapeParam::getCharacterPrism(CharacterPrismParam* param) const {
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param->radius = *radius;
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param->translate_0 = *translate_0;
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param->translate_1 = *translate_1;
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getCommon(¶m->common);
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}
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} // namespace ksys::phys
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