LoadNShadeTables matching
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@ -500,36 +500,35 @@ int LoadNShadeTables(tBrender_storage* pStorage_space, FILE* pF, int pCount) {
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char* str;
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br_pixelmap* temp_array[50];
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new_ones = 0;
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total = 0;
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for (i = 0; i < pCount; i++) {
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PossibleService();
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GetALineAndDontArgue(pF, s);
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str = strtok(s, "\t ,/");
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PathCat(the_path, gApplication_path, "SHADETAB");
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PathCat(the_path, the_path, str);
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total = DRPixelmapLoadMany(the_path, temp_array, 50);
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if (total == 0) {
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new_ones = DRPixelmapLoadMany(the_path, temp_array, 50);
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if (new_ones == 0) {
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FatalError(kFatalError_LoadShadeTableFile_S, str);
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}
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for (j = 0; j < total; j++) {
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for (j = 0; j < new_ones; j++) {
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if (temp_array[j]) {
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switch (AddShadeTableToStorage(pStorage_space, temp_array[j])) {
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case eStorage_not_enough_room:
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FatalError(kFatalError_InsufficientShadeTableSlots);
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case eStorage_allocated:
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BrTableAdd(temp_array[j]);
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total++;
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break;
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case eStorage_duplicate:
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BrPixelmapFree(temp_array[j]);
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break;
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case eStorage_allocated:
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BrTableAdd(temp_array[j]);
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new_ones++;
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case eStorage_not_enough_room:
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FatalError(kFatalError_InsufficientShadeTableSlots);
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break;
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}
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}
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}
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}
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return new_ones;
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return total;
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}
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// IDA: br_pixelmap* __usercall LoadSingleShadeTable@<EAX>(tBrender_storage *pStorage_space@<EAX>, char *pName@<EDX>)
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