cdesktopenv/cde/lib/DtMmdb/StyleSheet/Resolver.h

84 lines
2.5 KiB
C++

/*
* CDE - Common Desktop Environment
*
* Copyright (c) 1993-2012, The Open Group. All rights reserved.
*
* These libraries and programs are free software; you can
* redistribute them and/or modify them under the terms of the GNU
* Lesser General Public License as published by the Free Software
* Foundation; either version 2 of the License, or (at your option)
* any later version.
*
* These libraries and programs are distributed in the hope that
* they will be useful, but WITHOUT ANY WARRANTY; without even the
* implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU Lesser General Public License for more
* details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with these libraries and programs; if not, write
* to the Free Software Foundation, Inc., 51 Franklin Street, Fifth
* Floor, Boston, MA 02110-1301 USA
*/
/* $XConsortium: Resolver.h /main/4 1996/06/11 17:08:28 cde-hal $ */
#ifndef _Resolver_h
#define _Resolver_h
class Element;
class Symbol;
class FeatureSet;
class PathTable;
class Renderer;
class ResolverStack;
#include "SSPath.h"
#include "ResolverStack.h"
#include "dti_excs/Exceptions.hh"
/* **************************************************************
the Resolver is responsible for taking input from the NodeParser,
getting a feature set from the Style Sheet and passing it on to a
Renderer
- get Element input from NodeParser
- consult Style Sheet PathTable to get raw FeatureSet
- evaluate feature set to resolve variables and expressions
- merge with parent complete feature set to get complete feature
set
- pass data to Renderer (Element, localFeatures, completeFeatures)
* ************************************************************** */
class Resolver : public Destructable
{
public:
Resolver(PathTable& pTable, Renderer& r);
virtual ~Resolver();
// beginElement returns a non-zero value if element is to be ignored
unsigned int beginElement(Element*);
void data(const char* data, unsigned int data_length);
void endElement(const Symbol&);
// called before any data
virtual void Begin();
// called after all data
virtual void End();
private:
SSPath f_path ;
PathTable &f_pathTable;
// NOTE: this one could be a pointer so we can change them on the fly
Renderer &f_Renderer;
ResolverStack f_resolverStack;
};
#endif /* _Resolver_h */
/* DO NOT ADD ANY LINES AFTER THIS #endif */