fix SDL1 sigh

This commit is contained in:
Dethrace Labs 2025-05-28 14:00:30 +12:00
parent a31fa17dc4
commit 7d3e833b40
1 changed files with 1 additions and 2 deletions

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@ -15,7 +15,7 @@ static br_pixelmap* last_screen_src;
static Uint32 last_frame_time;
void (*gKeyHandler_func)(void);
static void (*gKeyHandler_func)(void);
// 32 bytes, 1 bit per key. Matches dos executable behavior
static uint32_t key_state[8];
@ -27,7 +27,6 @@ static struct {
// Callbacks back into original game code
extern void QuitGame(void);
extern uint32_t gKeyboard_bits[8];
extern br_pixelmap* gBack_screen;
static int window_width, window_height;