Update CHANGELOG.md
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@ -4,7 +4,42 @@ All notable changes to this project will be documented in this file.
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The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/)
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and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.html).
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### July 2024
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- Support for CD audio added [PR](https://github.com/dethrace-labs/dethrace/pull/393)
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### June 2024
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- Reverse engineered BRender code replaced with now-open-sourced [BRender-v1.3.2](https://github.com/dethrace-labs/BRender-v1.3.2)
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- Replaced home-made OpenGL renderer with BRender software renderer
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- [PR](https://github.com/dethrace-labs/dethrace/pull/363)
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### July 2023
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- First cut of network code
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### May 2023
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- Fixed multi-channel audio which worked in the original DOS code, but was broken in the original win95 code [PR](https://github.com/dethrace-labs/dethrace/pull/329)
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### November 2022
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- Action Replay mode added. [PR](https://github.com/dethrace-labs/dethrace/pull/230)
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### October 2022
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- "hires" SVGA 640x480 mode added. [PR](https://github.com/dethrace-labs/dethrace/pull/217)
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### June 2022
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- Audio added, thanks to [miniaudio](https://miniaud.io/). [PR](https://github.com/dethrace-labs/dethrace/pull/130)
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### May 2022
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- Pedestrians added! [PR](https://github.com/dethrace-labs/dethrace/pull/118)
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### April 2022
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- Vehicle damage added. [PR](https://github.com/dethrace-labs/dethrace/pull/116)
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### March 2022
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- Fog depth effects added. This really gives a boost to looking like the original game now. [PR](https://github.com/dethrace-labs/dethrace/pull/95)
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### January 2022
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- Texturing implemented, no more ghostly shades of grey for everything! [PR](https://github.com/dethrace-labs/dethrace/pull/69)
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### September 2021
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- Vehicle physics are implemented enough to drive around parts of the tracks [PR](https://github.com/dethrace-labs/dethrace/pull/57)
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### July 17 2021
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- 3d rendering somewhat implemented. Flat shaded, no textures, but camera, cars and track are visible in the right place!
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