CalcGetNearPlayerRoute effectively matching
This commit is contained in:
parent
62f82d22f4
commit
2b78f47de5
|
|
@ -192,6 +192,7 @@ endif()
|
|||
if(MSVC_42_FOR_RECCMP)
|
||||
add_executable(dethrace WIN32)
|
||||
set(CMAKE_C_FLAGS_DEBUG "/Od /Oi /Zi /MLd /G5")
|
||||
add_compile_definitions(_DEBUG)
|
||||
set_target_properties(dethrace PROPERTIES OUTPUT_NAME "CARM95")
|
||||
target_link_options(dethrace PRIVATE /INCREMENTAL:NO /subsystem:windows /ENTRY:mainCRTStartup)
|
||||
|
||||
|
|
|
|||
|
|
@ -763,7 +763,8 @@ void CalcGetNearPlayerRoute(tOpponent_spec* pOpponent_spec, tCar_spec* pPlayer)
|
|||
TopUpRandomRoute(pOpponent_spec, 1);
|
||||
}
|
||||
while (pOpponent_spec->nnext_sections < 6 && !fuck_it) {
|
||||
temp_store[0] = pOpponent_spec->next_sections[pOpponent_spec->nnext_sections - 1];
|
||||
temp_store[0].section_no = pOpponent_spec->next_sections[pOpponent_spec->nnext_sections - 1].section_no;
|
||||
temp_store[0].direction = pOpponent_spec->next_sections[pOpponent_spec->nnext_sections - 1].direction;
|
||||
dr_dprintf("%s: CalcGetNearPlayerRoute() - In loop; our section #%d, player's section #%d", pOpponent_spec->car_spec->driver_name, temp_store[0].section_no, players_section);
|
||||
gSFS_count++;
|
||||
gSFS_cycles_this_time = 0;
|
||||
|
|
@ -772,18 +773,18 @@ void CalcGetNearPlayerRoute(tOpponent_spec* pOpponent_spec, tCar_spec* pPlayer)
|
|||
if (gSFS_max_cycles < gSFS_cycles_this_time) {
|
||||
gSFS_max_cycles = gSFS_cycles_this_time;
|
||||
}
|
||||
dr_dprintf(">>>SearchForSection() - max %d, avg %.1f", gSFS_max_cycles, gSFS_total_cycles / (float)gSFS_count);
|
||||
if (num_of_perm_store_sections <= 1) {
|
||||
dr_dprintf(">>>SearchForSection() - max %d, avg %.1f", gSFS_max_cycles, (float)gSFS_total_cycles / gSFS_count);
|
||||
if (num_of_perm_store_sections > 1) {
|
||||
sections_to_copy = MIN(COUNT_OF(pOpponent_spec->next_sections) - pOpponent_spec->nnext_sections, num_of_perm_store_sections - 1);
|
||||
memcpy(&pOpponent_spec->next_sections[pOpponent_spec->nnext_sections], &perm_store[1], sizeof(tRoute_section) * sections_to_copy);
|
||||
pOpponent_spec->nnext_sections += sections_to_copy;
|
||||
TopUpRandomRoute(pOpponent_spec, 1);
|
||||
} else {
|
||||
dr_dprintf("%s: CalcGetNearPlayerRoute() - SearchForSection() produced bugger all", pOpponent_spec->car_spec->driver_name);
|
||||
fuck_it = 1;
|
||||
if (pOpponent_spec->nnext_sections <= 4) {
|
||||
TopUpRandomRoute(pOpponent_spec, 4 - pOpponent_spec->nnext_sections + 4);
|
||||
}
|
||||
} else {
|
||||
sections_to_copy = MIN(COUNT_OF(pOpponent_spec->next_sections) - pOpponent_spec->nnext_sections, num_of_perm_store_sections - 1);
|
||||
memcpy(&pOpponent_spec->next_sections[pOpponent_spec->nnext_sections], &perm_store[1], sizeof(tRoute_section) * sections_to_copy);
|
||||
pOpponent_spec->nnext_sections += sections_to_copy;
|
||||
TopUpRandomRoute(pOpponent_spec, 1);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Reference in New Issue