Eliminate spurious space at eol, and spurious word.

This commit is contained in:
Richard Stallman 2022-09-15 17:05:19 -04:00
parent 15bb28acc0
commit 1fb68e0048
1 changed files with 19 additions and 19 deletions

38
c.texi
View File

@ -279,7 +279,7 @@ Order of Execution
* Reordering of Operands:: Operations in C are not necessarily computed * Reordering of Operands:: Operations in C are not necessarily computed
in the order they are written. in the order they are written.
* Associativity and Ordering:: Some associative operations are performed * Associativity and Ordering:: Some associative operations are performed
in a particular order; others are not. in a particular order; others are not.
* Sequence Points:: Some guarantees about the order of operations. * Sequence Points:: Some guarantees about the order of operations.
* Postincrement and Ordering:: Ambiguous execution order with postincrement. * Postincrement and Ordering:: Ambiguous execution order with postincrement.
* Ordering of Operands:: Evaluation order of operands * Ordering of Operands:: Evaluation order of operands
@ -297,7 +297,7 @@ Primitive Data Types
Constants Constants
* Integer Constants:: Literal integer values. * Integer Constants:: Literal integer values.
* Integer Const Type:: Types of literal integer values. * Integer Const Type:: Types of literal integer values.
* Floating Constants:: Literal floating-point values. * Floating Constants:: Literal floating-point values.
* Imaginary Constants:: Literal imaginary number values. * Imaginary Constants:: Literal imaginary number values.
@ -344,7 +344,7 @@ Structures
* const Fields:: Making structure fields immutable. * const Fields:: Making structure fields immutable.
* Zero Length:: Zero-length array as a variable-length object. * Zero Length:: Zero-length array as a variable-length object.
* Flexible Array Fields:: Another approach to variable-length objects. * Flexible Array Fields:: Another approach to variable-length objects.
* Overlaying Structures:: Casting one structure type * Overlaying Structures:: Casting one structure type
over an object of another structure type. over an object of another structure type.
* Structure Assignment:: Assigning values to structure objects. * Structure Assignment:: Assigning values to structure objects.
* Unions:: Viewing the same object in different types. * Unions:: Viewing the same object in different types.
@ -487,7 +487,7 @@ Floating Point in Depth
Directing Compilation Directing Compilation
* Pragmas:: Controlling compilation of some constructs. * Pragmas:: Controlling compilation of some constructs.
* Static Assertions:: Compile-time tests for conditions. * Static Assertions:: Compile-time tests for conditions.
@end detailmenu @end detailmenu
@end menu @end menu
@ -3404,7 +3404,7 @@ necessarily predictable. This chapter describes what you can count on.
* Reordering of Operands:: Operations in C are not necessarily computed * Reordering of Operands:: Operations in C are not necessarily computed
in the order they are written. in the order they are written.
* Associativity and Ordering:: Some associative operations are performed * Associativity and Ordering:: Some associative operations are performed
in a particular order; others are not. in a particular order; others are not.
* Sequence Points:: Some guarantees about the order of operations. * Sequence Points:: Some guarantees about the order of operations.
* Postincrement and Ordering:: Ambiguous execution order with postincrement. * Postincrement and Ordering:: Ambiguous execution order with postincrement.
* Ordering of Operands:: Evaluation order of operands * Ordering of Operands:: Evaluation order of operands
@ -3920,7 +3920,7 @@ C has three floating-point data types:
``Double-precision'' floating point, which uses 64 bits. This is the ``Double-precision'' floating point, which uses 64 bits. This is the
normal floating-point type, and modern computers normally do normal floating-point type, and modern computers normally do
their floating-point computations in this type, or some wider type. their floating-point computations in this type, or some wider type.
Except when there is a special reason to do otherwise, this is the Except when there is a special reason to do otherwise, this is the
type to use for floating-point values. type to use for floating-point values.
@item float @item float
@ -3931,7 +3931,7 @@ addition, single-precision arithmetic is faster on some computers, and
occasionally that is useful. But not often---most programs don't use occasionally that is useful. But not often---most programs don't use
the type @code{float}. the type @code{float}.
C would be cleaner if @code{float} were the name of the type we C would be cleaner if @code{float} were the name of the type we
use for most floating-point values; however, for historical reasons, use for most floating-point values; however, for historical reasons,
that's not so. that's not so.
@ -4680,7 +4680,7 @@ constant. Their types are, respectively, @code{char16_t} and
inconvenient without including it to declare those type names. inconvenient without including it to declare those type names.
The character represented in a wide character constant can be an The character represented in a wide character constant can be an
ordinary ASCII character. @code{L'a'}, @code{u'a'} and @code{U'a'} ordinary ASCII character. @code{L'a'}, @code{u'a'} and @code{U'a'}
are all valid, and they are all equal to @code{'a'}. are all valid, and they are all equal to @code{'a'}.
In all three kinds of wide character constants, you can write a In all three kinds of wide character constants, you can write a
@ -5020,7 +5020,7 @@ them later. Here's a simple example to illustrate the practice:
i = 5; i = 5;
@r{@dots{}} @r{@dots{}}
return *ptr; /* @r{Returns 5, fetched from @code{i}.} */ return *ptr; /* @r{Returns 5, fetched from @code{i}.} */
@} @}
@end example @end example
@ -5195,7 +5195,7 @@ extract_int_or_double (void *ptr, bool its_an_int)
@{ @{
if (its_an_int) if (its_an_int)
handle_an_int (*(int *)ptr); handle_an_int (*(int *)ptr);
else else
handle_a_double (*(double *)ptr); handle_a_double (*(double *)ptr);
@} @}
@end example @end example
@ -5765,7 +5765,7 @@ GNU C does not require this.
* const Fields:: Making structure fields immutable. * const Fields:: Making structure fields immutable.
* Zero Length:: Zero-length array as a variable-length object. * Zero Length:: Zero-length array as a variable-length object.
* Flexible Array Fields:: Another approach to variable-length objects. * Flexible Array Fields:: Another approach to variable-length objects.
* Overlaying Structures:: Casting one structure type * Overlaying Structures:: Casting one structure type
over an object of another structure type. over an object of another structure type.
* Structure Assignment:: Assigning values to structure objects. * Structure Assignment:: Assigning values to structure objects.
* Unions:: Viewing the same object in different types. * Unions:: Viewing the same object in different types.
@ -6703,7 +6703,7 @@ definition for the structure type.
When several structure types contain pointers to each other, you can When several structure types contain pointers to each other, you can
define the types in any order because pointers to types that come define the types in any order because pointers to types that come
later are incomplete types. Thus, later are incomplete types. Thus,
Here is an example. Here is an example.
@example @example
@ -6723,7 +6723,7 @@ struct employee_list
struct employee_list *next; /* @r{incomplete type.} */ struct employee_list *next; /* @r{incomplete type.} */
@r{@dots{}} @r{@dots{}}
@}; @};
/* @r{A group points to one employee_list.} */ /* @r{A group points to one employee_list.} */
struct group struct group
@{ @{
@ -7161,7 +7161,7 @@ pointer to the array's element at index zero. The code can operate
on the pointer, and through that on individual elements of the array, on the pointer, and through that on individual elements of the array,
but it can't get and operate on the array as a unit. but it can't get and operate on the array as a unit.
There are three exceptions to this conversion rule, but none of them There are three exceptions to this conversion rule, but none of them
offers a way to operate on the array as a whole. offers a way to operate on the array as a whole.
First, @samp{&} applied to an expression with array type gives you the First, @samp{&} applied to an expression with array type gives you the
@ -11316,13 +11316,13 @@ struct list
inline struct list * inline struct list *
list_first (struct list *p) list_first (struct list *p)
@{ @{
return p->first; return p->first;
@} @}
inline struct list * inline struct list *
list_second (struct list *p) list_second (struct list *p)
@{ @{
return p->second; return p->second;
@} @}
@end example @end example
@ -11896,7 +11896,7 @@ blocks could have their own variables, also named @code{x}, without
any conflict between those variables. any conflict between those variables.
A variable declared inside a subblock has a scope limited to A variable declared inside a subblock has a scope limited to
that subblock, that subblock,
@example @example
@group @group
@ -11970,7 +11970,7 @@ foo (int x)
@noindent @noindent
This prints the value of @code{x} the function parameter, rather than This prints the value of @code{x} the function parameter, rather than
the value of the file-scope variable @code{x}. However, the value of the file-scope variable @code{x}.
Labels (@pxref{goto Statement}) have @dfn{function} scope: each label Labels (@pxref{goto Statement}) have @dfn{function} scope: each label
is visible for the whole of the containing function body, both before is visible for the whole of the containing function body, both before
@ -12896,7 +12896,7 @@ d[2]; int i[4]; @} u; int i; @};} because there's a @code{double}
inside it somewhere. inside it somewhere.
@item @item
A character type. A character type.
@end itemize @end itemize
What do these rules say about the example in this subsection? What do these rules say about the example in this subsection?