fix damage not being applied when hitting walls (#164)
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@ -19,7 +19,8 @@ else()
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include(GetGitRevisionDescription)
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git_describe(DETHRACE_VERSION)
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endif()
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message(STATUS "DethRace version ${DETHRACE_VERSION}")
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message(STATUS "dethrace version ${DETHRACE_VERSION}")
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set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}")
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@ -53,6 +54,7 @@ add_subdirectory(lib/glad)
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add_subdirectory(lib/miniaudio)
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add_library(compile_with_werror INTERFACE)
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if(DETHRACE_WERROR)
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if(MSVC)
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target_compile_options(compile_with_werror INTERFACE /WX)
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@ -101,10 +103,12 @@ if(DETHRACE_INSTALL)
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string(TOLOWER "${CMAKE_SYSTEM_NAME}-${DETHRACE_ARCH}" CPACK_SYSTEM_NAME)
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set(CPACK_PACKAGE_DIRECTORY dist)
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if(MSVC)
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set(CPACK_GENERATOR ZIP)
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else()
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set(CPACK_GENERATOR TGZ)
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endif()
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include(CPack)
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endif()
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@ -2815,21 +2815,25 @@ int CollCheck(tCollision_info* c, br_scalar dt) {
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} else {
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BrVector3Scale(&normal_force, &normal_force, 0.75f);
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}
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if ((c->driver >= eDriver_net_human || (c->driver == eDriver_oppo && !PointOutOfSight(&c->pos, 150.0))) && !CAR(c)->invulnerable) {
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v_diff = (CAR(c)->pre_car_col_velocity.v[1] - c->v.v[1]) * gDefensive_powerup_factor[CAR(c)->power_up_levels[0]];
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if (v_diff < -20.0f && CAR(c)->number_of_wheels_on_ground < 3) {
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if (c->driver == eDriver_oppo && c->index == 4 && v_diff < -40.0) {
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KnackerThisCar(CAR(c));
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StealCar(CAR(c));
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v_diff = v_diff * 5.0;
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}
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for (i = 0; i < CAR(c)->car_actor_count; i++) {
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ts2 = (v_diff + 20.0) * -0.01;
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TotallySpamTheModel(CAR(c), i, CAR(c)->car_model_actors[i].actor, &CAR(c)->car_model_actors[i].crush_data, ts2);
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}
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for (i = 0; i < COUNT_OF(CAR(c)->damage_units); i++) {
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DamageUnit(CAR(c), i, IRandomPosNeg(5) + (v_diff + 20.0) * -1.5);
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}
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v_diff = (car_spec->pre_car_col_velocity.v[1] - c->v.v[1]) * gDefensive_powerup_factor[car_spec->power_up_levels[0]];
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if (CAR(c)->invulnerable
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|| (c->driver < eDriver_net_human && (c->driver != eDriver_oppo || PointOutOfSight(&c->pos, 150.0f)))
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|| (v_diff >= -20.0f)
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|| CAR(c)->number_of_wheels_on_ground >= 3) {
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CrushAndDamageCar(CAR(c), &dir, &normal_force, NULL);
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} else {
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// Cops Special Forces is always stolen if destroyed!
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if (c->driver == eDriver_oppo && c->index == 4 && v_diff < -40.0f) {
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KnackerThisCar(CAR(c));
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StealCar(CAR(c));
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v_diff = v_diff * 5.0f;
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}
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for (i = 0; i < CAR(c)->car_actor_count; i++) {
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ts2 = (v_diff + 20.0f) * -0.01f;
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TotallySpamTheModel(CAR(c), i, CAR(c)->car_model_actors[i].actor, &CAR(c)->car_model_actors[i].crush_data, ts2);
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}
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for (i = 0; i < COUNT_OF(CAR(c)->damage_units); i++) {
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DamageUnit(CAR(c), i, IRandomPosNeg(5) + (v_diff + 20.0f) * -1.5f);
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}
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}
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if (!noise_defeat) {
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@ -176,7 +176,7 @@ void Harness_DetectGameMode() {
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void Harness_Init(int* argc, char* argv[]) {
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int result;
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LOG_INFO("DethRace version " DETHRACE_VERSION);
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LOG_INFO("version: " DETHRACE_VERSION);
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// disable the original CD check code
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harness_game_config.disable_cd_check = 1;
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