platform/sdl1: avoid limiting frame twice in SDL1_Harness_Swap (#512)

* Remove unused debug_print declarations from harness/trace.h

* sdl1: avoid limiting fps twice

SDL1_Renderer_Present already limits fps
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Anonymous Maarten 2025-10-30 19:39:53 +01:00 committed by GitHub
parent d5bdca5eda
commit abd1405074
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2 changed files with 0 additions and 7 deletions

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@ -8,9 +8,6 @@ extern int harness_debug_level;
void debug_printf(const char* fmt, const char* fn, const char* fmt2, ...);
void panic_printf(const char* fmt, const char* fn, const char* fmt2, ...);
void debug_print_vector3(const char* fmt, const char* fn, char* msg, br_vector3* v);
void debug_print_matrix34(const char* fmt, const char* fn, char* name, br_matrix34* m);
void debug_print_matrix4(const char* fmt, const char* fn, char* name, br_matrix4* m);
#define BLUE

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@ -255,10 +255,6 @@ static void SDL1_Harness_Swap(br_pixelmap* back_buffer) {
SDL1_GL_SwapBuffers();
} else {
SDL1_Renderer_Present(back_buffer);
if (harness_game_config.fps != 0) {
limit_fps();
}
}
}