botw/lib/hkStubs/Havok/Common/Base/Object/hkBaseObject.h

15 lines
354 B
C++

#pragma once
class hkBaseObject {
public:
HK_DECLARE_PLACEMENT_ALLOCATOR()
HK_FORCE_INLINE explicit hkBaseObject(hkFinishLoadedObjectFlag flag) {}
virtual ~hkBaseObject() = default;
virtual void __first_virtual_table_function__() {} // NOLINT(bugprone-reserved-identifier)
protected:
HK_FORCE_INLINE hkBaseObject() = default;
};