Initial CMake based build system implementation.

This commit is contained in:
OmniBlade 2021-02-16 12:44:56 +01:00
parent 932261511b
commit f2168d0db4
7 changed files with 685 additions and 1 deletions

2
.gitignore vendored
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build
/build*
.DS_Store
.vscode

20
CMakeLists.txt Normal file
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cmake_minimum_required(VERSION 3.10)
set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_SOURCE_DIR}/cmake/")
if(NOT DEFINED CMAKE_BUILD_TYPE)
set(CMAKE_BUILD_TYPE "Debug" CACHE STRING "Choose the type of build, options are: Debug Release RelWithDebInfo" FORCE)
endif()
project(dethrace C)
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR})
find_package(SDL2 REQUIRED)
add_subdirectory(lib/libsmacker)
add_subdirectory(lib/miniposix)
add_subdirectory(src/harness)
add_subdirectory(src/BRSRC13)
add_subdirectory(src/DETHRACE)

255
cmake/FindSDL2.cmake Normal file
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# - Find SDL2
# Find the SDL2 headers and libraries
#
# SDL2::SDL2 - Imported target to use for building a library
# SDL2::SDL2main - Imported interface target to use if you want SDL and SDLmain.
# SDL2_FOUND - True if SDL2 was found.
# SDL2_DYNAMIC - If we found a DLL version of SDL (meaning you might want to copy a DLL from SDL2::SDL2)
#
# Original Author:
# 2015 Ryan Pavlik <ryan.pavlik@gmail.com> <abiryan@ryand.net>
#
# Copyright Sensics, Inc. 2015.
# Distributed under the Boost Software License, Version 1.0.
# (See accompanying file LICENSE_1_0.txt or copy at
# http://www.boost.org/LICENSE_1_0.txt)
# Set up architectures (for windows) and prefixes (for mingw builds)
if(WIN32)
if(MINGW)
include(MinGWSearchPathExtras OPTIONAL)
if(MINGWSEARCH_TARGET_TRIPLE)
set(SDL2_PREFIX ${MINGWSEARCH_TARGET_TRIPLE})
endif()
endif()
if(CMAKE_SIZEOF_VOID_P EQUAL 8)
set(SDL2_LIB_PATH_SUFFIX lib/x64)
if(NOT MSVC AND NOT SDL2_PREFIX)
set(SDL2_PREFIX x86_64-w64-mingw32)
endif()
else()
set(SDL2_LIB_PATH_SUFFIX lib/x86)
if(NOT MSVC AND NOT SDL2_PREFIX)
set(SDL2_PREFIX i686-w64-mingw32)
endif()
endif()
else()
if(CMAKE_SIZEOF_VOID_P EQUAL 8)
set(SDL2_LIB_PATH_SUFFIX lib/x86_64-linux-gnu)
else()
set(SDL2_LIB_PATH_SUFFIX lib/i386-linux-gnu)
endif()
endif()
if(SDL2_PREFIX)
set(SDL2_ORIGPREFIXPATH ${CMAKE_PREFIX_PATH})
if(SDL2_ROOT_DIR)
list(APPEND CMAKE_PREFIX_PATH "${SDL2_ROOT_DIR}")
endif()
if(CMAKE_PREFIX_PATH)
foreach(_prefix ${CMAKE_PREFIX_PATH})
list(APPEND CMAKE_PREFIX_PATH "${_prefix}/${SDL2_PREFIX}")
endforeach()
endif()
if(MINGWSEARCH_PREFIXES)
list(APPEND CMAKE_PREFIX_PATH ${MINGWSEARCH_PREFIXES})
endif()
endif()
# Invoke pkgconfig for hints
find_package(PkgConfig QUIET)
set(SDL2_INCLUDE_HINTS)
set(SDL2_LIB_HINTS)
if(PKG_CONFIG_FOUND)
pkg_search_module(SDL2PC QUIET sdl2)
if(SDL2PC_INCLUDE_DIRS)
set(SDL2_INCLUDE_HINTS ${SDL2PC_INCLUDE_DIRS})
endif()
if(SDL2PC_LIBRARY_DIRS)
set(SDL2_LIB_HINTS ${SDL2PC_LIBRARY_DIRS})
endif()
endif()
include(FindPackageHandleStandardArgs)
find_library(SDL2_LIBRARY
NAMES
SDL2
HINTS
${SDL2_LIB_HINTS}
PATHS
${SDL2_ROOT_DIR}
ENV SDL2DIR
PATH_SUFFIXES lib SDL2 ${SDL2_LIB_PATH_SUFFIX})
set(_sdl2_framework FALSE)
# Some special-casing if we've found/been given a framework.
# Handles whether we're given the library inside the framework or the framework itself.
if(APPLE AND "${SDL2_LIBRARY}" MATCHES "(/[^/]+)*.framework(/.*)?$")
set(_sdl2_framework TRUE)
set(SDL2_FRAMEWORK "${SDL2_LIBRARY}")
# Move up in the directory tree as required to get the framework directory.
while("${SDL2_FRAMEWORK}" MATCHES "(/[^/]+)*.framework(/.*)$" AND NOT "${SDL2_FRAMEWORK}" MATCHES "(/[^/]+)*.framework$")
get_filename_component(SDL2_FRAMEWORK "${SDL2_FRAMEWORK}" DIRECTORY)
endwhile()
if("${SDL2_FRAMEWORK}" MATCHES "(/[^/]+)*.framework$")
set(SDL2_FRAMEWORK_NAME ${CMAKE_MATCH_1})
# If we found a framework, do a search for the header ahead of time that will be more likely to get the framework header.
find_path(SDL2_INCLUDE_DIR
NAMES
SDL_haptic.h # this file was introduced with SDL2
HINTS
"${SDL2_FRAMEWORK}/Headers/")
else()
# For some reason we couldn't get the framework directory itself.
# Shouldn't happen, but might if something is weird.
unset(SDL2_FRAMEWORK)
endif()
endif()
find_path(SDL2_INCLUDE_DIR
NAMES
SDL_haptic.h # this file was introduced with SDL2
HINTS
${SDL2_INCLUDE_HINTS}
PATHS
${SDL2_ROOT_DIR}
ENV SDL2DIR
PATH_SUFFIXES include include/sdl2 include/SDL2 SDL2)
if(WIN32 AND SDL2_LIBRARY)
find_file(SDL2_RUNTIME_LIBRARY
NAMES
SDL2.dll
libSDL2.dll
HINTS
${SDL2_LIB_HINTS}
PATHS
${SDL2_ROOT_DIR}
ENV SDL2DIR
PATH_SUFFIXES bin lib ${SDL2_LIB_PATH_SUFFIX})
endif()
if(WIN32 OR ANDROID OR IOS OR (APPLE AND NOT _sdl2_framework))
set(SDL2_EXTRA_REQUIRED SDL2_SDLMAIN_LIBRARY)
find_library(SDL2_SDLMAIN_LIBRARY
NAMES
SDL2main
PATHS
${SDL2_ROOT_DIR}
ENV SDL2DIR
PATH_SUFFIXES lib ${SDL2_LIB_PATH_SUFFIX})
endif()
if(MINGW AND NOT SDL2PC_FOUND)
find_library(SDL2_MINGW_LIBRARY mingw32)
find_library(SDL2_MWINDOWS_LIBRARY mwindows)
endif()
if(SDL2_PREFIX)
# Restore things the way they used to be.
set(CMAKE_PREFIX_PATH ${SDL2_ORIGPREFIXPATH})
endif()
# handle the QUIETLY and REQUIRED arguments and set QUATLIB_FOUND to TRUE if
# all listed variables are TRUE
include(FindPackageHandleStandardArgs)
find_package_handle_standard_args(SDL2
DEFAULT_MSG
SDL2_LIBRARY
SDL2_INCLUDE_DIR
${SDL2_EXTRA_REQUIRED})
if(SDL2_FOUND)
if(NOT TARGET SDL2::SDL2)
# Create SDL2::SDL2
if(WIN32 AND SDL2_RUNTIME_LIBRARY)
set(SDL2_DYNAMIC TRUE)
add_library(SDL2::SDL2 SHARED IMPORTED)
set_target_properties(SDL2::SDL2
PROPERTIES
IMPORTED_IMPLIB "${SDL2_LIBRARY}"
IMPORTED_LOCATION "${SDL2_RUNTIME_LIBRARY}"
INTERFACE_INCLUDE_DIRECTORIES "${SDL2_INCLUDE_DIR}"
)
else()
add_library(SDL2::SDL2 UNKNOWN IMPORTED)
if(SDL2_FRAMEWORK AND SDL2_FRAMEWORK_NAME)
# Handle the case that SDL2 is a framework and we were able to decompose it above.
set_target_properties(SDL2::SDL2 PROPERTIES
IMPORTED_LOCATION "${SDL2_FRAMEWORK}/${SDL2_FRAMEWORK_NAME}")
elseif(_sdl2_framework AND SDL2_LIBRARY MATCHES "(/[^/]+)*.framework$")
# Handle the case that SDL2 is a framework and SDL_LIBRARY is just the framework itself.
# This takes the basename of the framework, without the extension,
# and sets it (as a child of the framework) as the imported location for the target.
# This is the library symlink inside of the framework.
set_target_properties(SDL2::SDL2 PROPERTIES
IMPORTED_LOCATION "${SDL2_LIBRARY}/${CMAKE_MATCH_1}")
else()
# Handle non-frameworks (including non-Mac), as well as the case that we're given the library inside of the framework
set_target_properties(SDL2::SDL2 PROPERTIES
IMPORTED_LOCATION "${SDL2_LIBRARY}")
endif()
set_target_properties(SDL2::SDL2
PROPERTIES
INTERFACE_INCLUDE_DIRECTORIES "${SDL2_INCLUDE_DIR}"
)
endif()
if(APPLE)
# Need Cocoa here, is always a framework
find_library(SDL2_COCOA_LIBRARY Cocoa)
list(APPEND SDL2_EXTRA_REQUIRED SDL2_COCOA_LIBRARY)
if(SDL2_COCOA_LIBRARY)
set_target_properties(SDL2::SDL2 PROPERTIES
IMPORTED_LINK_INTERFACE_LIBRARIES ${SDL2_COCOA_LIBRARY})
endif()
endif()
# Compute what to do with SDL2main
set(SDL2MAIN_LIBRARIES SDL2::SDL2)
add_library(SDL2::SDL2main INTERFACE IMPORTED)
if(SDL2_SDLMAIN_LIBRARY)
add_library(SDL2::SDL2main_real STATIC IMPORTED)
set_target_properties(SDL2::SDL2main_real
PROPERTIES
IMPORTED_LOCATION "${SDL2_SDLMAIN_LIBRARY}")
set(SDL2MAIN_LIBRARIES SDL2::SDL2main_real ${SDL2MAIN_LIBRARIES})
endif()
if(MINGW)
# MinGW requires some additional libraries to appear earlier in the link line.
if(SDL2PC_LIBRARIES)
# Use pkgconfig-suggested extra libraries if available.
list(REMOVE_ITEM SDL2PC_LIBRARIES SDL2main SDL2)
set(SDL2MAIN_LIBRARIES ${SDL2PC_LIBRARIES} ${SDL2MAIN_LIBRARIES})
else()
# fall back to extra libraries specified in pkg-config in
# an official binary distro of SDL2 for MinGW I downloaded
if(SDL2_MINGW_LIBRARY)
set(SDL2MAIN_LIBRARIES ${SDL2_MINGW_LIBRARY} ${SDL2MAIN_LIBRARIES})
endif()
if(SDL2_MWINDOWS_LIBRARY)
set(SDL2MAIN_LIBRARIES ${SDL2_MWINDOWS_LIBRARY} ${SDL2MAIN_LIBRARIES})
endif()
endif()
set_target_properties(SDL2::SDL2main
PROPERTIES
INTERFACE_COMPILE_DEFINITIONS "main=SDL_main")
endif()
set_target_properties(SDL2::SDL2main
PROPERTIES
INTERFACE_LINK_LIBRARIES "${SDL2MAIN_LIBRARIES}")
endif()
mark_as_advanced(SDL2_ROOT_DIR)
endif()
mark_as_advanced(SDL2_LIBRARY
SDL2_RUNTIME_LIBRARY
SDL2_INCLUDE_DIR
SDL2_SDLMAIN_LIBRARY
SDL2_COCOA_LIBRARY
SDL2_MINGW_LIBRARY
SDL2_MWINDOWS_LIBRARY)

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cmake_minimum_required(VERSION 3.10)
set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_SOURCE_DIR}/cmake/")
if(NOT DEFINED CMAKE_BUILD_TYPE)
set(CMAKE_BUILD_TYPE "Debug" CACHE STRING "Choose the type of build, options are: Debug Release RelWithDebInfo" FORCE)
endif()
project(smacker C)
add_library(smacker STATIC)
target_include_directories(smacker PUBLIC
.
)
if(NOT MSVC)
target_compile_options(smacker PRIVATE -Wall)
else()
target_compile_definitions(smacker PRIVATE -D_CRT_SECURE_NO_WARNINGS)
endif()
target_sources(smacker PRIVATE
smacker.c
smk_bitstream.c
smk_hufftree.c
smacker.h
smk_bitstream.h
smk_hufftree.h
smk_malloc.h
)

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src/BRSRC13/CMakeLists.txt Normal file
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add_library(brender STATIC)
target_include_directories(brender PUBLIC
.
CORE/DOSIO
CORE/FW
CORE/HOST
CORE/MATH
CORE/PIXELMAP
CORE/STD
CORE/V1DB
${CMAKE_SOURCE_DIR}/src/harness
)
target_link_libraries(brender PRIVATE harness miniposix SDL2::SDL2)
if(NOT MSVC)
target_compile_options(brender PRIVATE
-g
-Wno-return-type
-Wno-missing-declarations
-Werror=implicit-function-declaration
)
target_link_libraries(brender PUBLIC m)
else()
target_compile_definitions(brender PRIVATE -D_CRT_SECURE_NO_WARNINGS)
target_compile_options(brender PRIVATE
/wd4101
/wd4996
)
endif()
target_sources(brender PRIVATE
brender.h
br_types.h
CORE/DOSIO/dosio.c
CORE/DOSIO/dosio.h
CORE/DOSIO/eventq.c
CORE/DOSIO/eventq.h
CORE/DOSIO/readmse.c
CORE/DOSIO/readmse.h
CORE/FW/assocarr.c
CORE/FW/assocarr.h
CORE/FW/brbegin.c
CORE/FW/brbegin.h
CORE/FW/brbhook.c
CORE/FW/brbhook.h
CORE/FW/brlists.c
CORE/FW/brlists.h
CORE/FW/brprintf.c
CORE/FW/brprintf.h
CORE/FW/brqsort.c
CORE/FW/brqsort.h
CORE/FW/bswap.c
CORE/FW/bswap.h
CORE/FW/datafile.c
CORE/FW/datafile.h
CORE/FW/devlist.c
CORE/FW/devlist.h
CORE/FW/devsetup.c
CORE/FW/devsetup.h
CORE/FW/diag.c
CORE/FW/diag.h
CORE/FW/error.c
CORE/FW/error.h
CORE/FW/file.c
CORE/FW/file.h
CORE/FW/fwsetup.c
CORE/FW/fwsetup.h
CORE/FW/genfile.c
CORE/FW/genfile.h
CORE/FW/image.c
CORE/FW/image.h
CORE/FW/lexer.c
CORE/FW/lexer.h
CORE/FW/loader.c
CORE/FW/loader.h
CORE/FW/mem.c
CORE/FW/mem.h
CORE/FW/object.c
CORE/FW/object.h
CORE/FW/objectc.c
CORE/FW/objectc.h
CORE/FW/pattern.c
CORE/FW/pattern.h
CORE/FW/register.c
CORE/FW/register.h
CORE/FW/resource.c
CORE/FW/resource.h
CORE/FW/resreg.c
CORE/FW/resreg.h
CORE/FW/scratch.c
CORE/FW/scratch.h
CORE/FW/sys_conf.c
CORE/FW/sys_conf.h
CORE/FW/token.c
CORE/FW/token.h
CORE/FW/tokenval.c
CORE/FW/tokenval.h
CORE/HOST/himage.c
CORE/HOST/himage.h
CORE/HOST/hook.c
CORE/HOST/hook.h
CORE/HOST/hostcfg.c
CORE/HOST/hostcfg.h
CORE/HOST/hstsetup.c
CORE/HOST/hstsetup.h
CORE/HOST/memmgmt.c
CORE/HOST/memmgmt.h
CORE/MATH/angles.c
CORE/MATH/angles.h
CORE/MATH/matrix23.c
CORE/MATH/matrix23.h
CORE/MATH/matrix34.c
CORE/MATH/matrix34.h
CORE/MATH/matrix4.c
CORE/MATH/matrix4.h
CORE/MATH/plane.c
CORE/MATH/plane.h
CORE/MATH/quat.c
CORE/MATH/quat.h
CORE/MATH/transfrm.c
CORE/MATH/transfrm.h
CORE/MATH/vector.c
CORE/MATH/vector.h
CORE/PIXELMAP/fontptrs.c
CORE/PIXELMAP/fontptrs.h
CORE/PIXELMAP/genclip.c
CORE/PIXELMAP/genclip.h
CORE/PIXELMAP/gencopy.c
CORE/PIXELMAP/gencopy.h
CORE/PIXELMAP/pixelmap.c
CORE/PIXELMAP/pixelmap.h
CORE/PIXELMAP/pmdsptch.c
CORE/PIXELMAP/pmdsptch.h
CORE/PIXELMAP/pmfile.c
CORE/PIXELMAP/pmfile.h
CORE/PIXELMAP/pmgen.c
CORE/PIXELMAP/pmgen.h
CORE/PIXELMAP/pmmem.c
CORE/PIXELMAP/pmmem.h
CORE/PIXELMAP/pmnull.c
CORE/PIXELMAP/pmnull.h
CORE/PIXELMAP/pmsetup.c
CORE/PIXELMAP/pmsetup.h
CORE/STD/brexcept.c
CORE/STD/brexcept.h
CORE/STD/brmath.c
CORE/STD/brmath.h
CORE/STD/brstddiag.c
CORE/STD/brstddiag.h
CORE/STD/brstdfile.c
CORE/STD/brstdfile.h
CORE/STD/brstdlib.c
CORE/STD/brstdlib.h
CORE/STD/brstdmem.c
CORE/STD/brstdmem.h
CORE/STD/logwrite.c
CORE/STD/logwrite.h
CORE/V1DB/actsupt.c
CORE/V1DB/actsupt.h
CORE/V1DB/custsupt.c
CORE/V1DB/custsupt.h
CORE/V1DB/dbsetup.c
CORE/V1DB/dbsetup.h
CORE/V1DB/def_mat.c
CORE/V1DB/def_mat.h
CORE/V1DB/def_mdl.c
CORE/V1DB/def_mdl.h
CORE/V1DB/def_otab.c
CORE/V1DB/def_otab.h
CORE/V1DB/enables.c
CORE/V1DB/enables.h
CORE/V1DB/matsupt.c
CORE/V1DB/matsupt.h
CORE/V1DB/modrend.c
CORE/V1DB/modrend.h
CORE/V1DB/modsupt.c
CORE/V1DB/modsupt.h
CORE/V1DB/otable.c
CORE/V1DB/otable.h
CORE/V1DB/prepmap.c
CORE/V1DB/prepmap.h
CORE/V1DB/prepmatl.c
CORE/V1DB/prepmatl.h
CORE/V1DB/prepmesh.c
CORE/V1DB/prepmesh.h
CORE/V1DB/preptab.c
CORE/V1DB/preptab.h
CORE/V1DB/regsupt.c
CORE/V1DB/regsupt.h
CORE/V1DB/render.c
CORE/V1DB/render.h
CORE/V1DB/v1dbfile.c
CORE/V1DB/v1dbfile.h
)

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src/DETHRACE/CMakeLists.txt Normal file
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add_executable(dethrace)
target_include_directories(dethrace PRIVATE
.
common
pc-dos
${CMAKE_SOURCE_DIR}/lib
${CMAKE_SOURCE_DIR}/src/harness
${CMAKE_SOURCE_DIR}/src/BRSRC13
)
target_link_libraries(dethrace PRIVATE smacker harness brender miniposix SDL2::SDL2)
if(NOT MSVC)
target_compile_options(dethrace PRIVATE
-g
-Wno-return-type
-Wno-missing-declarations
-Werror=implicit-function-declaration
)
if(APPLE)
target_link_libraries(dethrace PRIVATE "-framework OpenGL")
else()
target_link_libraries(dethrace PRIVATE GL)
endif()
else()
target_compile_definitions(dethrace PRIVATE -D_CRT_SECURE_NO_WARNINGS)
target_compile_options(dethrace PRIVATE
/wd4101
/wd4996
)
endif()
target_sources(dethrace PRIVATE
common/brucetrk.c
common/brucetrk.h
common/car.c
common/car.h
common/controls.c
common/controls.h
common/crush.c
common/crush.h
common/cutscene.c
common/cutscene.h
common/demo.c
common/demo.h
common/depth.c
common/depth.h
common/displays.c
common/displays.h
common/drfile.c
common/drfile.h
common/drmem.c
common/drmem.h
common/errors.c
common/errors.h
common/finteray.c
common/finteray.h
common/flicplay.c
common/flicplay.h
common/globvars.c
common/globvars.h
common/globvrbm.c
common/globvrbm.h
common/globvrkm.c
common/globvrkm.h
common/globvrme.c
common/globvrme.h
common/globvrpb.c
common/globvrpb.h
common/grafdata.c
common/grafdata.h
common/graphics.c
common/graphics.h
common/init.c
common/init.h
common/input.c
common/input.h
common/intrface.c
common/intrface.h
common/loading.c
common/loading.h
common/loadsave.c
common/loadsave.h
common/main.c
common/main.h
common/mainloop.c
common/mainloop.h
common/mainmenu.c
common/mainmenu.h
common/netgame.c
common/netgame.h
common/network.c
common/network.h
common/newgame.c
common/newgame.h
common/oil.c
common/oil.h
common/oppocar.c
common/oppocar.h
common/opponent.c
common/opponent.h
common/oppoproc.c
common/oppoproc.h
common/options.c
common/options.h
common/pedestrn.c
common/pedestrn.h
common/piping.c
common/piping.h
common/powerup.c
common/powerup.h
common/pratcam.c
common/pratcam.h
common/racestrt.c
common/racestrt.h
common/racesumm.c
common/racesumm.h
common/raycast.c
common/raycast.h
common/replay.c
common/replay.h
common/skidmark.c
common/skidmark.h
common/sound.c
common/sound.h
common/spark.c
common/spark.h
common/structur.c
common/structur.h
common/trig.c
common/trig.h
common/utility.c
common/utility.h
common/world.c
common/world.h
constants.h
dr_types.h
main.c
pc-dos/dosnet.c
pc-dos/dosnet.h
pc-dos/dossys.c
pc-dos/dossys.h
watcom_functions.c
watcom_functions.h
)

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add_library(harness OBJECT)
target_include_directories(harness PRIVATE
.
${CMAKE_SOURCE_DIR}/src/BRSRC13
${CMAKE_SOURCE_DIR}/src/DETHRACE
)
target_link_libraries(harness PRIVATE miniposix SDL2::SDL2)
if(NOT MSVC)
target_compile_options(harness PRIVATE
-g
-Wno-return-type
-Wno-missing-declarations
-Werror=implicit-function-declaration
)
else()
target_compile_definitions(harness PRIVATE -D_CRT_SECURE_NO_WARNINGS)
endif()
target_sources(harness PRIVATE
debug.c
debug.h
harness.c
harness.h
input/keyboard.c
input/keyboard.h
renderers/gl_renderer.c
renderers/gl_renderer.h
renderers/null_renderer.c
renderers/null_renderer.h
stack_trace_handler.h
)