cdesktopenv/cde/lib/DtMmdb/StyleSheet/SymTab.C

177 lines
3.7 KiB
C

/*
* CDE - Common Desktop Environment
*
* Copyright (c) 1993-2012, The Open Group. All rights reserved.
*
* These libraries and programs are free software; you can
* redistribute them and/or modify them under the terms of the GNU
* Lesser General Public License as published by the Free Software
* Foundation; either version 2 of the License, or (at your option)
* any later version.
*
* These libraries and programs are distributed in the hope that
* they will be useful, but WITHOUT ANY WARRANTY; without even the
* implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU Lesser General Public License for more
* details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with these libraries and programs; if not, write
* to the Free Software Foundation, Inc., 51 Franklin Street, Fifth
* Floor, Boston, MA 02110-1301 USA
*/
// $XConsortium: SymTab.cc /main/4 1996/06/11 17:09:34 cde-hal $
#include "SymTab.h"
SymbolName::SymbolName(const char *name)
: CC_String(name)
{
}
unsigned int SymbolName::operator==(const SymbolName &string)
{
return !compareTo(string, exact);
}
unsigned
SymbolTable::hashsym(const SymbolName &string)
{
return string.hash();
}
SymbolTable::SymbolTable()
: hashTable<SymbolName, unsigned int>(hashsym),
f_IDsAssigned(0)
{
f_wildCardId = intern("?", true).id();
f_unlimitedWildCardId = intern("*", true).id();
}
SymbolTable::~SymbolTable()
{
gSymTab = 0;
// cleanup after ourselves
clearAndDestroy();
}
const Symbol
SymbolTable::intern(const char *name, unsigned int assignId)
{
//cerr << "intern(): name =<" << name << "> " << "this=" << (void*)this << "\n";
SymbolName sym_name(name);
unsigned int *id;
const SymbolName *strptr = findKeyAndValue(&sym_name, id);
//cerr << "strptr =" << (void*)strptr << "\n";
if (!strptr)
{
SymbolName *newname = new SymbolName(name);
id = new unsigned int((assignId) ? ++f_IDsAssigned : 0);
insertKeyAndValue(newname, id);
strptr = newname;
}
/*
#ifdef DEBUG
{
hashTableIterator<SymbolName,unsigned int> next(*this);
cout << "intern(" << name << ")" << endl;
while (++next)
cout << "\tKey: " << *next.key() << "\tValue: " << *next.value() << endl;
}
#endif
*/
//cerr << "Final strptr used =" << (void*)strptr << "\n";
return Symbol(strptr, *id);
}
// /////////////////////////////////////////////////////////////////////////
// class Symbol
// /////////////////////////////////////////////////////////////////////////
Symbol::Symbol(const SymbolName *name, unsigned int x)
: f_name(name), f_id(x)
{
}
Symbol::Symbol(const Symbol &sym)
: f_name(sym.f_name), f_id(sym.f_id)
{
}
Symbol
Symbol::operator=(const Symbol &other)
{
f_name = other.f_name; return *this ;
}
const char *
Symbol::name() const
{
return *f_name ;
}
unsigned int
Symbol::operator==(const Symbol &sym) const
{
return sym.f_name == f_name ;
}
// /////////////////////////////////////////////////////////////////////////
// Printing
// /////////////////////////////////////////////////////////////////////////
ostream &operator<<(ostream &o, const Symbol &s)
{
return s.print(o);
}
ostream &operator<<(ostream &o, const SymbolTable &st)
{
return st.print(o);
}
ostream &
SymbolTable::print(ostream &o) const
{
hashTableIterator<SymbolName, unsigned int>
next(*(hashTable<SymbolName, unsigned int>*)this);
o << '<' << endl;
while(++next)
o << next.key() << endl;
o << '>' << endl;
return o ;
}
ostream &
Symbol::print(ostream &o) const
{
#ifdef DEBUG
f_name->print(o);
return o << '(' << id() << ')';
#else
return f_name -> print(o);
#endif
}
ostream &
SymbolName::print(ostream &o) const
{
return o << data();
}