169 lines
5.1 KiB
C
169 lines
5.1 KiB
C
/*
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* CDE - Common Desktop Environment
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*
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* Copyright (c) 1993-2012, The Open Group. All rights reserved.
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*
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* These libraries and programs are free software; you can
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* redistribute them and/or modify them under the terms of the GNU
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* Lesser General Public License as published by the Free Software
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* Foundation; either version 2 of the License, or (at your option)
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* any later version.
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*
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* These libraries and programs are distributed in the hope that
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* they will be useful, but WITHOUT ANY WARRANTY; without even the
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* implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU Lesser General Public License for more
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* details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with these libraries and programs; if not, write
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* to the Free Software Foundation, Inc., 51 Franklin Street, Fifth
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* Floor, Boston, MA 02110-1301 USA
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*/
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/* $XConsortium: qix.c /main/3 1995/11/02 16:08:11 rswiston $ */
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/*
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*/
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/* *
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* (c) Copyright 1993, 1994 Hewlett-Packard Company *
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* (c) Copyright 1993, 1994 International Business Machines Corp. *
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* (c) Copyright 1993, 1994 Sun Microsystems, Inc. *
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* (c) Copyright 1993, 1994 Novell, Inc. *
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*/
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/*-
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* qix.c - Vector swirl for dtscreen, the X Window System lockscreen.
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*
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* Copyright (c) 1991 by Patrick J. Naughton.
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*
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* See dtscreen.c for copying information.
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*
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* Revision History:
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* 29-Jul-90: support for multiple screens.
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* made check_bounds_?() a macro.
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* fixed initial parameter setup.
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* 15-Dec-89: Fix for proper skipping of {White,Black}Pixel() in colors.
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* 08-Oct-89: Fixed bug in memory allocation in initqix().
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* Moved seconds() to an extern.
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* 23-Sep-89: Switch to random() and fixed bug w/ less than 4 lines.
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* 20-Sep-89: Lint.
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* 24-Mar-89: Written.
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*/
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#include "dtscreen.h"
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#include <stdlib.h>
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typedef struct {
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int x;
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int y;
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} point;
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typedef struct {
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int pix;
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long startTime;
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int first;
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int last;
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int dx1;
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int dy1;
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int dx2;
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int dy2;
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int x1;
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int y1;
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int x2;
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int y2;
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int offset;
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int delta;
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int width;
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int height;
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int nlines;
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point *lineq;
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} qixstruct;
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void
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initqix(perwindow *pwin)
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{
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XWindowAttributes xgwa;
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qixstruct *qp;
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if (pwin->data) free(pwin->data);
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pwin->data = (void *)malloc(sizeof(qixstruct));
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memset(pwin->data, '\0', sizeof(qixstruct));
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qp = (qixstruct *)pwin->data;
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qp->startTime = seconds();
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qp->nlines = (batchcount + 1) * 2;
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qp->lineq = (point *) malloc(qp->nlines * sizeof(point));
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memset(qp->lineq, '\0', qp->nlines * sizeof(point));
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XGetWindowAttributes(dsp, pwin->w, &xgwa);
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qp->width = xgwa.width;
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qp->height = xgwa.height;
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qp->delta = 16;
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if (qp->width < 100) { /* icon window */
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qp->nlines /= 4;
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qp->delta /= 4;
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}
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qp->offset = qp->delta / 3;
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qp->last = 0;
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qp->pix = 0;
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qp->dx1 = random() % qp->delta + qp->offset;
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qp->dy1 = random() % qp->delta + qp->offset;
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qp->dx2 = random() % qp->delta + qp->offset;
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qp->dy2 = random() % qp->delta + qp->offset;
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qp->x1 = random() % qp->width;
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qp->y1 = random() % qp->height;
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qp->x2 = random() % qp->width;
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qp->y2 = random() % qp->height;
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XSetForeground(dsp, pwin->gc, BlackPixelOfScreen(pwin->perscreen->screen));
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XFillRectangle(dsp, pwin->w, pwin->gc, 0, 0, qp->width, qp->height);
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}
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#define check_bounds(qp, val, del, max) \
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{ \
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if ((val) < 0) { \
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*(del) = (random() % (qp)->delta) + (qp)->offset; \
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} else if ((val) > (max)) { \
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*(del) = -(random() % (qp)->delta) - (qp)->offset; \
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} \
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}
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void
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drawqix(perwindow *pwin)
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{
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qixstruct *qp = (qixstruct *)pwin->data;
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qp->first = (qp->last + 2) % qp->nlines;
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qp->x1 += qp->dx1;
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qp->y1 += qp->dy1;
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qp->x2 += qp->dx2;
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qp->y2 += qp->dy2;
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check_bounds(qp, qp->x1, &qp->dx1, qp->width);
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check_bounds(qp, qp->y1, &qp->dy1, qp->height);
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check_bounds(qp, qp->x2, &qp->dx2, qp->width);
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check_bounds(qp, qp->y2, &qp->dy2, qp->height);
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XSetForeground(dsp, pwin->gc, BlackPixelOfScreen(pwin->perscreen->screen));
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XDrawLine(dsp, pwin->w, pwin->gc,
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qp->lineq[qp->first].x, qp->lineq[qp->first].y,
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qp->lineq[qp->first + 1].x, qp->lineq[qp->first + 1].y);
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if (!mono && pwin->perscreen->npixels > 2) {
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XSetForeground(dsp, pwin->gc, pwin->perscreen->pixels[qp->pix]);
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if (++qp->pix >= pwin->perscreen->npixels)
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qp->pix = 0;
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} else
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XSetForeground(dsp, pwin->gc, WhitePixelOfScreen(pwin->perscreen->screen));
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XDrawLine(dsp, pwin->w, pwin->gc, qp->x1, qp->y1, qp->x2, qp->y2);
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qp->lineq[qp->last].x = qp->x1;
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qp->lineq[qp->last].y = qp->y1;
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qp->last++;
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if (qp->last >= qp->nlines)
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qp->last = 0;
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qp->lineq[qp->last].x = qp->x2;
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qp->lineq[qp->last].y = qp->y2;
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qp->last++;
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if (qp->last >= qp->nlines)
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qp->last = 0;
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}
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