static vars 1
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@ -19,14 +19,8 @@ extern void Harness_Platform_Init(tHarness_platform* platform);
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extern const tPlatform_bootstrap SDL1_bootstrap;
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extern const tPlatform_bootstrap SDL2_bootstrap;
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static const tPlatform_bootstrap* platform_bootstraps[] = {
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#ifdef DETHRACE_PLATFORM_SDL2
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&SDL2_bootstrap,
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#endif
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#ifdef DETHRACE_PLATFORM_SDL1
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&SDL1_bootstrap,
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#endif
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};
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static const tPlatform_bootstrap* platform_bootstraps[1];
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// SplatPack or Carmageddon. This is where we represent the code differences between the two. For example, the intro smack file.
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tHarness_game_info harness_game_info;
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