Do not timeout main menu when cutscenes are disabled
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@ -706,7 +706,15 @@ void DoProgram(void) {
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if (gGame_to_load >= 0) {
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DoLoadGame();
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} else {
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DoMainMenuScreen(30000u, 0, 0);
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#ifdef DETHRACE_FIX_BUGS
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tU32 MAIN_MENU_TIMEOUT = 30000u;
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if (gCut_scene_override) {
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MAIN_MENU_TIMEOUT = 0;
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}
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#else
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#define MAIN_MENU_TIMEOUT 30000u
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#endif
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DoMainMenuScreen(MAIN_MENU_TIMEOUT, 0, 0);
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}
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break;
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case eProg_demo:
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