cdesktopenv/cde/programs/dtdocbook/infolib/EntityScope.h

89 lines
2.2 KiB
C++

/*
* CDE - Common Desktop Environment
*
* Copyright (c) 1993-2012, The Open Group. All rights reserved.
*
* These libraries and programs are free software; you can
* redistribute them and/or modify them under the terms of the GNU
* Lesser General Public License as published by the Free Software
* Foundation; either version 2 of the License, or (at your option)
* any later version.
*
* These libraries and programs are distributed in the hope that
* they will be useful, but WITHOUT ANY WARRANTY; without even the
* implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU Lesser General Public License for more
* details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with these libraries and programs; if not, write
* to the Free Software Foundation, Inc., 51 Franklin Street, Fifth
* Floor, Boston, MA 02110-1301 USA
*/
/* $XConsortium: EntityScope.h /main/2 1996/07/18 16:43:47 drk $ */
#ifndef ENT_SCOPE_HDR
#define ENT_SCOPE_HDR
#include "EntityList.h"
class EntityScope {
private:
EntityList *currentEntityScope;
public:
void push ( EntityList *escope ) {
escope->next = currentEntityScope;
currentEntityScope = escope;
}
EntityList *pop();
EntityList *GetTopEntities() const { return(currentEntityScope); }
SGMLDefn *LookupEntity( int ename );
/*
* Constructor EntityScope creates a topmost entitylist
* so the stack will contain an element after it is constructed
*/
EntityScope() { currentEntityScope = new EntityList(); }
~EntityScope();
};
//----------------------------------------------------------------
inline
SGMLDefn *
EntityScope::LookupEntity( int ename )
{
return ( currentEntityScope->lookup( ename ) );
}
//-----------------------------------------------------------------
inline
EntityList *
EntityScope::pop()
{
EntityList *ptr;
ptr = currentEntityScope;
currentEntityScope = ptr->next;
return ( ptr );
}
//-----------------------------------------------------------------
inline
EntityScope::~EntityScope()
{
EntityList *pt = currentEntityScope;
while( pt ) {
EntityList *tmp = pt;
pt = pt->next;
delete tmp;
}
}
#endif