cdesktopenv/cde/programs/dtappbuilder/src/libABobj/obj_action.c

160 lines
3.7 KiB
C

/*
* CDE - Common Desktop Environment
*
* Copyright (c) 1993-2012, The Open Group. All rights reserved.
*
* These libraries and programs are free software; you can
* redistribute them and/or modify them under the terms of the GNU
* Lesser General Public License as published by the Free Software
* Foundation; either version 2 of the License, or (at your option)
* any later version.
*
* These libraries and programs are distributed in the hope that
* they will be useful, but WITHOUT ANY WARRANTY; without even the
* implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU Lesser General Public License for more
* details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with these libraries and programs; if not, write
* to the Free Software Foundation, Inc., 51 Franklin Street, Fifth
* Floor, Boston, MA 02110-1301 USA
*/
/*
* $XConsortium: obj_action.c /main/3 1995/11/06 18:33:18 rswiston $
*
* @(#)obj_action.c 3.14 13 Feb 1994 cde_app_builder/src/libABobj
*
* RESTRICTED CONFIDENTIAL INFORMATION:
*
* The information in this document is subject to special
* restrictions in a confidential disclosure agreement between
* HP, IBM, Sun, USL, SCO and Univel. Do not distribute this
* document outside HP, IBM, Sun, USL, SCO, or Univel without
* Sun's specific written approval. This document and all copies
* and derivative works thereof must be returned or destroyed at
* Sun's request.
*
* Copyright 1993 Sun Microsystems, Inc. All rights reserved.
*
*/
/*
* action.c - action stuff for gobjs
*/
#include <string.h>
#include "objP.h" /* include before other ab includes! */
#include <ab_private/util.h>
#include <ab_private/trav.h>
static BOOL actions_equal(ABObj action1, ABObj action2);
/*
* Adds an action to a module, adding an action list, if necessary.
* Will only add an action to a project, module, or actionlist.
*/
int
obj_add_action(ABObj obj, ABObj action)
{
int retval= 0;
ABObj child= NULL;
ABObj actionlist= NULL;
if ( (!obj_is_module(obj))
&& (!obj_is_project(obj))
&& (!obj_is_action_list(obj)) )
{
return -1;
}
if (obj_is_action_list(obj))
{
actionlist= obj;
}
else
{
/* find the action list for this node */
for (child= obj->first_child;
child != NULL; child= child->next_sibling)
{
if (child->type == AB_TYPE_ACTION_LIST)
{
actionlist= child;
break;
}
}
}
if (actionlist == NULL)
{
/* there BE no action list - create one */
actionlist= obj_create(AB_TYPE_ACTION_LIST, NULL);
obj_prepend_child(obj, actionlist);
}
retval= obj_append_child(actionlist, action);
return retval;
}
ABObj
obj_find_action(ABObj root, ABObj action_template)
{
AB_TRAVERSAL trav;
ABObj action= NULL;
for (trav_open(&trav, root, AB_TRAV_ACTIONS);
(action= trav_next(&trav)) != NULL; )
{
if (actions_equal(action, action_template))
{
break;
}
}
trav_close(&trav);
return action;
}
static BOOL
actions_equal(ABObj action1, ABObj action2)
{
BOOL equal= FALSE;
AB_ACTION_INFO *act1= &(action1->info.action);
AB_ACTION_INFO *act2= &(action2->info.action);
if (action1 == action2)
{
return TRUE;
}
equal= FALSE;
if ( (act1->func_type == act2->func_type)
&& (act1->to == act2->to) )
{
equal= TRUE;
}
if (equal)
{
switch (act1->func_type)
{
case AB_FUNC_BUILTIN:
equal= (act1->func_value.builtin ==
act2->func_value.builtin);
break;
case AB_FUNC_USER_DEF:
equal= istr_equal(act1->func_value.func_name,
act2->func_value.func_name);
break;
case AB_FUNC_CODE_FRAG:
equal= istr_equal(act1->func_value.code_frag,
act2->func_value.code_frag);
break;
}
}
return equal;
}