botw/src/KingSystem/Physics/System/physShapeParam.cpp

106 lines
3.3 KiB
C++

#include "KingSystem/Physics/System/physShapeParam.h"
namespace ksys::phys {
ShapeParam::ShapeParam()
: shape_type(sead::SafeString::cEmptyString, "shape_type", this), radius(1.0, "radius", this),
convex_radius(0.05, "convex_radius", this),
translate_0(sead::Vector3f::zero, "translate_0", this),
translate_1(sead::Vector3f::zero, "translate_1", this),
rotate(sead::Vector3f::zero, "rotate", this), vertex_num(0, "vertex_num", this),
material(sead::SafeString::cEmptyString, "material", this),
sub_material(sead::SafeString::cEmptyString, "sub_material", this),
wall_code({"None"}, "wall_code", this), floor_code({"None"}, "floor_code", this),
item_code_disable_stick(false, "item_code_disable_stick", this) {}
ShapeParam::~ShapeParam() {
vertices.freeBuffer();
}
bool ShapeParam::parse(const agl::utl::ResParameterObj& res_obj, sead::Heap* heap) {
vertices.freeBuffer();
applyResParameterObj(res_obj, nullptr);
const int num_vertices = vertex_num.ref();
if (num_vertices > 0) {
vertices.allocBufferAssert(num_vertices, heap);
for (int i = 0; i < num_vertices; ++i) {
sead::FormatFixedSafeString<32> name("vertex_%d", i);
vertices[i].init(sead::Vector3f::zero, name, "頂点", this);
}
applyResParameterObj(res_obj, nullptr);
}
return true;
}
ShapeParam::Shape ShapeParam::getShape() const {
if (*shape_type == "sphere")
return Shape::Sphere;
if (*shape_type == "capsule")
return Shape::Capsule;
if (*shape_type == "cylinder")
return Shape::Cylinder;
if (*shape_type == "box")
return Shape::Box;
if (*shape_type == "polytope")
return Shape::Polytope;
if (*shape_type == "character_prism")
return Shape::CharacterPrism;
return Shape::Unknown;
}
void ShapeParam::getCommon(CommonShapeParam* param) const {
param->material = materialFromText(*material);
param->sub_material = sub_material->cstr();
param->floor_code = floorCodeFromText(*floor_code);
param->wall_code = wallCodeFromText(*wall_code);
param->item_code_disable_stick = *item_code_disable_stick;
}
void ShapeParam::getSphere(SphereParam* param) const {
param->radius = *radius;
param->translate = *translate_0;
getCommon(&param->common);
}
void ShapeParam::getCapsule(CapsuleParam* param) const {
param->radius = *radius;
param->translate_0 = *translate_0;
param->translate_1 = *translate_1;
getCommon(&param->common);
}
void ShapeParam::getCylinder(CylinderParam* param) const {
param->radius = *radius;
param->convex_radius = *convex_radius;
param->translate_0 = *translate_0;
param->translate_1 = *translate_1;
getCommon(&param->common);
}
void ShapeParam::getBox(BoxParam* param) const {
param->translate_0 = *translate_0;
param->translate_1 = *translate_1;
param->rotate = *rotate;
param->convex_radius = *convex_radius;
getCommon(&param->common);
}
void ShapeParam::getPolytope(PolytopeParam* param) const {
param->vertex_num = *vertex_num;
getCommon(&param->common);
}
void ShapeParam::getCharacterPrism(CharacterPrismParam* param) const {
param->radius = *radius;
param->translate_0 = *translate_0;
param->translate_1 = *translate_1;
getCommon(&param->common);
}
} // namespace ksys::phys