* dethrace: implement all missing brucetrk functions
* brender: use sqrtf in macros to avoid double->float conversion
* dethrace: implement a few key callbacks (will crash further along the line)
* dethrace: start earning some money (display credits message)
* dethrace: create spark/shrapnel objects (no render yet)
* ALL IN ONE
* brender: implement 'easy' euler functions
* brender: implement BrMatrix4PreTransform and BrTransformToTransform
* brender: add TAU constand (=2*pi)
* brender: add FIXME/STUB to render function (+ implement it)
* brender: add a few functions to the global brender header
* Add DETHRACE_FIX_BUGS macro to the cmake build system to optionally fix bugs/compiler warnings
* dethrace: implement 2 crush functions
* dethrace: use floats in FindFace + re-use local stack variable
* tNet_contents is an enum: the header aliases the start of the other messages
* dethrace: stub PDMouseButtons
* dethrace: implement a few utility functions
* dethrace: implement ChangeSelectionTo + de-inline ResetInterfaceTimeout
* dethrace: use chars instead of magic values + add fix for compiler warning about number formatting
* dethrace: compare a pointer against a NULL pointer
* dethrace: implement a lot of powerup functions
* dethrace: implement a few piping functions
* dethrace: implement a few opponent functions
* dethrace: completely implement load/save (or so I hope :D)
* dethrace: implement a few oily functions
* dethrace: implement got/lose/periodic powerup proc array
* brender: add BrXXXFindHook functions to brender header
* dethrace: register callback functions on missing material/model/map/tables
* dethrace: compare pointers with pointers and ints with ints
* Hide powercallback typedefs behind #ifdef
* dethrace: implement Del/End/PgDn APO buy buttons logic
* Add BrDiagHandlerSet to brender.h
* dethrace: SwithToRealResolution/SwitchToLoresMode call PD functions
* Use correct type when comparing against characters.
* dethrace: implement writing out and disposing crush data
* dethrace: add NonFatalError + fix entry in gError_messages
* dethrace: implement StopCarSmoking and StopCarSmokingInstantly
* dethrace: implement SkidNoise + ScrapeNoise + DamageUnitWithSmoke + DamageUnit
* dethrace: InitCarSkidStuff -> use floats instead of doubles
* Add BrPixelmapCopy + BrPixelmapPixelSet to brender header
* dethrace: implement DisableCar
* dethrace: stub out a lot of functions in sound.c
* dethrace: load and dispose pratcam data
* dethrace: minor additions to flicplay.c
* skidmark: compare floats with floats
* dethrace: implement some functions to convert face materials for different wall texturing levels
* add stub BrPixelmapCopy function + add STUB_ONCE calls in other methods
* MungeForwardSky does nothing, I think
* Use macros to initialize variables in AllocateCamera
* Implement AdjustSkid + use floats
* DRStdioOpenRead: Compare pointer against NULL
* dethrace: Implement IncrementLap
* dethrace: implement ChangeAmbientPratcam
* Implement SortOutRecover
* Implement CheckHornLocal
* Use COUNT_OF in dethrace
* Draw arrow blip on map
* Implement DRPixelmapCopy
* Fix error code value
* Stub GotPowerupX
* Add ability to run the game/tests without signal handler, this allows a debugger to attach
* Don't save a game in PDFatalError
* Fix loadsave recopy arrays
Co-authored-by: Dethrace Engineering Department <78985374+dethrace-labs@users.noreply.github.com>
* Include windows.h before imagehlp.h
This fixes a long list of undefined type errors when building with mingw (on Linux).
* Remove matherr function
This function is provided by the c library.
* Use GetFileAttributesA to filter files
dirent->d_type is not available in all implementation.
Posix only mandates the fields d_name and d_ino.
* Use FindOpenGL.cmake to get the opengl library
Mingw has no libGL.so, but has libopengl32.a. Use the CMake module to abstract this away.
* harness needs to link to dbghelp
This fixes undefined references to:
__imp_SymInitialize, __imp_SymGetModuleBase64,
__imp_SymFunctionTableAccess64, __imp_StackWalk64 and __imp_SymCleanup.
* Don't add -g to compile options.
CMAKE_BUILD_TYPE=(Debug|RelWithDebInfo) takes care of this
* Set test file name before running tests in suite.
This causes the message to contain the correct file name where an assertion failed/succeeded.
* Use wrapper to sleep for number on seconds in tests
sleep on Windows expects milliseconds.
sleep on Posix expects seconds.
* Use char* instead of void*
MSVC complained that it couldn't determine the size of void
* Don't test state of removed resource after deletion when building Debug
When building in Debug configuration, the compiler may mark deleted memory ranges with some value.
Therefore, we cannot expect deleted memory to remain unchanged.
(MSVC in Debug mode does this)
* Use helper to get system temporary folder.
Using /tmp on Windows failed hard.
* Header containing sse3 intrinsics is pmmintrin.h
See https://github.com/recp/cglm/pull/234
* Add errno.h include for ENOTSUP
* Fix test_utility_GetALineWithNoPossibleService: avoid strcpy of uninitialized s
Found by running the tests with CMAKE_BUILD_TYPE=Debug with MSVC
* Add mingw@Linux and mingw@Windows jobs to github workflow
* Rename build-windows.ps1 script to build-msvc.ps1.
Also bump the versions of SDL2 and ninja, used in this script.
* Run tests in github jobs running on Windows
Co-authored-by: Dethrace Engineering Laboratory <78985374+dethrace-labs@users.noreply.github.com>