6 duplicates remaining

This commit is contained in:
Jeff Harris 2019-11-16 09:31:58 -08:00
parent 5944ae4b75
commit 4fa13b6749
23 changed files with 14 additions and 201 deletions

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@ -1,4 +1,4 @@
#include "printf.h"
#include "brprintf.h"
char rscid[48];

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@ -1,5 +1,5 @@
#ifndef _PRINTF_H_
#define _PRINTF_H_
#ifndef _BRPRINTF_H_
#define _BRPRINTF_H_
#include "dr_types.h"
#include "br_types.h"

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@ -1,6 +1,6 @@
#include "diag.h"
#include "fwsetup.h"
#include "printf.h"
#include "brprintf.h"
#include "brstdlib.h"
#include <stdarg.h>

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@ -1,4 +1,4 @@
#include "math.h"
#include "brmath.h"
char rscid[46];

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@ -1,5 +1,5 @@
#ifndef _MATH_H_
#define _MATH_H_
#ifndef _BRMATH_H_
#define _BRMATH_H_
#include "dr_types.h"
#include "br_types.h"

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@ -1,4 +1,4 @@
#include "stddiag.h"
#include "brstddiag.h"
br_diaghandler BrStdioDiagHandler;
br_diaghandler *_BrDefaultDiagHandler;

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@ -1,4 +1,4 @@
#include "stdfile.h"
#include "brstdfile.h"
#include <stdio.h>
#include <string.h>

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@ -1,5 +1,5 @@
#ifndef _STDFILE_H_
#define _STDFILE_H_
#ifndef _BRSTDFILE_H_
#define _BRSTDFILE_H_
#include "dr_types.h"
#include "br_types.h"

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@ -1,4 +1,4 @@
#include "stdmem.h"
#include "brstdmem.h"
#include <stdlib.h>

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@ -1,5 +1,5 @@
#ifndef _STDMEM_H_
#define _STDMEM_H_
#ifndef _BRSTDMEM_H_
#define _BRSTDMEM_H_
#include "dr_types.h"
#include "br_types.h"

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@ -1612,13 +1612,6 @@ int CrashCarsTogetherSinglePass(br_scalar dt, int pPass, tCollison_data *collide
void BringCarToAGrindingHalt(tCollision_info *car) {
}
// Offset: 94772
// Size: 165
// EAX: b1
// EDX: b2
int BoundsOverlapTest(br_bounds *b1, br_bounds *b2) {
}
// Offset: 94940
// Size: 99
// EAX: car1

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@ -13,11 +13,6 @@ br_material *gReal_material;
br_scalar gNearest_T;
tFace_ref *gPling_face;
// Offset: 0
// Size: 104
int BadDiv(br_scalar a, br_scalar b) {
}
// Offset: 104
// Size: 73
// EAX: a
@ -25,16 +20,6 @@ int BadDiv(br_scalar a, br_scalar b) {
void DRVector2AccumulateScale(br_vector2 *a, br_vector2 *b, br_scalar s) {
}
// Offset: 180
// Size: 552
// EAX: b
// EDX: rp
// EBX: rd
int PickBoundsTestRay(br_bounds *b, br_vector3 *rp, br_vector3 *rd, br_scalar t_near, br_scalar t_far, br_scalar *new_t_near, br_scalar *new_t_far) {
int i;
float s;
float t;
}
// Offset: 732
// Size: 710
@ -65,46 +50,6 @@ int ActorRayPick2D(br_actor *ap, br_vector3 *pPosition, br_vector3 *pDir, br_mod
int DRSceneRayPick2D(br_actor *world, br_vector3 *pPosition, br_vector3 *pDir, dr_pick2d_cbfn *callback) {
}
// Offset: 1544
// Size: 2059
// EAX: model
// EDX: material
// EBX: ray_pos
// ECX: ray_dir
int DRModelPick2D(br_model *model, br_material *material, br_vector3 *ray_pos, br_vector3 *ray_dir, br_scalar t_near, br_scalar t_far, dr_modelpick2d_cbfn *callback, void *arg) {
DR_FACE *fp;
int f;
int axis_m;
int axis_0;
int axis_1;
br_scalar t;
br_scalar n;
br_scalar d;
br_vector3 p;
float u0;
float u1;
float u2;
float v0;
float v1;
float v2;
br_scalar v0i1;
br_scalar v0i2;
float alpha;
float beta;
float f_d;
float f_n;
br_scalar s_alpha;
br_scalar s_beta;
br_vector2 map;
int v;
int e;
int r;
br_material *this_material;
br_scalar numerator;
float f_numerator;
int group;
}
// Offset: 3604
// Size: 88
int FindHighestPolyCallBack(br_model *pModel, br_material *pMaterial, br_vector3 *pRay_pos, br_vector3 *pRay_dir, br_scalar pT, int pF, int pE, int pV, br_vector3 *pPoint, br_vector2 *pMap, void *pArg) {

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@ -4,23 +4,12 @@
#include "dr_types.h"
#include "br_types.h"
// Offset: 0
// Size: 104
int BadDiv(br_scalar a, br_scalar b);
// Offset: 104
// Size: 73
// EAX: a
// EDX: b
void DRVector2AccumulateScale(br_vector2 *a, br_vector2 *b, br_scalar s);
// Offset: 180
// Size: 552
// EAX: b
// EDX: rp
// EBX: rd
int PickBoundsTestRay(br_bounds *b, br_vector3 *rp, br_vector3 *rd, br_scalar t_near, br_scalar t_far, br_scalar *new_t_near, br_scalar *new_t_far);
// Offset: 732
// Size: 710
// EAX: ap
@ -37,14 +26,6 @@ int ActorRayPick2D(br_actor *ap, br_vector3 *pPosition, br_vector3 *pDir, br_mod
// ECX: callback
int DRSceneRayPick2D(br_actor *world, br_vector3 *pPosition, br_vector3 *pDir, dr_pick2d_cbfn *callback);
// Offset: 1544
// Size: 2059
// EAX: model
// EDX: material
// EBX: ray_pos
// ECX: ray_dir
int DRModelPick2D(br_model *model, br_material *material, br_vector3 *ray_pos, br_vector3 *ray_dir, br_scalar t_near, br_scalar t_far, dr_modelpick2d_cbfn *callback, void *arg);
// Offset: 3604
// Size: 88
int FindHighestPolyCallBack(br_model *pModel, br_material *pMaterial, br_vector3 *pRay_pos, br_vector3 *pRay_dir, br_scalar pT, int pF, int pE, int pV, br_vector3 *pPoint, br_vector2 *pMap, void *pArg);

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@ -403,18 +403,6 @@ void DoNetOptions(tNet_game_options *pGame_options) {
void SetOptions(tNet_game_type pGame_type, tNet_game_options *pGame_options) {
}
// Offset: 8752
// Size: 118
// EAX: pIndex
void PlayRadioOn(int pIndex) {
}
// Offset: 8872
// Size: 118
// EAX: pIndex
void PlayRadioOff(int pIndex) {
}
// Offset: 8992
// Size: 44
void DrawNetChooseInitial() {

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@ -284,16 +284,6 @@ void DoNetOptions(tNet_game_options *pGame_options);
// EDX: pGame_options
void SetOptions(tNet_game_type pGame_type, tNet_game_options *pGame_options);
// Offset: 8752
// Size: 118
// EAX: pIndex
void PlayRadioOn(int pIndex);
// Offset: 8872
// Size: 118
// EAX: pIndex
void PlayRadioOff(int pIndex);
// Offset: 8992
// Size: 44
void DrawNetChooseInitial();

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@ -890,20 +890,6 @@ void ToggleMellowOpponents() {
void RepairOpponentsSystems() {
}
// Offset: 40304
// Size: 144
// EAX: pDest_vertex
// EDX: pSrc_vertex
void CopyVertex(br_vertex *pDest_vertex, br_vertex *pSrc_vertex) {
}
// Offset: 40448
// Size: 116
// EAX: pDest_face
// EDX: pSrc_face
void CopyFace(br_face *pDest_face, br_face *pSrc_face) {
}
// Offset: 40564
// Size: 530
// EAX: pSection_to_delete

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@ -483,18 +483,6 @@ void ToggleMellowOpponents();
// Size: 184
void RepairOpponentsSystems();
// Offset: 40304
// Size: 144
// EAX: pDest_vertex
// EDX: pSrc_vertex
void CopyVertex(br_vertex *pDest_vertex, br_vertex *pSrc_vertex);
// Offset: 40448
// Size: 116
// EAX: pDest_face
// EDX: pSrc_face
void CopyFace(br_face *pDest_face, br_face *pSrc_face);
// Offset: 40564
// Size: 530
// EAX: pSection_to_delete

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@ -133,16 +133,6 @@ tSO_result DoEndRaceSummary1() {
int completed_already;
}
// Offset: 3184
// Size: 165
// EAX: model
void PrepareBoundingRadius(br_model *model) {
float d;
float max;
int v;
br_vertex *vp;
}
// Offset: 3352
// Size: 1003
void BuildWrecks() {

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@ -77,11 +77,6 @@ int SummCheckGameOver(int *pCurrent_choice, int *pCurrent_mode);
// Size: 288
tSO_result DoEndRaceSummary1();
// Offset: 3184
// Size: 165
// EAX: model
void PrepareBoundingRadius(br_model *model);
// Offset: 3352
// Size: 1003
void BuildWrecks();

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@ -28,12 +28,6 @@ void InitRayCasting() {
int BadDiv(br_scalar a, br_scalar b) {
}
// Offset: 516
// Size: 73
// EAX: a
// EDX: b
void DRVector2AccumulateScale(br_vector2 *a, br_vector2 *b, br_scalar s) {
}
// Offset: 592
// Size: 544
@ -130,17 +124,6 @@ int DRModelPick2D(br_model *model, br_material *material, br_vector3 *ray_pos, b
double f_numerator;
}
// Offset: 4148
// Size: 141
int FindHighestPolyCallBack(br_model *pModel, br_material *pMaterial, br_vector3 *pRay_pos, br_vector3 *pRay_dir, br_scalar pT, int pF, int pE, int pV, br_vector3 *pPoint, br_vector2 *pMap, void *pArg) {
br_scalar the_y;
}
// Offset: 4292
// Size: 112
int FindHighestCallBack(br_actor *pActor, br_model *pModel, br_material *pMaterial, br_vector3 *pRay_pos, br_vector3 *pRay_dir, br_scalar pT_near, br_scalar pT_far, void *pArg) {
}
// Offset: 4404
// Size: 194
// EAX: pPosition

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@ -19,12 +19,6 @@ void InitRayCasting();
// Size: 104
int BadDiv(br_scalar a, br_scalar b);
// Offset: 516
// Size: 73
// EAX: a
// EDX: b
void DRVector2AccumulateScale(br_vector2 *a, br_vector2 *b, br_scalar s);
// Offset: 592
// Size: 544
// EAX: b
@ -64,14 +58,6 @@ int DRScenePick2D(br_actor *world, br_actor *camera, dr_pick2d_cbfn *callback, v
// ECX: ray_dir
int DRModelPick2D(br_model *model, br_material *material, br_vector3 *ray_pos, br_vector3 *ray_dir, br_scalar t_near, br_scalar t_far, dr_modelpick2d_cbfn *callback, void *arg);
// Offset: 4148
// Size: 141
int FindHighestPolyCallBack(br_model *pModel, br_material *pMaterial, br_vector3 *pRay_pos, br_vector3 *pRay_dir, br_scalar pT, int pF, int pE, int pV, br_vector3 *pPoint, br_vector2 *pMap, void *pArg);
// Offset: 4292
// Size: 112
int FindHighestCallBack(br_actor *pActor, br_model *pModel, br_material *pMaterial, br_vector3 *pRay_pos, br_vector3 *pRay_dir, br_scalar pT_near, br_scalar pT_far, void *pArg);
// Offset: 4404
// Size: 194
// EAX: pPosition

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@ -3233,18 +3233,6 @@ typedef struct tInterface_spec {
tRectile *recopy_areas;
} tInterface_spec;
typedef struct tm {
int tm_sec;
int tm_min;
int tm_hour;
int tm_mday;
int tm_mon;
int tm_year;
int tm_wday;
int tm_yday;
int tm_isdst;
} tm;
typedef enum view_to_screen_type {
BR_VTOS_PARALLEL = 0,