fix SDL1 sigh
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@ -15,7 +15,7 @@ static br_pixelmap* last_screen_src;
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static Uint32 last_frame_time;
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void (*gKeyHandler_func)(void);
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static void (*gKeyHandler_func)(void);
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// 32 bytes, 1 bit per key. Matches dos executable behavior
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static uint32_t key_state[8];
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@ -27,7 +27,6 @@ static struct {
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// Callbacks back into original game code
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extern void QuitGame(void);
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extern uint32_t gKeyboard_bits[8];
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extern br_pixelmap* gBack_screen;
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static int window_width, window_height;
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