Fix ci warnings (#231)

* Fix CI warnings

* Use brender macro's

* Fix conditional in CollideCamera2

* ci: set-output comand is deprecated

* Fix bug in RebuildOppoPathModel
This commit is contained in:
Anonymous Maarten 2022-11-06 23:59:14 +01:00 committed by GitHub
parent ff431b7955
commit 889e7ba410
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
8 changed files with 109 additions and 207 deletions

View File

@ -30,5 +30,5 @@ rm -rf "$releasename"
mkdir "$releasename"
cp build/dethrace "$releasename/dethrace"
tar -czvf "$releasename.tar.gz" "$releasename"
echo "::set-output name=filename::$releasename.tar.gz"
echo "filename=$releasename.tar.gz" >>$GITHUB_OUTPUT

View File

@ -20,4 +20,4 @@ rm -rf "$releasename"
mkdir "$releasename"
cp build/dethrace "$releasename/dethrace"
tar -czvf "$releasename.tar.gz" "$releasename"
echo "::set-output name=filename::$releasename.tar.gz"
echo "filename=$releasename.tar.gz">>$GITHUB_OUTPUT

View File

@ -32,4 +32,4 @@ cp build/SDL2.dll "$releasename/SDL2.dll"
7z a -tzip "$releasename.zip" "$releasename"
echo "::set-output name=filename::$releasename.zip"
echo "filename=$releasename.zip">>$Env:GITHUB_OUTPUT

View File

@ -61,7 +61,7 @@ jobs:
- name: Calculate Variables
id: vars
run: |
echo "::set-output name=ref_name_without_v::$(echo ${GITHUB_REF_NAME} | cut -c2-)"
echo "ref_name_without_v=$(echo ${GITHUB_REF_NAME} | cut -c2-)" >>$GITHUB_OUTPUT
- name: Create Release
id: create_release
uses: softprops/action-gh-release@v0.1.14

View File

@ -478,7 +478,7 @@ void SetInitialPosition(tRace_info* pThe_race, int pCar_index, int pGrid_index)
int start_i;
int j;
br_actor* car_actor;
br_angle initial_yaw = 0;
br_angle initial_yaw;
br_scalar nearest_y_above;
br_scalar nearest_y_below;
br_scalar speed;
@ -494,6 +494,7 @@ void SetInitialPosition(tRace_info* pThe_race, int pCar_index, int pGrid_index)
br_bounds bnds;
LOG_TRACE("(%p, %d, %d)", pThe_race, pCar_index, pGrid_index);
initial_yaw = 0;
car_actor = pThe_race->opponent_list[pCar_index].car_spec->car_master_actor;
car = pThe_race->opponent_list[pCar_index].car_spec;
BrMatrix34Identity(&car_actor->t.t.mat);
@ -1240,9 +1241,7 @@ void ResetCarSpecialVolume(tCollision_info* pCar) {
LOG_TRACE("(%p)", pCar);
new_special_volume = NULL;
cast_v.v[0] = 0.0f;
cast_v.v[1] = 200.0f;
cast_v.v[2] = 0.0f;
BrVector3Set(&cast_v, 0.f, 200.f, 0.f);
DisablePlingMaterials();
FindFace(&pCar->car_master_actor->t.t.translate.t, &cast_v, &norm, &t, &material);
EnablePlingMaterials();
@ -2375,9 +2374,7 @@ void DoRevs(tCar_spec* c, br_scalar dt) {
int revs_increase;
LOG_TRACE("(%p, %f)", c, dt);
ts = -(c->car_master_actor->t.t.mat.m[2][2] * c->v.v[2]
+ c->car_master_actor->t.t.mat.m[2][1] * c->v.v[1]
+ c->car_master_actor->t.t.mat.m[2][0] * c->v.v[0]);
ts = -BrVector3Dot((br_vector3*)c->car_master_actor->t.t.mat.m[2], &c->v);
if (c->gear) {
c->target_revs = ts / c->speed_revs_ratio / (double)c->gear;
@ -3316,9 +3313,7 @@ void AddCollPoint(br_scalar dist, br_vector3* p, br_vector3* norm, br_vector3* r
if (num < 4) {
d[num] = dist;
n[num] = *norm;
r[num].v[0] = p->v[0] - c->cmpos.v[0];
r[num].v[1] = p->v[1] - c->cmpos.v[1];
r[num].v[2] = p->v[2] - c->cmpos.v[2];
BrVector3Sub(&r[num], p, &c->cmpos);
return;
}
furthest = 0;
@ -3331,9 +3326,7 @@ void AddCollPoint(br_scalar dist, br_vector3* p, br_vector3* norm, br_vector3* r
num = furthest;
d[num] = dist;
n[num] = *norm;
r[num].v[0] = p->v[0] - c->cmpos.v[0];
r[num].v[1] = p->v[1] - c->cmpos.v[1];
r[num].v[2] = p->v[2] - c->cmpos.v[2];
BrVector3Sub(&r[num], p, &c->cmpos);
}
}
@ -3343,7 +3336,7 @@ br_scalar SinglePointColl(br_scalar* f, br_matrix4* m, br_scalar* d) {
f[0] = d[0] / m->m[0][0];
if (f[0] < 0.0f) {
f[0] = 0.0;
f[0] = 0.f;
}
return fabsf(m->m[0][0]);
}
@ -3361,8 +3354,8 @@ br_scalar TwoPointColl(br_scalar* f, br_matrix4* m, br_scalar* d, br_vector3* ta
}
if (f[1] < 0.0f || fabs(ts) < 0.000001f) {
ts = SinglePointColl(f, m, d);
f[1] = 0.0;
} else if (*f < 0.0) {
f[1] = 0.0f;
} else if (f[0] < 0.0f) {
m->m[0][0] = m->m[1][1];
tau[0] = tau[1];
n[0] = n[1];
@ -3449,19 +3442,15 @@ br_scalar FourPointColl(br_scalar* f, br_matrix4* m, br_scalar* d, br_vector3* t
LOG_TRACE("(%p, %p, %p, %p, %p, %p)", f, m, d, tau, n, c);
ts = ThreePointColl(f, m, d);
if (*f < 0.0 || f[1] < 0.0 || f[2] < 0.0 || ts < 0.000001) {
if (ts >= 0.000001) {
if (*f >= 0.0) {
if (f[1] >= 0.0) {
j = 2;
} else {
j = 1;
}
} else {
j = 0;
}
} else {
if (f[0] < 0.0 || f[1] < 0.0 || f[2] < 0.0 || ts < 0.000001) {
if (ts < 0.000001) {
j = 3;
} else if (f[0] < 0.0) {
j = 0;
} else if (f[1] >= 0.0) {
j = 2;
} else {
j = 1;
}
for (i = j; i < 3; ++i) {
for (l = 0; l < 4; ++l) {
@ -3567,7 +3556,9 @@ int FindFloorInBoxBU(br_vector3* a, br_vector3* b, br_vector3* nor, br_scalar* d
tFace_ref* face_ref;
LOG_TRACE("(%p, %p, %p, %p, %p)", a, b, nor, d, c);
#if defined(DETHRACE_FIX_BUGS)
j = 0; // added to keep compiler happy
#endif
*d = 2.0;
for (i = c->box_face_start; i < c->box_face_end; i++) {
face_ref = &gFace_list__car[i];
@ -3576,18 +3567,18 @@ int FindFloorInBoxBU(br_vector3* a, br_vector3* b, br_vector3* nor, br_scalar* d
if (*d > dist) {
*d = dist;
j = i;
*nor = nor2;
BrVector3Copy(nor, &nor2);
}
}
}
if (*d >= 2.0) {
if (*d >= 2.f) {
return 0;
}
i = *gFace_list__car[j].material->identifier - '/';
i = gFace_list__car[j].material->identifier[0] - ('0' - 1);
if (i < 0 || i >= 11) {
return 0;
} else {
return *gFace_list__car[j].material->identifier - '/';
return i;
}
}
@ -3601,39 +3592,39 @@ int FindFloorInBoxBU2(br_vector3* a, br_vector3* b, br_vector3* nor, br_scalar*
tFace_ref* face_ref;
LOG_TRACE("(%p, %p, %p, %p, %p)", a, b, nor, d, c);
#if defined(DETHRACE_FIX_BUGS)
j = 0; // added to keep compiler happy
*d = 2.0;
#endif
*d = 2.f;
for (i = c->box_face_start; i < c->box_face_end; i++) {
face_ref = &gFace_list__car[i];
if (!gEliminate_faces || SLOBYTE(face_ref->flags) >= 0) {
CheckSingleFace(face_ref, a, b, &nor2, &dist);
if (*d > dist) {
if (face_ref->material->user == DOUBLESIDED_USER_FLAG || (face_ref->material->flags & 0x1800) != 0) {
tv.v[0] = c->pos.v[0] - a->v[0];
tv.v[1] = c->pos.v[1] - a->v[1];
tv.v[2] = c->pos.v[2] - a->v[2];
if (tv.v[2] * nor2.v[2] + tv.v[1] * nor2.v[1] + tv.v[0] * nor2.v[0] >= 0.0) {
if (face_ref->material->user == DOUBLESIDED_USER_FLAG || (face_ref->material->flags & (BR_MATF_ALWAYS_VISIBLE | BR_MATF_TWO_SIDED)) != 0) {
BrVector3Sub(&tv, &c->pos, a);
if (BrVector3Dot(&tv, &nor2) >= 0.f) {
*d = dist;
j = i;
*nor = nor2;
BrVector3Copy(nor, &nor2);
}
} else {
*d = dist;
j = i;
*nor = nor2;
BrVector3Copy(nor, &nor2);
}
}
}
face_ref++;
}
if (*d >= 2.0) {
if (*d >= 2.f) {
return 0;
}
i = *gFace_list__car[j].material->identifier - '/';
i = gFace_list__car[j].material->identifier[0] - ('0' - 1);
if (i < 0 || i >= 11) {
return 0;
} else {
return *gFace_list__car[j].material->identifier - '/';
return i;
}
}
@ -5146,128 +5137,69 @@ int CollideCamera2(br_vector3* car_pos, br_vector3* cam_pos, br_vector3* old_cam
#ifdef DETHRACE_FIX_BUGS
ts2 = 0.f;
#endif
hither = ((br_camera*)gCamera->type_data)->hither_z * 3.0;
hither = ((br_camera*)gCamera->type_data)->hither_z * 3.0f;
gCamera_has_collided = 0;
for (i = 0; i < 1; i++) {
tv.v[0] = cam_pos->v[0] - car_pos->v[0];
tv.v[1] = cam_pos->v[1] - car_pos->v[1];
tv.v[2] = cam_pos->v[2] - car_pos->v[2];
dist = sqrt(tv.v[1] * tv.v[1] + tv.v[2] * tv.v[2] + tv.v[0] * tv.v[0]);
tv.v[0] = tv.v[0] * 1.2;
tv.v[1] = tv.v[1] * 1.2;
tv.v[2] = tv.v[2] * 1.2;
BrVector3Sub(&tv, cam_pos, car_pos);
dist = BrVector3Length(&tv);
BrVector3Scale(&tv, &tv, 1.2f);
FindFace(car_pos, &tv, &a, &ts, &material);
if (ts <= 1.0) {
gCamera_has_collided = 1;
if (a.v[1] * tv.v[1] + a.v[2] * tv.v[2] + a.v[0] * tv.v[0] > 0.0) {
a.v[0] = -a.v[0];
a.v[1] = -a.v[1];
a.v[2] = -a.v[2];
if (BrVector3Dot(&a, &tv) > 0.0f) {
BrVector3Negate(&a, &a);
}
if (gCamera_mode == 1 && !manual_move) {
tv2.v[0] = car_pos->v[0] - old_camera_pos->v[0];
tv2.v[1] = car_pos->v[1] - old_camera_pos->v[1];
tv2.v[2] = car_pos->v[2] - old_camera_pos->v[2];
BrVector3Sub(&tv2, car_pos, old_camera_pos);
FindFace(old_camera_pos, &tv2, &b, &ts2, &material);
if (ts2 > 1.0) {
*cam_pos = *old_camera_pos;
if (ts2 > 1.0f) {
BrVector3Copy(cam_pos, old_camera_pos);
return i;
}
}
tv.v[0] = tv.v[0] * ts;
tv.v[1] = tv.v[1] * ts;
tv.v[2] = tv.v[2] * ts;
tv2.v[0] = a.v[0] * hither;
tv2.v[1] = a.v[1] * hither;
tv2.v[2] = a.v[2] * hither;
tv.v[0] = tv2.v[0] + tv.v[0];
tv.v[1] = tv2.v[1] + tv.v[1];
tv.v[2] = tv2.v[2] + tv.v[2];
dist = sqrt(tv.v[1] * tv.v[1] + tv.v[2] * tv.v[2] + tv.v[0] * tv.v[0]);
cam_pos->v[0] = car_pos->v[0] + tv.v[0];
cam_pos->v[1] = car_pos->v[1] + tv.v[1];
cam_pos->v[2] = car_pos->v[2] + tv.v[2];
if (gMin_camera_car_distance > dist && !i && a.v[1] > -0.7) {
tv2.v[0] = -a.v[1] * a.v[0];
tv2.v[1] = -a.v[1] * a.v[1];
tv2.v[2] = -a.v[1] * a.v[2];
tv2.v[1] = tv2.v[1] + 1.0;
if (gProgram_state.current_car.car_master_actor->t.t.mat.m[1][1] < 0.0) {
tv2.v[0] = -tv2.v[0];
tv2.v[1] = -tv2.v[1];
tv2.v[2] = -tv2.v[2];
BrVector3Scale(&tv, &tv, ts);
BrVector3Scale(&tv2, &a, hither);
BrVector3Accumulate(&tv, &tv2);
dist = BrVector3Length(&tv);
BrVector3Add(cam_pos, car_pos, &tv);
if (gMin_camera_car_distance > dist && i == 0 && a.v[1] > -0.7) {
BrVector3Scale(&tv2, &a, -a.v[1]);
tv2.v[1] += 1.f;
if (gProgram_state.current_car.car_master_actor->t.t.mat.m[1][1] < 0.f) {
BrVector3Negate(&tv2, &tv2);
}
d = tv2.v[1] * tv2.v[1] + tv2.v[2] * tv2.v[2] + tv2.v[0] * tv2.v[0];
l = tv2.v[1] * tv.v[1] + tv2.v[2] * tv.v[2] + tv2.v[0] * tv.v[0];
alpha = tv.v[1] * tv.v[1]
+ tv.v[2] * tv.v[2]
+ tv.v[0] * tv.v[0]
- gMin_camera_car_distance * gMin_camera_car_distance;
d = BrVector3LengthSquared(&tv2);
l = BrVector3Dot(&tv2, &tv);
alpha = BrVector3LengthSquared(&tv) - gMin_camera_car_distance * gMin_camera_car_distance;
ts2 = l * l - alpha * d * 4.0;
if (alpha >= 0 && d != 0.0) {
sa = (sqrt(ts2) - l) / (d * 2.0);
tv2.v[0] = tv2.v[0] * sa;
tv2.v[1] = tv2.v[1] * sa;
tv2.v[2] = tv2.v[2] * sa;
if (ts2 >= 0.f && d != 0.f) {
sa = (sqrtf(ts2) - l) / (d * 2.0f);
BrVector3Scale(&tv2, &tv2, sa);
FindFace(cam_pos, &tv2, &a, &ts, &material);
if (ts < 1.0) {
tv2.v[0] = tv2.v[0] * ts;
tv2.v[1] = tv2.v[1] * ts;
tv2.v[2] = tv2.v[2] * ts;
if (ts < 1.0f) {
BrVector3Scale(&tv2, &tv2, ts);
}
b.v[0] = tv.v[0];
b.v[1] = 0.0;
b.v[2] = tv.v[2];
dist = sqrt(0.0 * 0.0 + tv.v[2] * tv.v[2] + tv.v[0] * tv.v[0]);
if (alpha <= 2.3841858e-7) {
b.v[0] = 1.0;
b.v[1] = 0.0;
b.v[2] = 0.0;
} else {
alpha = 1.0 / dist;
b.v[0] = b.v[0] * alpha;
b.v[1] = b.v[1] * alpha;
b.v[2] = b.v[2] * alpha;
}
tv.v[0] = tv2.v[0] + tv.v[0];
tv.v[1] = tv2.v[1] + tv.v[1];
tv.v[2] = tv2.v[2] + tv.v[2];
ts2 = tv.v[1] * b.v[1] + tv.v[2] * b.v[2] + b.v[0] * tv.v[0];
if (ts2 < 0.029999999 && !gAction_replay_mode) {
dist = sqrt(tv2.v[1] * tv2.v[1] + tv2.v[2] * tv2.v[2] + tv2.v[0] * tv2.v[0]);
if (dist <= 2.3841858e-7) {
tv2.v[0] = 1.0;
tv2.v[1] = 0.0;
tv2.v[2] = 0.0;
} else {
alpha = 1.0 / dist;
tv2.v[0] = tv2.v[0] * alpha;
tv2.v[1] = tv2.v[1] * alpha;
tv2.v[2] = tv2.v[2] * alpha;
}
if (tv2.v[2] * b.v[2] + tv2.v[0] * b.v[0] + tv2.v[1] * b.v[1] < -0.029999999) {
alpha = tv2.v[1] * b.v[1] + tv2.v[2] * b.v[2] + b.v[0] * tv2.v[0];
alpha = (0.029999999 - ts2) / alpha;
tv2.v[0] = tv2.v[0] * alpha;
tv2.v[1] = tv2.v[1] * alpha;
tv2.v[2] = tv2.v[2] * alpha;
tv.v[0] = tv2.v[0] + tv.v[0];
tv.v[1] = tv2.v[1] + tv.v[1];
tv.v[2] = tv2.v[2] + tv.v[2];
BrVector3Set(&b, tv.v[0], 0.f, tv.v[2]);
BrVector3Normalise(&b, &b);
BrVector3Accumulate(&tv, &tv2);
ts2 = BrVector3Dot(&tv, &b);
if (ts2 < 0.03f && !gAction_replay_mode) {
BrVector3Normalise(&tv2, &tv2);
alpha = BrVector3Dot(&tv2, &b);
if (alpha < -0.03f) {
alpha = (0.03f - ts2) / alpha;
BrVector3Scale(&tv2, &tv2, alpha);
BrVector3Add(&tv, &tv2, &tv);
}
}
}
cam_pos->v[0] = car_pos->v[0] + tv.v[0];
cam_pos->v[1] = car_pos->v[1] + tv.v[1];
cam_pos->v[2] = car_pos->v[2] + tv.v[2];
BrVector3Add(cam_pos, car_pos, &tv);
}
}
bnds.mat = &mat;
BrMatrix34Identity(&mat);
tv2.v[0] = hither;
tv2.v[1] = hither;
tv2.v[2] = hither;
BrVector3Set(&tv2, hither, hither, hither);
bnds.original_bounds.min.v[0] = cam_pos->v[0] - hither;
bnds.original_bounds.min.v[1] = cam_pos->v[1] - hither;
bnds.original_bounds.min.v[2] = cam_pos->v[2] - hither;
@ -5276,60 +5208,30 @@ int CollideCamera2(br_vector3* car_pos, br_vector3* cam_pos, br_vector3* old_cam
bnds.original_bounds.max.v[2] = cam_pos->v[2] + hither;
k = FindFacesInBox(&bnds, face_list, 3);
if (k > 0) {
tv2.v[0] = cam_pos->v[0] - face_list[0].v[0].v[0];
tv2.v[1] = cam_pos->v[1] - face_list[0].v[0].v[1];
tv2.v[2] = cam_pos->v[2] - face_list[0].v[0].v[2];
sa = face_list[0].normal.v[2] * tv2.v[2]
+ face_list[0].normal.v[1] * tv2.v[1]
+ face_list[0].normal.v[0] * tv2.v[0];
BrVector3Sub(&tv2, cam_pos, &face_list[0].v[0]);
sa = BrVector3Dot(&face_list[0].normal, &tv2);
// ts2 = sa;
if (sa < hither && sa >= 0.0) {
tv2.v[0] = (hither - sa) * face_list[0].normal.v[0];
tv2.v[1] = (hither - sa) * face_list[0].normal.v[1];
tv2.v[2] = (hither - sa) * face_list[0].normal.v[2];
cam_pos->v[0] = cam_pos->v[0] + tv2.v[0];
cam_pos->v[1] = cam_pos->v[1] + tv2.v[1];
cam_pos->v[2] = cam_pos->v[2] + tv2.v[2];
BrVector3Scale(&tv2, &face_list[0].normal, hither - sa);
BrVector3Accumulate(cam_pos, &tv2);
}
if (k > 1) {
sb = face_list[1].normal.v[2] * face_list[0].normal.v[2]
+ face_list[1].normal.v[1] * face_list[0].normal.v[1]
+ face_list[1].normal.v[0] * face_list[0].normal.v[0];
if (sb > 0.94999999 && k > 2) {
face_list[1].normal.v[0] = face_list[2].normal.v[0];
face_list[1].normal.v[1] = face_list[2].normal.v[1];
face_list[1].normal.v[2] = face_list[2].normal.v[2];
face_list[1].v[0].v[0] = face_list[2].v[0].v[0];
face_list[1].v[0].v[1] = face_list[2].v[0].v[1];
face_list[1].v[0].v[2] = face_list[2].v[0].v[2];
sb = face_list[2].normal.v[2] * face_list[0].normal.v[2]
+ face_list[2].normal.v[1] * face_list[0].normal.v[1]
+ face_list[2].normal.v[0] * face_list[0].normal.v[0];
sb = BrVector3Dot(&face_list[0].normal, &face_list[1].normal);
if (sb > 0.95f && k > 2) {
BrVector3Copy(&face_list[1].normal, &face_list[2].normal);
BrVector3Copy(&face_list[1].v[0], &face_list[2].v[0]);
sb = BrVector3Dot(&face_list[0].normal, &face_list[2].normal);
k = 2;
}
if (sb <= 0.94999999) {
tv2.v[0] = cam_pos->v[0] - face_list[1].v[0].v[0];
tv2.v[1] = cam_pos->v[1] - face_list[1].v[0].v[1];
tv2.v[2] = cam_pos->v[2] - face_list[1].v[0].v[2];
sc = face_list[1].normal.v[2] * tv2.v[2]
+ face_list[1].normal.v[1] * tv2.v[1]
+ face_list[1].normal.v[0] * tv2.v[0];
if (sb <= 0.95f) {
BrVector3Sub(&tv2, cam_pos, &face_list[1].v[0]);
sc = BrVector3Dot(&face_list[1].normal, &tv2);
if (sc < hither && sc >= 0.0) {
sc = face_list[1].normal.v[2] * face_list[0].normal.v[2]
+ face_list[1].normal.v[1] * face_list[0].normal.v[1]
+ face_list[1].normal.v[0] * face_list[0].normal.v[0];
b.v[0] = face_list[0].normal.v[0] * sc;
b.v[1] = face_list[0].normal.v[1] * sc;
b.v[2] = face_list[0].normal.v[2] * sc;
face_list[1].normal.v[0] = face_list[1].normal.v[0] - b.v[0];
face_list[1].normal.v[1] = face_list[1].normal.v[1] - b.v[1];
face_list[1].normal.v[2] = face_list[1].normal.v[2] - b.v[2];
tv2.v[0] = (hither - ts2) * face_list[1].normal.v[0];
tv2.v[1] = (hither - ts2) * face_list[1].normal.v[1];
tv2.v[2] = (hither - ts2) * face_list[1].normal.v[2];
cam_pos->v[0] = cam_pos->v[0] + tv2.v[0];
cam_pos->v[1] = cam_pos->v[1] + tv2.v[1];
cam_pos->v[2] = cam_pos->v[2] + tv2.v[2];
sc = BrVector3Dot(&face_list[0].normal, &face_list[1].normal);
BrVector3Scale(&b, &face_list[0].normal, sc);
BrVector3Sub(&face_list[1].normal, &face_list[1].normal, &b);
BrVector3Scale(&tv2, &face_list[1].normal, hither - ts2);
BrVector3Accumulate(cam_pos, &tv2);
}
}
}
@ -5407,18 +5309,18 @@ void FreezeCamera() {
void FlyCar(tCar_spec* c, br_scalar dt) {
int accflag;
int turnflag;
int i; // Added by DethRace
br_vector3 step;
br_scalar tmp_scalar1; // Added by DethRace
br_scalar tmp_scalar2; // Added by DethRace
br_vector3 tmp1; // Added by DethRace
br_vector3 tmp2; // Added by DethRace
br_vector3 tmp3; // Added by DethRace
br_matrix34* mat;
br_angle theta;
static br_scalar vel = 0.f;
tFace_ref faces[20];
tBounds bnds;
int i; // Added by DethRace
br_scalar tmp_scalar1; // Added by DethRace
br_scalar tmp_scalar2; // Added by DethRace
br_vector3 tmp1; // Added by DethRace
br_vector3 tmp2; // Added by DethRace
br_vector3 tmp3; // Added by DethRace
LOG_TRACE("(%p, %f)", c, dt);
accflag = 0;

View File

@ -1290,8 +1290,8 @@ void CheckHorns() {
int i;
LOG_TRACE("()");
if (gNet_mode) {
for (i = 0; i < gNumber_of_net_players; ++i) {
if (gNet_mode != eNet_mode_none) {
for (i = 0; i < gNumber_of_net_players; i++) {
CheckHorn3D(gNet_players[i].car);
}
} else {

View File

@ -1873,9 +1873,9 @@ int RematerialiseOpponentOnThisSection(tOpponent_spec* pOpponent_spec, br_scalar
} else if (t > 1.f) {
BrVector3Copy(&p, finish);
} else {
p.v[0] = start->v[0] + t * car_to_end.v[0];
p.v[1] = start->v[1] + t * car_to_end.v[1];
p.v[2] = start->v[2] + t * car_to_end.v[2];
p.v[0] = start->v[0] + t * section_v.v[0];
p.v[1] = start->v[1] + t * section_v.v[1];
p.v[2] = start->v[2] + t * section_v.v[2];
}
BrVector3Copy(&pOpponent_spec->car_spec->car_master_actor->t.t.translate.t, &p);
BrVector3Sub(&a, finish, start);
@ -3665,7 +3665,7 @@ void RebuildOppoPathModel() {
edge_mat_finish_lt = gMat_lt_turq;
edge_mat_finish_dk = gMat_dk_turq;
}
if (gAlready_elasticating != 0 && gMobile_section == i) {
if (gAlready_elasticating && gMobile_section == i) {
BrVector3Copy(&gProgram_state.AI_vehicles.path_nodes[gProgram_state.AI_vehicles.path_sections[i].node_indices[1]].p,
&gSelf->t.t.translate.t);
}
@ -4393,7 +4393,7 @@ void DeleteOppoPathNodeAndSections() {
tS16 node_no;
LOG_TRACE("()");
if (!gOppo_paths_shown == 0) {
if (!gOppo_paths_shown) {
NewTextHeadupSlot(4, 0, 2000, -1, "Show paths first (F5)");
}
else if (gAlready_elasticating) {

View File

@ -3149,7 +3149,7 @@ void FunkThoseTronics() {
if (the_funk->texture_animation_data.frames_info.current_frame >= the_funk->texture_animation_data.frames_info.texture_count) {
the_funk->texture_animation_data.frames_info.current_frame = 0;
}
the_material->colour_map = the_funk->texture_animation_data.frames_info.textures[(int)rot_amount];
the_material->colour_map = the_funk->texture_animation_data.frames_info.textures[the_funk->texture_animation_data.frames_info.current_frame];
}
}
if (the_material->colour_map != old_colour_map) {