Fix intro cinematic of splatpack (#530)
This commit is contained in:
parent
f9c5a65770
commit
f97ed5d9c9
|
|
@ -127,7 +127,7 @@ static void Harness_DetectGameMode(void) {
|
|||
// All splatpack edition have the castle track
|
||||
if (access("DATA/RACES/CASTLE2.TXT", F_OK) != -1) {
|
||||
// Only the full splat release has the castle2 track
|
||||
harness_game_info.defines.INTRO_SMK_FILE = "SPLINTRO.SMK";
|
||||
harness_game_info.defines.INTRO_SMK_FILE = "MIX_INTR.SMK";
|
||||
harness_game_info.defines.GERMAN_LOADSCRN = "LOADSCRN.PIX";
|
||||
harness_game_info.mode = eGame_splatpack;
|
||||
printf("Game mode: Splat Pack\n");
|
||||
|
|
|
|||
Loading…
Reference in New Issue