cdesktopenv/cde/programs/nsgmls/Partition.h

98 lines
2.3 KiB
C++

/*
* CDE - Common Desktop Environment
*
* Copyright (c) 1993-2012, The Open Group. All rights reserved.
*
* These libraries and programs are free software; you can
* redistribute them and/or modify them under the terms of the GNU
* Lesser General Public License as published by the Free Software
* Foundation; either version 2 of the License, or (at your option)
* any later version.
*
* These libraries and programs are distributed in the hope that
* they will be useful, but WITHOUT ANY WARRANTY; without even the
* implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU Lesser General Public License for more
* details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with these librararies and programs; if not, write
* to the Free Software Foundation, Inc., 51 Franklin Street, Fifth
* Floor, Boston, MA 02110-1301 USA
*/
/* $XConsortium: Partition.h /main/1 1996/07/29 17:01:35 cde-hp $ */
// Copyright (c) 1994 James Clark
// See the file COPYING for copying permission.
#ifndef Partition_INCLUDED
#define Partition_INCLUDED 1
#ifdef __GNUG__
#pragma interface
#endif
#include "types.h"
#include "SubstTable.h"
#include "StringOf.h"
#include "ISet.h"
#include "XcharMap.h"
#include "Vector.h"
#ifdef SP_NAMESPACE
namespace SP_NAMESPACE {
#endif
class Partition {
public:
Partition(const ISet<Char> &chars,
const ISet<Char> **sets,
int nSets,
const SubstTable<Char> &subst);
EquivCode maxCode() const;
EquivCode charCode(Char c) const;
EquivCode eECode() const;
const String<EquivCode> &setCodes(int i) const;
const XcharMap<EquivCode> &map() const;
private:
Partition(const Partition &); // undefined
void operator=(const Partition &); // undefined
EquivCode maxCode_;
Vector<String<EquivCode> > setCodes_;
XcharMap<EquivCode> map_;
};
inline
EquivCode Partition::maxCode() const
{
return maxCode_;
}
inline
EquivCode Partition::charCode(Char c) const
{
return map_[c];
}
inline
EquivCode Partition::eECode() const
{
return 0;
}
inline
const String<EquivCode> &Partition::setCodes(int i) const
{
return setCodes_[i];
}
inline
const XcharMap<EquivCode> &Partition::map() const
{
return map_;
}
#ifdef SP_NAMESPACE
}
#endif
#endif /* not Partition_INCLUDED */