close window when falling back to opengles

This commit is contained in:
Dethrace Labs 2023-12-15 08:26:18 +13:00
parent ca22e52327
commit dc9e312b4d
1 changed files with 28 additions and 14 deletions

View File

@ -44,6 +44,24 @@ static void update_viewport(void) {
GLRenderer_SetViewport(vp_x, vp_y, vp_width, vp_height); GLRenderer_SetViewport(vp_x, vp_y, vp_width, vp_height);
} }
static void create_glcore_context(char* title) {
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 1);
window = SDL_CreateWindow(title, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, window_width, window_height, SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE);
context = SDL_GL_CreateContext(window);
}
static void create_gles_context(char* title) {
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0);
window = SDL_CreateWindow(title, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, window_width, window_height, SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE);
context = SDL_GL_CreateContext(window);
}
static void* create_window_and_renderer(char* title, int x, int y, int width, int height) { static void* create_window_and_renderer(char* title, int x, int y, int width, int height) {
window_width = width; window_width = width;
window_height = height; window_height = height;
@ -55,28 +73,22 @@ static void* create_window_and_renderer(char* title, int x, int y, int width, in
LOG_PANIC("SDL_INIT_VIDEO error: %s", SDL_GetError()); LOG_PANIC("SDL_INIT_VIDEO error: %s", SDL_GetError());
} }
SDL_GL_SetSwapInterval(1);
// prefer OpenGL core profile // prefer OpenGL core profile
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE); create_glcore_context(title);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 1);
opengl_profile = eOpenGL_profile_core; opengl_profile = eOpenGL_profile_core;
window = SDL_CreateWindow(title, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, width, height, SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE);
context = SDL_GL_CreateContext(window);
if (window == NULL || context == NULL) { if (window == NULL || context == NULL) {
if (window != NULL) {
SDL_DestroyWindow(window);
}
LOG_WARN("Failed to create OpenGL core profile: %s. Trying OpenGLES...", SDL_GetError()); LOG_WARN("Failed to create OpenGL core profile: %s. Trying OpenGLES...", SDL_GetError());
// fallback to OpenGL ES 3 // fallback to OpenGL ES 3
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES); create_gles_context(title);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0);
opengl_profile = eOpenGL_profile_es; opengl_profile = eOpenGL_profile_es;
window = SDL_CreateWindow(title, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, width, height, SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE);
context = SDL_GL_CreateContext(window);
} }
if (window == NULL || context == NULL) { if (window == NULL || context == NULL) {
LOG_PANIC("Failed to create window. %s", SDL_GetError()); LOG_PANIC("Failed to create OpenGL context: %s", SDL_GetError());
} }
sdl_window_scale.x = ((float)render_width) / width; sdl_window_scale.x = ((float)render_width) / width;
@ -92,6 +104,8 @@ static void* create_window_and_renderer(char* title, int x, int y, int width, in
exit(1); exit(1);
} }
SDL_GL_SetSwapInterval(1);
GLRenderer_Init(opengl_profile, render_width, render_height); GLRenderer_Init(opengl_profile, render_width, render_height);
update_viewport(); update_viewport();