Update skidmark.c
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@ -70,7 +70,7 @@ void AdjustSkid(int pSkid_num, br_matrix34* pMatrix, int pMaterial_index) {
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gSkids[pSkid_num].pos.v[1] = pMatrix->m[3][1];
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gSkids[pSkid_num].pos.v[2] = pMatrix->m[3][2];
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gSkids[pSkid_num].actor->material = MaterialFromIndex(pMaterial_index);
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gSkids[pSkid_num].actor->render_data = BR_RSTYLE_DEFAULT;
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gSkids[pSkid_num].actor->render_style = BR_RSTYLE_DEFAULT;
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}
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// IDA: int __usercall FarFromLine2D@<EAX>(br_vector3 *pPt@<EAX>, br_vector3 *pL1@<EDX>, br_vector3 *pL2@<EBX>)
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