cdesktopenv/cde/doc/C/guides/builderGuide/ch09.sgm

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<!-- $XConsortium: ch09.sgm /main/7 1996/09/08 19:49:04 rws $ -->
<!-- (c) Copyright 1995 Digital Equipment Corporation. -->
<!-- (c) Copyright 1995 Hewlett-Packard Company. -->
<!-- (c) Copyright 1995 International Business Machines Corp. -->
<!-- (c) Copyright 1995 Sun Microsystems, Inc. -->
<!-- (c) Copyright 1995 Novell, Inc. -->
<!-- (c) Copyright 1995 FUJITSU LIMITED. -->
<!-- (c) Copyright 1995 Hitachi. -->
<chapter id="ABUG.codeg.div.1">
<title id="ABUG.codeg.mkr.1">Generating Code and Building an Application</title>
<para>This chapter describes the Code Generator and its use to generate code,
add user code to generated code, make the application, and run the compiled
application. See <!--Original XRef content: '&xd2;Code Generator Window&xd3;
on page&numsp;130'--><xref role="SecTitleAndPageNum" linkend="ABUG.apWDB.mkr.9">
for an illustration of the Code Generator window and descriptions of its
elements.</para>
<informaltable id="ABUG.codeg.itbl.1" frame="All">
<tgroup cols="1">
<colspec colname="1" colwidth="4.0 in">
<tbody>
<row rowsep="1">
<entry><para><!--Original XRef content: 'Making and Running an Application107'--><xref
role="JumpText" linkend="ABUG.codeg.mkr.2"></para></entry></row>
<row rowsep="1">
<entry><para><!--Original XRef content: 'To Set Code Generator Options109'--><xref
role="JumpText" linkend="ABUG.codeg.mkr.3"></para></entry></row>
<row rowsep="1">
<entry><para><!--Original XRef content: 'To Set Environment Options110'--><xref
role="JumpText" linkend="ABUG.codeg.mkr.4"></para></entry></row>
<row rowsep="1">
<entry><para><!--Original XRef content: 'Adding User Code to Generated Code112'--><xref
role="JumpText" linkend="ABUG.codeg.mkr.6"></para></entry></row>
<row rowsep="1">
<entry><para><!--Original XRef content: 'To Generate Code from the Command
Line111'--><xref role="JumpText" linkend="ABUG.codeg.mkr.5"></para></entry>
</row></tbody></tgroup></informaltable>
<sect1 id="ABUG.codeg.div.2">
<title id="ABUG.codeg.mkr.2">Making and Running an Application</title>
<para>Two scenarios are described below. In the first scenario, you build
and run an application in one step. In the second scenario, you generate
code, compile the code, and run the application in separate steps.</para>
<para>In either case, if you have made changes to the project that have not
been saved, a message dialog box will be displayed, telling you that you
have unsaved edits and giving you the choice of cancelling the generate code
process or saving the project. If you choose to save the project, you will
have to specify where to save the project if it has not been saved before.
</para>
<sect2 id="ABUG.codeg.div.3" role="Procedure">
<title>To Make and Run in One Step</title>
<orderedlist><listitem><para><indexterm><primary>application</primary><secondary>building and running in one step</secondary></indexterm><indexterm><primary>running application</primary><secondary>in one step</secondary></indexterm>Choose
Code Generator from the File menu of the App Builder primary window.</para>
<para>The Code Generator is displayed.<indexterm><primary>Code Generator</primary></indexterm></para>
</listitem>
<listitem><para>Click Make &amp; Run to generate code, build the
application, and run it.</para>
<para>If you have saved the project and all goes well, a number of messages
will be displayed in the output pane at the top of the Code Generator. The
final message will be &ldquo;Running: ./[<emphasis>projectname</emphasis>]&rdquo;
and the application will run.</para>
<para>At the least, the application primary window will be displayed. Any
windows whose visibility is not set to yes at application startup will be
hidden. Depending on what functionality you included that does not require
user code, the application might do a variety of things. Menus can be displayed,
some connections can be tested, On Item help can be displayed, and so on.
</para>
</listitem>
</orderedlist>
<note>
<para>Ultimately, you must write some code to complete the application. For
example, any Call Function callbacks specified in the Connections Editor
will have to be substituted for. See <!--Original XRef content: '&xd2;Adding
User Code to Generated Code&xd3; on
page&numsp;112'--><xref role="SecTitleAndPageNum" linkend="ABUG.codeg.mkr.6">
for more information.</para>
</note>
</sect2>
<sect2 id="ABUG.codeg.div.4" role="Procedure">
<title>To Generate Code, Make, and Run Separately</title>
<orderedlist><listitem><para>Click Generate Code to generate code for the
current project.<indexterm><primary>application</primary><secondary>generating
code for</secondary></indexterm><indexterm><primary>generating code for application</primary></indexterm></para>
<para>As the code generator runs, messages are displayed in the output pane
at the top of the Code Generator window. The final message should be &ldquo;Completed
successfully.&rdquo; A number of files will be created, including Makefiles,
project files, module files, and two <filename>dtb_utils</filename> files.
You can look at the files in the term pane at the bottom of the Code Generator
window.</para>
</listitem><listitem><para>Click Make to build the application.<indexterm>
<primary>application</primary><secondary>building</secondary></indexterm><indexterm>
<primary>building application</primary></indexterm></para>
<para>More messages will be displayed in the Output Pane as the application
is compiled. The final message again should be &ldquo;Completed successfully.&rdquo;
A few more files will be created, including object files and the executable
application file, which has the name you gave the project.</para>
</listitem><listitem><para>Click Run to run the application.<indexterm>
<primary>application</primary><secondary>running</secondary></indexterm><indexterm>
<primary>running application</primary></indexterm></para>
<para>The application will be started&mdash;as if you had typed the name of
the executable at the command line.</para>
</listitem><listitem><para>Click Abort to quit the application.<indexterm>
<primary>application</primary><secondary>quitting</secondary></indexterm><indexterm>
<primary>quitting</primary><secondary>application</secondary></indexterm></para>
<para>This will terminate the application, closing all windows. You can also
click Abort to terminate code generation or <command>make</command> operations
started in the Code Generator window.</para>
</listitem>
</orderedlist>
</sect2>
<sect2 id="ABUG.codeg.div.5" role="Procedure">
<title id="ABUG.codeg.mkr.3">To Set Code Generator Options<indexterm><primary>options, Code Generator</primary></indexterm><indexterm><primary>Code Generator</primary><secondary>options</secondary></indexterm><indexterm><primary>setting</primary><secondary>Code Generator options</secondary></indexterm></title>
<para>To change the options that determine what code is generated and other
Code Generator functions:</para>
<orderedlist><listitem><para>Choose Code Generator from the File menu of the
App Builder primary window to display the Code Generator window.</para>
</listitem><listitem><para>Choose Generator from the Options menu to display
the Code Generator Options dialog box.</para>
</listitem><listitem><para>Select one of the Generate Code For options (Entire
Project, Main Only, Specific Modules Only, Specific Modules and Main).</para>
<para>If you select Specific Modules or Specific Modules and Main, the list
of modules is active. Select the names of the modules you want to generate
code for in the list.</para>
</listitem><listitem><para>Click Don't Merge if you do not want your hand-edited
code merged with the generated code.</para>
<note>
<para>Do not select Don't Merge unless you are sure you want to destroy the
user code.</para>
</note>
</listitem>
<listitem><para>Choose a different message reporting option if
you wish.</para>
<para>Choices are Report Normal Messages, Be Silent, and Be Verbose.</para>
</listitem><listitem><para>Type Make Arguments, if appropriate.</para>
<para>These arguments will be included when you click Make or Make &amp; Run.
</para>
</listitem><listitem><para>Type Run Time Arguments, if appropriate.</para>
<para>These arguments will be included when you click Run or Make &amp; Run.
</para>
</listitem><listitem><para>Click Reset to Defaults to set all fields to their
default values.</para>
<para>Default values are Generate Code For Entire Project, Merge user code
with generated code, and Report Normal Messages.</para>
</listitem><listitem><para>Click OK or Apply to make the changes.</para>
<para>The Options dialog box will be dismissed if you click OK.</para>
</listitem></orderedlist>
</sect2>
<sect2 id="ABUG.codeg.div.6" role="Procedure">
<title id="ABUG.codeg.mkr.4">To Set Environment Options<indexterm><primary>environment options, Code Generator</primary></indexterm><indexterm><primary>setting</primary><secondary>environment options</secondary></indexterm></title>
<orderedlist><listitem><para>Choose Code Generator from the File menu of the
App Builder primary window to display the Code Generator window.</para>
</listitem><listitem><para>Choose Environment from the Options menu to display
the Environment Options dialog box.</para>
</listitem><listitem><para>Type a variable in the Variable Name text field.
</para>
<para>You might want to change <command>PATH</command>, for instance.</para>
</listitem><listitem><para>Click Get to display the current value for the
variable in Variable Name.</para>
<para>The value of the variable will be displayed in the Value pane.</para>
</listitem><listitem><para>Make a change to Value and click Set to change
the value of the variable.</para>
<para>This change is made for this App Builder session only.</para>
</listitem><listitem><para>Click Reset to reset Value to its value outside
this session of App Builder.</para>
</listitem><listitem><para>Click Cancel to dismiss the dialog box.</para>
</listitem></orderedlist>
</sect2>
<sect2 id="ABUG.codeg.div.7" role="Procedure">
<title id="ABUG.codeg.mkr.5">To Generate Code from the Command Line</title>
<para>To generate App Builder code from the command line, run <command>dtcodegen</command>. Usage is described below.</para>
<para>Usage: <command>dtcodegen</command> [<symbol role="Variable">options</symbol>] [<symbol role="Variable">project-file</symbol>] [ <symbol role="Variable">module-file</symbol> [<symbol role="Variable">module-file</symbol>] ...]</para>
<para>Code is generated for each module specified on the command line, or
for all modules in the project, if no modules are specified. If no project
file is specified, a project file containing the specified module(s) is searched
for in the current directory.</para>
<para>Files with extension <filename>.bip</filename> are assumend to be BIL
project files, files with <filename>.bix</filename> extension are assumed
to be encapsulated BIL files, and files with a <filename>.bil</filename>
extension are assumed to be BIL module files.</para>
<informaltable>
<tgroup cols="2" colsep="0" rowsep="0">
<colspec align="left" colname="col1" colwidth="169*">
<colspec align="left" colname="col2" colwidth="359*">
<spanspec nameend="col2" namest="col1" spanname="1to2">
<thead>
<row><entry align="left" spanname="1to2" valign="bottom"><para>Options (* = default, + = default with no project
file)</para></entry>
</row>
</thead>
<tbody>
<row>
<entry><para><command>-help (-h)</command></para></entry>
<entry><para>Print out this help message</para></entry></row>
<row>
<entry><para><filename>-main</filename></para></entry>
<entry><para>Write file containing main()</para></entry></row>
<row>
<entry><para><filename>-changed</filename></para></entry>
<entry><para>Only generate files that have changed</para></entry></row>
<row>
<entry><para><command>* -merge</command></para></entry>
<entry><para>Merge generated _stubs.c files with previous version</para></entry>
</row>
<row>
<entry><para><filename>-nomerge</filename></para></entry>
<entry><para>Don't merge existing and new stubs file</para></entry></row>
<row>
<entry><para><command>* -project (-p)</command></para></entry>
<entry><para>Specify a project to generate code for</para></entry></row>
<row>
<entry><para><command>-noproject (-np)</command></para></entry>
<entry><para>Use default project settings, ignore project file</para></entry>
</row>
<row>
<entry><para><command>+ -showall</command></para></entry>
<entry><para>Application shows (maps) all windows at startup</para></entry>
</row>
<row>
<entry><para><command>* -noshowall</command></para></entry>
<entry><para>Application shows (maps) only initially-visible windows
</para></entry></row>
<row>
<entry><para><command>-silent (-s)</command></para></entry>
<entry><para>Silent mode, no messages written</para></entry></row>
<row>
<entry><para><command>-verbose (-v)</command></para></entry>
<entry><para>Verbose mode, detailed progress messages</para></entry></row>
</tbody></tgroup></informaltable>
</sect2>
</sect1>
<sect1 id="ABUG.codeg.div.8">
<title id="ABUG.codeg.mkr.6">Adding User Code to Generated Code</title>
<para>When you generate code for the interface you have developed by clicking
Generate Code in the Code Generator window or running <command>dtcodegen</command> from the command line, a number of files are generated in the
project folder. If your project is called &ldquo;test&rdquo; and it has
one module, called &ldquo;mod1,&rdquo; for instance, the following files
will be created:</para>
<itemizedlist remap="Bullet1"><listitem><para><command>Makefile</command>
(plus Makefiles for other platforms)</para>
</listitem><listitem><para><filename>dtb_utils.c</filename></para>
</listitem><listitem><para><filename>dtb_utils.h</filename></para>
</listitem><listitem><para><filename>mod1.bil</filename> (module file)</para>
</listitem><listitem><para><filename>mod1_stubs.c</filename></para>
</listitem><listitem><para><filename>mod1_ui.c</filename></para>
</listitem><listitem><para><filename>mod1_ui.h</filename></para>
</listitem><listitem><para><filename>test.bip</filename> (project file)</para>
</listitem><listitem><para><filename>test.c</filename></para>
</listitem><listitem><para><filename>test.h</filename></para>
</listitem><listitem><para><command>Test</command> (resource file)</para>
</listitem></itemizedlist>
<para>If you have made Call Function or Execute Code connections in the Connections
Editor, those connections will show up in the generated code. All of the
areas of the generated code that my be modified by you are marked with comments
of the form:</para>
<programlisting>/* DTB_USER_CODE START */
/* DTB_USER_CODE_END */
</programlisting>
<para>The area between the START and END comments are considered a &ldquo;user
segment.&rdquo; Any text (even non-C code) may be added within a user segment,
and the code generator will preserve this code in all future versions of
the code. Each user segment begins with a comment that suggests what type
of code should be added in that segment, or what state the application is
in when that segment is executed. These suggestions are purely informational,
and may be ignored.</para>
<para>Neither App Builder nor the code generator verify that the code added
by you is legal C code. It is your responsibility to ensure that any file
you modify can be processed satisfactorily by your compiler.</para>
<para>If you wish to destroy all of the hand-edited code, you must either
explicitly select Don't Merge from the Options dialog of the Code Generator
Window, or run <command>dtcodegen</command> with the <filename>-nomerge</filename>
option. This should be done only with great caution, as large amounts of
work may be lost.</para>
<para>Under no circumstances should the generated comments be modified. If
they are modified, code generation will fail, and the resulting file will
very likely be uncompilable. A backup file, with the extension <filename>.BAK</filename>, is preserved in the current directory to help recover from
such mistakes.</para>
<para>The user code segments appear in strategic places in the code, to allow
you a great deal of freedom in customizing the generated application. All
code related to <filename>main()</filename> and application-wide data and
structures are defined in &lt;<emphasis>projectname</emphasis>><filename>.h</filename> and &lt;<emphasis>projectname</emphasis>><filename>.c</filename>.
In these files, fields may be added to the Xt resource data structure for
the application, new developer-defined data types and variables may be added,
and the application's startup procedures may be amended.</para>
<para>Each &lt;<emphasis>modulename</emphasis>><filename>_stubs.c</filename>
file contains user segments for modifying the effects of generated connections.
Your code may be added both before and after the automatically-generated
code is executed.</para>
<para>In addition, each file contains a user segment at the top of each file
that can be used to add a custom header or copyright notice.</para>
</sect1>
</chapter>
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