cdesktopenv/cde/programs/dtdocbook/infolib/AttributeStore.C

135 lines
3.1 KiB
C

/*
* CDE - Common Desktop Environment
*
* Copyright (c) 1993-2012, The Open Group. All rights reserved.
*
* These libraries and programs are free software; you can
* redistribute them and/or modify them under the terms of the GNU
* Lesser General Public License as published by the Free Software
* Foundation; either version 2 of the License, or (at your option)
* any later version.
*
* These libraries and programs are distributed in the hope that
* they will be useful, but WITHOUT ANY WARRANTY; without even the
* implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU Lesser General Public License for more
* details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with these libraries and programs; if not, write
* to the Free Software Foundation, Inc., 51 Franklin Street, Fifth
* Floor, Boston, MA 02110-1301 USA
*/
/* $XConsortium: AttributeStore.C /main/3 1996/08/21 15:46:08 drk $ */
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include <iostream>
using namespace std;
#include "List.h"
#include "AttributeRec.h"
#include "AttributeStore.h"
#include "HashBucketEntry.h"
// Debugging macro
#ifdef DEBUG
#define DBG(level) if ( dbgLevel >= level)
#else
#define DBG(level) if (0)
#endif
//---------------------------------------------------------
// AttributeStore : Constructor
AttributeStore::AttributeStore( int sz ):NumBuckets(sz)
{
char *dbgStr;
dbgStr = getenv("OL_DEBUG");
dbgLevel = ( dbgStr ? atoi(dbgStr):0);
HashTable = new HashBucketEntry * [ NumBuckets ];
if ( !HashTable ) {
cerr << "(ERROR) Unable to allocate memory for HashTable\n";
exit(1);
}
for ( int i=0; i < sz; i++) {
HashTable[i] = NULL;
}
}
//---------------------------------------------------------
// AttributeStore : Destructor
AttributeStore::~AttributeStore()
{
for ( int i=0; i < NumBuckets; i++ ) {
delete HashTable[i];
}
}
//---------------------------------------------------------
// AttributeStore::hash()
int AttributeStore::hash( char *HashKeyStr )
{
DBG(10) cerr << "(DEBUG) Invoking hash function with HashKeyStr = "
<< HashKeyStr << endl;
int sum=0;
// This is a simple hash function
for ( char *ptr=HashKeyStr; *ptr; ptr++ ) {
sum += *ptr;
}
sum = sum % NumBuckets;
DBG(10) cerr << "(DEBUG) returning value for hash function = "
<< sum << endl;
return ( sum );
}
//---------------------------------------------------------
// AttributeStore::lookup
char *AttributeStore::lookup( Token *ThisToken, char *aName )
{
int HashValue;
AttributeRec *aRecPtr;
HashValue=hash( aName );
aRecPtr = HashTable[ HashValue ]->lookup( aName );
return ( aRecPtr->GetAttributeValue( ThisToken ) );
}
//---------------------------------------------------------
// AttributeStore::add
int AttributeStore::insert ( AttributeRec *att )
{
int HashValue;
HashBucketEntry *BucketEntry;
HashValue = hash ( att->name );
BucketEntry = HashTable [ HashValue ];
if ( BucketEntry->lookup ( att->name ) ) {
return(0);
}
else {
BucketEntry->insert( att );
return(1);
}
}