cdesktopenv/cde/programs/dtscreen/qix.c

169 lines
5.1 KiB
C

/*
* CDE - Common Desktop Environment
*
* Copyright (c) 1993-2012, The Open Group. All rights reserved.
*
* These libraries and programs are free software; you can
* redistribute them and/or modify them under the terms of the GNU
* Lesser General Public License as published by the Free Software
* Foundation; either version 2 of the License, or (at your option)
* any later version.
*
* These libraries and programs are distributed in the hope that
* they will be useful, but WITHOUT ANY WARRANTY; without even the
* implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU Lesser General Public License for more
* details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with these libraries and programs; if not, write
* to the Free Software Foundation, Inc., 51 Franklin Street, Fifth
* Floor, Boston, MA 02110-1301 USA
*/
/* $XConsortium: qix.c /main/3 1995/11/02 16:08:11 rswiston $ */
/*
*/
/* *
* (c) Copyright 1993, 1994 Hewlett-Packard Company *
* (c) Copyright 1993, 1994 International Business Machines Corp. *
* (c) Copyright 1993, 1994 Sun Microsystems, Inc. *
* (c) Copyright 1993, 1994 Novell, Inc. *
*/
/*-
* qix.c - Vector swirl for dtscreen, the X Window System lockscreen.
*
* Copyright (c) 1991 by Patrick J. Naughton.
*
* See dtscreen.c for copying information.
*
* Revision History:
* 29-Jul-90: support for multiple screens.
* made check_bounds_?() a macro.
* fixed initial parameter setup.
* 15-Dec-89: Fix for proper skipping of {White,Black}Pixel() in colors.
* 08-Oct-89: Fixed bug in memory allocation in initqix().
* Moved seconds() to an extern.
* 23-Sep-89: Switch to random() and fixed bug w/ less than 4 lines.
* 20-Sep-89: Lint.
* 24-Mar-89: Written.
*/
#include "dtscreen.h"
#include <stdlib.h>
typedef struct {
int x;
int y;
} point;
typedef struct {
int pix;
long startTime;
int first;
int last;
int dx1;
int dy1;
int dx2;
int dy2;
int x1;
int y1;
int x2;
int y2;
int offset;
int delta;
int width;
int height;
int nlines;
point *lineq;
} qixstruct;
void
initqix(perwindow *pwin)
{
XWindowAttributes xgwa;
qixstruct *qp;
if (pwin->data) free(pwin->data);
pwin->data = (void *)malloc(sizeof(qixstruct));
memset(pwin->data, '\0', sizeof(qixstruct));
qp = (qixstruct *)pwin->data;
qp->startTime = seconds();
qp->nlines = (batchcount + 1) * 2;
qp->lineq = (point *) malloc(qp->nlines * sizeof(point));
memset(qp->lineq, '\0', qp->nlines * sizeof(point));
XGetWindowAttributes(dsp, pwin->w, &xgwa);
qp->width = xgwa.width;
qp->height = xgwa.height;
qp->delta = 16;
if (qp->width < 100) { /* icon window */
qp->nlines /= 4;
qp->delta /= 4;
}
qp->offset = qp->delta / 3;
qp->last = 0;
qp->pix = 0;
qp->dx1 = random() % qp->delta + qp->offset;
qp->dy1 = random() % qp->delta + qp->offset;
qp->dx2 = random() % qp->delta + qp->offset;
qp->dy2 = random() % qp->delta + qp->offset;
qp->x1 = random() % qp->width;
qp->y1 = random() % qp->height;
qp->x2 = random() % qp->width;
qp->y2 = random() % qp->height;
XSetForeground(dsp, pwin->gc, BlackPixelOfScreen(pwin->perscreen->screen));
XFillRectangle(dsp, pwin->w, pwin->gc, 0, 0, qp->width, qp->height);
}
#define check_bounds(qp, val, del, max) \
{ \
if ((val) < 0) { \
*(del) = (random() % (qp)->delta) + (qp)->offset; \
} else if ((val) > (max)) { \
*(del) = -(random() % (qp)->delta) - (qp)->offset; \
} \
}
void
drawqix(perwindow *pwin)
{
qixstruct *qp = (qixstruct *)pwin->data;
qp->first = (qp->last + 2) % qp->nlines;
qp->x1 += qp->dx1;
qp->y1 += qp->dy1;
qp->x2 += qp->dx2;
qp->y2 += qp->dy2;
check_bounds(qp, qp->x1, &qp->dx1, qp->width);
check_bounds(qp, qp->y1, &qp->dy1, qp->height);
check_bounds(qp, qp->x2, &qp->dx2, qp->width);
check_bounds(qp, qp->y2, &qp->dy2, qp->height);
XSetForeground(dsp, pwin->gc, BlackPixelOfScreen(pwin->perscreen->screen));
XDrawLine(dsp, pwin->w, pwin->gc,
qp->lineq[qp->first].x, qp->lineq[qp->first].y,
qp->lineq[qp->first + 1].x, qp->lineq[qp->first + 1].y);
if (!mono && pwin->perscreen->npixels > 2) {
XSetForeground(dsp, pwin->gc, pwin->perscreen->pixels[qp->pix]);
if (++qp->pix >= pwin->perscreen->npixels)
qp->pix = 0;
} else
XSetForeground(dsp, pwin->gc, WhitePixelOfScreen(pwin->perscreen->screen));
XDrawLine(dsp, pwin->w, pwin->gc, qp->x1, qp->y1, qp->x2, qp->y2);
qp->lineq[qp->last].x = qp->x1;
qp->lineq[qp->last].y = qp->y1;
qp->last++;
if (qp->last >= qp->nlines)
qp->last = 0;
qp->lineq[qp->last].x = qp->x2;
qp->lineq[qp->last].y = qp->y2;
qp->last++;
if (qp->last >= qp->nlines)
qp->last = 0;
}