Fix funk texture UV animation (#234)
* fix clock_time to float precision loss
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4c9795a37b
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6c55ba2827
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@ -29,15 +29,15 @@ static char _program_name[1024];
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static void* stack_traces[MAX_STACK_FRAMES];
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#define TRACER_PID_STRING "TracerPid:"
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DIR* directory_iterator;
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uint32_t first_clock_time = 0;
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struct dl_iterate_callback_data {
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int initialized;
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intptr_t start;
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} dethrace_dl_data;
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static int dl_iterate_callback(struct dl_phdr_info *info, size_t size, void *data)
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{
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struct dl_iterate_callback_data *callback_data = data;
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static int dl_iterate_callback(struct dl_phdr_info* info, size_t size, void* data) {
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struct dl_iterate_callback_data* callback_data = data;
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if (strcmp(info->dlpi_name, "") == 0) {
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callback_data->start = info->dlpi_addr;
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@ -56,7 +56,10 @@ static intptr_t get_dethrace_offset() {
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uint32_t OS_GetTime() {
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struct timespec spec;
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clock_gettime(CLOCK_MONOTONIC, &spec);
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return spec.tv_sec * 1000 + spec.tv_nsec / 1000000;
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if (first_clock_time == 0) {
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first_clock_time = spec.tv_sec * 1000 + spec.tv_nsec / 1000000;
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}
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return (spec.tv_sec * 1000 + spec.tv_nsec / 1000000) - first_clock_time;
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}
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void OS_Sleep(int delay_ms) {
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@ -25,10 +25,15 @@ static char _program_name[1024];
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static void* stack_traces[MAX_STACK_FRAMES];
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DIR* directory_iterator;
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uint32_t first_clock_time = 0;
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uint32_t OS_GetTime() {
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struct timespec spec;
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clock_gettime(CLOCK_MONOTONIC, &spec);
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return spec.tv_sec * 1000 + spec.tv_nsec / 1000000;
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if (first_clock_time == 0) {
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first_clock_time = spec.tv_sec * 1000 + spec.tv_nsec / 1000000;
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}
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return (spec.tv_sec * 1000 + spec.tv_nsec / 1000000) - first_clock_time;
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}
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void OS_Sleep(int delay_ms) {
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@ -31,6 +31,8 @@ static int vp_x, vp_y, vp_width, vp_height;
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static br_pixelmap* last_shade_table = NULL;
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static int dirty_buffers = 0;
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tStored_material* current_material;
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struct {
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GLuint pixels, uv_transform;
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GLuint shade_table;
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@ -481,7 +483,6 @@ void GLRenderer_BufferModel(br_model* model) {
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CHECK_GL_ERROR("after build model");
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}
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tStored_material* current_material;
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void setActiveMaterial(tStored_material* material) {
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if (material == NULL || material == current_material) {
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return;
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